Supervive 1.0 patch notes (July 30, 2025): Increased Prisma gains and more

Supervive 1.0 patch delivers massive Prisma Gem boosts, loot system overhauls, and character balance changes

Introduction to Supervive’s Major Update

Patch notes for Supervive 1.0  (July 30) (Image via Theorycraft Games)
Patch notes for Supervive 1.0 (July 30, 2025) (Image via Theorycraft Games)

The July 30, 2025 update represents Supervive’s most substantial overhaul since launch, fundamentally reshaping progression systems and reward structures. This comprehensive patch addresses longstanding community feedback while introducing quality-of-life enhancements that benefit both competitive grinders and casual players.

Seasoned players will immediately notice the accelerated progression pace, while newcomers benefit from more predictable loot acquisition. The developers have clearly prioritized making every play session feel rewarding, regardless of match outcomes or playtime constraints.

Prisma Gem Economy Overhaul

Daily mission rewards have received an unprecedented 300% increase, transforming how players accumulate Prisma Gems for their collections. This adjustment ensures consistent progression even during shorter gaming sessions where completing multiple matches isn’t feasible.

  • Prisma Gems from daily missions increased from 100 >>> 400 per mission
  • The “Complete all daily missions” meta-mission still rewards 1 Capsule

Beyond daily missions, the overall gem economy has been rebalanced to reduce the gap between top performers and average players. The reduced death penalty means defeated players retain more of their hard-earned gems, while increased action rewards make aggressive playstyles more lucrative.

  • Gems lost on death reduced from 50% >>> 33% (you keep more when defeated).
  • Gem gains from gameplay actions increased ~20% overall:
  • PvP Execute bonus: 20 >>> 25.
  • Minimum prisma gain for killing an enemy: 8 >>> 15.
  • Minion & boss drops increased across the board (e.g. Soul Boss: 50 >>> 60, Final Boss: 80 >>> 100).
  • Gem multiplier based on placement changed from 1.75/1.6/1.45/1.3/1.15/1/1/1/1/1/1/1 >>> 1.6/1.5/1.4/1.3/1.2/1.1/1/1/1/1/1/1 times your team gems.

Also read: Is Supervive free to play on Steam?

Strategy Tip: Focus on completing daily missions first, then prioritize PvP executions and boss takedowns for maximum Prisma efficiency. The new economy favors consistent daily play over marathon sessions.

Loot System Improvements

Vaults have transitioned from unreliable loot sources to guaranteed equipment providers, dramatically improving early-game progression and catch-up mechanics for players with underdeveloped armories.

  • Vaults now have at least one piece of equipment (Grips or Relics) each.
  • Gear star level is relative to lobby progression (20% chance for 2* or better in a fresh lobby, increasing as the lobby’s armory progression increases).

Also read: Is Supervive available on PS5?

The new bad luck protection system eliminates frustrating dry spells when opening capsules, ensuring players eventually receive Legendary items regardless of RNG variance.

  • If you haven’t seen a Legendary (Relic or Perk) in a certain number of rolls, your next roll is guaranteed to be Legendary.
  • Once you get a Legendary, the counter resets.

Also read: How to claim Welcome to 1.0 Gift in Supervive

Armory Forge pricing has been completely standardized, making targeted item acquisition accessible rather than a luxury option. The massive price reductions, particularly for Legendary relics, transform collection building strategies.

  • Forge item prices are now 1000 Prisma across all rarities
  • Legendary Relics 8000 >>> 1000
  • Epic Relics 4000 >>> 1000
  • Rare Relics 2500 >>> 1000
  • Uncommon Grips 1500 >>> 1000
  • Each item can only be purchased once per rotation
  • Daily Relic slot(s) can now roll all Blue (Rare) and Purple (Epic) relics
  • Weekly relic slots increased from 3 >>> 4
  • For anyone who crafted items from the Forge before the price reductions, we’ll be refunding you the difference via the in-game mailbox (just…give us a few days, there’s a lot going on lol).

Common Mistake to Avoid: Don’t ignore Vaults early game—the guaranteed equipment can jumpstart your build. Also, plan your Forge purchases around weekly rotations rather than impulsive spending.

Character Balance Adjustments

Several characters have received targeted adjustments to address balance concerns and refine combat dynamics. These changes particularly impact high-performance picks that dominated the previous meta.

  • Shiv’s LMB and Malice damage were reduced by 10% (this already happened)
  • Brall’s LMB damage was reduced by 15% (this already happened)
  • Shiv cartwheel no longer triggers Armory Relics as an ability (it’s considered a primary attack)
  • Wukong’s held-LMB impulse now decays with repeated use during a short period of time
  • Wukong is now yaw-slowed during his RMB
  • Wukong’s clones have diminishing returns on their damage when hitting the same target with RMB
  • Jin’s LMB impulse now decays with repeated use during a short period of time

Also read: Does Supervive have controller support?

These adjustments specifically target spammy play patterns while maintaining character identity. Shiv players must now be more strategic with ability usage, while Wukong mains can no longer rely on clone stacking for burst damage.

Advanced Tip: Adapt to Shiv’s changes by focusing on precision rather than spam. For Wukong, spread your clone attacks across multiple targets to avoid damage reduction.

Gameplay and Quality of Life Updates

Arena mode now provides Prisma rewards, creating additional progression paths for players who prefer structured combat over battle royale gameplay.

  • The capsule granted from the Weekly Bounty can now only contain Relics and Grips
  • The “select 1” chest reward can still contain all item types
  • You’ll now receive Prisma from Arena matches
  • 16 prisma for a round win/4 prisma for round loss
  • You’ll earn a 1.5 multiplier if you win the match
  • You do not drop Prisma on death

Map and mechanic adjustments improve gameplay flow and reduce frustration during critical moments.

  • We now differentiate Heart/Kobayashi Everbeacon timings – these are now increased from 6s >>> 10 seconds; these are already uninterruptible, so engagements in the area should feel slightly more controlled.
  • Final circle search radius expanded by 20% to get more play in more biomes.
  • Ultimate Diadem now has a 0.05s internal cooldown to prevent multihits.
  • Fixed an issue where players could be invisible during warmup.
  • Fixed an issue where tapping Myth LMB locked the player out of casting for longer than intended.

Also read: How to farm monsters in Supervive

The expanded final circle creates more varied endgame scenarios, while the Everbeacon timing increase allows for more strategic positioning during objective contests.

Strategic Implications and Player Impact

This transformative update significantly accelerates player progression across all engagement levels. The combined effect of increased Prisma gains, guaranteed loot sources, and accessible Forge items means players can target specific builds with unprecedented precision.

Collection completion times should decrease dramatically, while the bad luck protection eliminates one of the most frustrating aspects of gacha mechanics. The character balance changes will likely shift the meta away from spam-heavy playstyles toward more tactical combat approaches.

For optimal results, players should: prioritize daily missions, systematically clear Vaults each match, strategically use the Forge for missing key items, and adapt their character playstyles to the new balance framework. The update rewards consistent engagement and strategic planning over random luck.

Follow Sportskeeda for more updates:

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