The Finals update 2.1.0 patch notes: SA1216 nerf, Private match map selection, more

The Finals 2.1.0 patch brings SA1216 shotgun nerfs, enhanced private matches, and critical balance changes

Patch Overview and Key Changes

The Finals patch 2.1.0 introduces crucial balance adjustments and quality-of-life enhancements following the substantial Season 2 launch. This update represents Embark Studios’ ongoing commitment to refining the competitive experience while addressing community feedback.

The latest patch delivers targeted weapon balancing, particularly affecting the dominant SA1216 shotgun, while significantly upgrading private match functionality with long-requested map selection capabilities.

Building upon the foundation established by patch 2.0.0 on March 14th, this first Season 2 update enhances the private match system introduced earlier. Players can now strategically select specific arenas for their custom games, providing tournament organizers and practice groups with greater control over their sessions.

Weapon and Gadget Balance Updates

The SA1216 shotgun, a staple in Heavy build loadouts, undergoes significant adjustments that alter its combat effectiveness. The weapon’s fire rate decreases from 230 rounds per minute to 200 RPM, while damage per pellet drops from 7 to 6 points. These changes reduce the shotgun’s time-to-kill potential and encourage more deliberate engagement timing.

Glitch equipment receives tactical enhancements in patch 2.1.0. Glitch Grenades now detonate immediately upon contacting Mesh and Dome Shields while maintaining their bounce behavior on other surfaces. This change creates distinct counterplay opportunities against defensive setups.

Glitch Traps mirror this functionality, activating on impact when striking shield barriers. The synchronized behavior between grenades and traps provides consistent anti-shield mechanics across different equipment types.

Strategic Impact: These adjustments shift the meta away from close-range shotgun dominance while enhancing tactical options against shield-heavy compositions. Players should consider supplementing their loadouts with medium-range alternatives and practicing shield disruption techniques.

Private Match Enhancements

This update brings substantial improvements to private matches, beginning with the highly requested map selection feature that allows organizers to host games in their preferred arenas.

  • Players can now strategically select specific maps when configuring private matches, enabling focused practice sessions and tournament standardization
  • Improved lobby stability prevents players from getting stuck in server join attempts after exiting private sessions
  • Resolved compatibility issues where party members with differing crossplay settings experienced lobby exit problems
  • Fixed an exploit allowing players to bypass the mandatory “Crossplay ON” requirement for private matches, eliminating associated softlock scenarios
  • Audio-related crash resolution enhances overall session reliability
  • Community Benefit: These enhancements significantly improve the competitive and practice experience, allowing teams to develop map-specific strategies and host more stable tournaments with consistent rule enforcement.

    Map and Environment Updates

  • Monaco:
    • Resolved jump pad clipping issues across low, medium, and high graphical settings
    • Strategic zip line addition in the cathedral alleyway improves rotational options and escape routes
    • Refined spawn point placement and orientation for balanced match starts
  • Fixed jump pads clipping the streets on low/medium/high settings
  • Added a short zip line to the closed alleyway next to the cathedral to make traversal smoother
  • Polished placement and orientation of spawn points
  • Skyway Stadium:
    • New jump pad implementation outside construction spawn areas enhances mobility options
    • Spawn position adjustments reduce edge proximity vulnerabilities
  • Added jump pad outside the construction spawn area
  • Tweaked spawns to sit less close to edges
  • Navigation Improvements: The Monaco zip line creates new flanking routes for strategic plays, while Skyway Stadium’s additional jump pad improves construction area accessibility. These changes encourage more dynamic movement and reduce spawn camping opportunities.

    Quality of Life and Bug Fixes

  • General:
    • Corrected objective count scoring display in post-match summary screens
  • Fixed objective count score in the summary screen
  • Performance and polish on SYS$HORIZON
  • Adjusted collision on ceiling blocker to prevent players from getting stuck above the library when using the gateway gadget in SYS$HORIZON
  • Moved a spawn location in the corner of Monaco near the Hotels that was creating imbalanced scenarios in some game modes
  • Fixed incorrect destruction effect on trees in SYS$HORIZON
  • Fixed missing destruction effects on concrete fences in Seoul
  • Fixed missing destruction effects in multiple assets in the tutorial
  • Fixed bug with inconsistent damage when multiple explosives were triggered at the same time by C4s and breaching charges as opposed to multiplied melee damage
  • Fixed an issue that made recoil on burst weapons not behave as intended
  • Fixed Gateway ammo not being properly refunded when being thrown into an APS
  • Fixed hovering objects after transmutation
  • Blocked transmutation on friendly carriables
  • Improved zipline behavior to better match the intended exit point and direction of the player
  • Improved the dematerializer ability to dematerialize/rematerialized objects when multiple objects are close to each other
  • Removed the ability to equip the mesh shield during defib revive
  • Updated the shoulder-length hairstyles to avoid clipping
  • Fixed oversized ÖRF Sweater to prevent the sleeves from blocking ADS
  • Social syncs will not be excluded if a user is already logged in
  • Fixed a bug that would cause carriable objects to weigh more if they had an active Ping marker attached to them
  • Fixed incorrect text on certain contracts
  • Fixed overflowing text in item tutorial videos
  • Fixed seek-to-start time not working
  • Corrected the audio for the Season vignette video
  • Improved prevention and detection
  • Added ban progression with a 3-strike system
  • Gameplay Polish: These comprehensive fixes address long-standing community complaints, particularly regarding burst weapon reliability, equipment interaction consistency, and visual/audio presentation. The 3-strike ban system demonstrates continued commitment to fair play enforcement.

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