The Finals update 1.6.0 patch notes: Steal the Spotlight, Recon Senses nerf, more

The Finals 1.6.0 patch brings new solo event, balance changes, and major Recon Senses nerf for improved gameplay

Major Update Overview and Key Features

Embark Studios has unleashed The Finals patch 1.6.0, delivering the significant mid-season overhaul that introduces the thrilling Steal the Spotlight solo event alongside comprehensive balancing adjustments across gadgets, maps, and specializations.

Following last week’s hotfix deployment, the development team has rolled out this substantial seasonal update that fundamentally alters several gameplay mechanics. The centerpiece of version 1.6.0 is undoubtedly the Steal the Spotlight limited-time mode, where competitors venture into darkened arenas utilizing predetermined character builds and equipment configurations.

This exciting new event completely replaces the experimental Solo Bank It format while introducing an exclusive cosmetic collection. Simultaneously, Embark has implemented numerous balancing modifications targeting gadgets, map layouts, and specialization abilities to refine the competitive experience.

đź’ĄUpdate 1.6.0 is out!đź’Ą

Play STEAL THE SPOTLIGHT this week to unlock a dazzling bundle, that will forever remind you of your time spent duking it out in the dark.

Head over here to dig into the full update notes:https://t.co/OTohxpyQyF pic.twitter.com/DzDoxYJZ5a

The Steal the Spotlight experience in The Finals update 1.6.0 maintains the core Solo Bank It ruleset but intensifies the challenge by having cashout stations protected by automated turrets and concealed tripwires. Strategic demolition becomes increasingly valuable – keep explosive weaponry readily available to create alternative pathways through environmental destruction.

Welcome to our Season 1 Event: STEAL THE SPOTLIGHT!

During this exclusive solo competition, participants enter night-shrouded battlefields with fixed character builds and predetermined equipment selections. With illumination minimized and cashout locations defended by automated sentries and concealed traps, the most effective route might be one you violently create yourself – ensure rocket launchers and other demolition tools remain easily accessible.

Game-Changing Balance Adjustments

Recon Senses have undergone significant rebalancing in this update. This previously dominant specialization now operates with a strict 30-meter detection radius, beyond which opponents remain completely undetected. Additionally, players who are spotted by Recon Senses will now receive clear “Detected” warnings on their heads-up display, providing crucial counterplay opportunities.

The developers noted that Recon Senses had become disproportionately prevalent in the competitive meta, often creating confusion for newer participants. The implementation of range limitations and detection notifications brings this ability’s power level back into alignment with other specialization options.

  • Gadgets
    • Dome Shield
      • Dome Shields will now use squad colors if the ‘Use Enemy Squad Colors’ setting is enabled
    • Vanishing Bomb
      • Increased the invisibility interrupt grace period for teammates from 0.65s to 0.8s (+)
      • Increased the invisibility interrupt grace period for the player from 0s to 0.35s (+)
      • Increased the duration of Vanishing Bomb invisibility on teammates from 5s to 6s (+)
    • Zipline
      • Improved placement validation for ziplines, making them easier to deploy
  • Specializations
    • Mesh Shield
      • The Mesh Shield will now use squad colors if the ‘Use Enemy Squad Colors’ setting is enabled
    • Recon Senses
      • Added a range limit to Recon Senses set to 30m. Players outside of this range will not be detected
      • Players detected by Recon Senses will now see ‘Detected’ warning text on their HUD
      • Dev Note: Recon Senses have become much more common in the meta than we intended and can cause confusion for some newer players. The reduction in range and the warning given to detected players will bring the ability’s power back in line with other Specializations
  • Weapons
    • Increased the size of various grenade projectiles, to make them easier to see in combat
    • Fixed some issues where AoE damage could be wrongly invalidated, causing no damage to be done
    • Fixed an exploit where melee weapons could be swung faster than intended
    • Fixed an issue that prevented C4 and Mines from being picked up when placed on a throwable object that had been picked up
  • Map and Environment Improvements

    Las Vegas receives comprehensive environmental refinements aimed at improving gameplay flow and tactical options. The development team has implemented numerous adjustments across all casino variants to enhance navigation and combat effectiveness.

  • Maps
    • Las Vegas
      • General
        • Added some cover to the side of kitchen trolleys to make them easier to use
        • Replaced the zipline between Eastwood and Decora with a jump pad
        • Moved various cover pieces to avoid gaps in cover
        • Moved various chairs to make traversal easier
        • Removed Turrets & Tripwires map variant in Quick Cash, Bank It, Tournament, and Ranked Tournament modes while we fix various bugs and re-evaluate the gameplay design
      • Argon Casino
        • Removed some of the monitors in the casino so some doors are easier to see
        • Added an extra door to make traversal easier
        • Updated some Vault spawn locations and added cover to some of them
      • Eastwood Casino
        • Updated exit points on various ziplines to make it easier to access rooftops
        • Added decals to some windows to make the glass more visible
        • Rearranged the aircon units to create more cover on the roof
        • Adjusted the position of some cashout locations
      • Glamora Casino
        • Removed some chairs so it’s easier to jump in and out of cashier booths
        • Removed some chairs and railings in the theatre to make traversal easier
        • Various other small fixes and balance tweaks
  • Audio
    • Updated footstep audio and mix for the player, teammates, and enemies
      • Dev note: It should now be clearer for players to tell friendly players apart from enemies and their own footsteps
    • Fixed an issue where the spawn sound effect could be cut off when respawning
    • Updated various VO lines
    • Various VO bug fixes
  • VFX
    • Added new impact effects when friendly players shoot each other, instead of the coin effects, as this could cause confusion for players
    • Updated collision on coin death effects to reduce the number of coins that can fall through floors
    • Various polish improvements to coin death effects
    • Optimization pass on the gas canister explosion effects
  • Progression and Quality of Life

    The Finals progression system receives substantial enhancements with the addition of 10 new Career Rank levels accompanied by exclusive rewards, raising the maximum achievable rank to 50. Meanwhile, the entry requirement for Ranked Tournament participation has been reduced from 60 to 45 completed rounds, making competitive play more accessible to newcomers.

    The default field of view setting has been increased from 71 to 81 degrees, though this adjustment applies exclusively to fresh game installations. Players can now modify their equipment configurations directly within the match lobby while awaiting the initial round commencement, providing valuable preparation time.

  • Career Rank
    • Added 10 more levels to the Career Rank along with additional rewards. Max rank is now 50.
  • Controller
    • Added Gyro aiming options for PS5 DualSense and PS4 DualShock controllers
    • Fixed an issue with aim assistance sensitivity reduction that caused almost no sensitivity reduction to be applied to targets closer to the player than 20m
    • Reduced input latency on PS5
  • Game Modes
    • General
      • Added ‘Steal the Spotlight’ event mode
      • Added the ability for players to customize their contestant Loadout for all Weapons, Gadgets, and Specializations during the match lobby at the start of each match in all game modes
    • Ranked Tournament
      • Lowered the number of rounds required to play Ranked Tournament from 60 to 45 (-)
      • Dev note: With the improvements we’ve made to fair play and banning, the threshold required to enter Ranked Tournaments doesn’t need to be quite so high.
    • Solo Bank It
      • Disabled the experimental Solo Bank It mode
  • UI
    • Added Career Rank screen where players can see rewards earned by gaining rank
    • Added new tournament overview screen to tournament modes
    • Added additional item tutorial videos for the following items:
      • APS Turret
      • Gas Grenade
      • Glitch Grenade
      • Glitch Trap
      • Goo Gun
      • Motion Sensor
      • Pyro Grenade
      • Smoke Grenade
      • Sonar Grenade
      • Thermal Vision
    • Added new Event Contracts to the Contracts screen
    • Updated the size of ranked icons
    • Fixed wrapping issues on Contracts during the end-of-round sequence
    • Decreased duration of Vault objective markers on round start
    • Made various improvements to contextual ping accuracy, making them more accurate
    • Various bug fixes to the UI
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