Smash Ultimate update 13.0.1 patch notes: Meta Knight & Inkling buffs, Pyra nerfs

Final Smash Ultimate balance patch delivers Meta Knight and Inkling buffs plus Pyra/Mythra nerfs to perfect competitive gameplay

The Final Balance Update: What 13.0.1 Means for Competitive Play

Super Smash Bros. Ultimate’s landmark 13.0.1 update arrived on December 2, 2021, marking the conclusive chapter in the game’s extensive balancing journey. This final fighter adjustment patch delivers crucial meta refinements that competitive players have been anticipating.

The 13.0.1 update represents Nintendo’s last opportunity to fine-tune the massive 89-character roster, featuring substantial buffs for underutilized fighters like Meta Knight and Inkling alongside targeted nerfs for dominant characters including Pyra and Mythra. This comprehensive balancing act aims to create the most competitive environment possible before development concludes.

Following the addition of Sora in version 13.0.0, which completed the Fighter Pass 2 roster, developers turned their attention to perfecting game balance. This final adjustment phase addresses community feedback accumulated over three years of competitive play.

For the competitive scene, this patch carries enormous significance—it establishes the permanent metagame that will define Smash Ultimate’s legacy. Every adjustment has been carefully calculated to address specific balance concerns without drastically altering character identities.

Our analysis covers not just what changed, but how these modifications will impact tournament play, character viability, and strategic approaches at all skill levels.

Ver. 13.0.1 of Super #SmashBrosUltimate is available now! Visit the link below for a full breakdown of the final fighter adjustments. This is the last fighter adjustment update, however other updates to fix potential bugs may be released in the future.https://t.co/4uXjMTTY79 pic.twitter.com/Icd8yv3CUg

— Nintendo Versus (@NintendoVS) December 2, 2021

Rising Stars: Meta Knight and Inkling Receive Game-Changing Buffs

Among the numerous buffs in patch 13.0.1, Meta Knight and Inkling stand out as the most dramatically improved fighters. Both characters have languished in lower tiers despite having strong fundamental kits, and these adjustments directly address their core weaknesses.

Meta Knight receives substantial aerial attack improvements that enhance his already potent edge-guarding and combo game. The buffs to his forward air and back air attacks increase kill power, while up throw improvements create new combo routes at various percentages. For competitive players, this means Meta Knight can now secure stocks more reliably and maintain offensive pressure with reduced risk.

Inkling’s adjustments focus on improving consistency and neutral game control. The side tilt and up tilt buffs create more reliable combo starters, while the ink reload vulnerability reduction addresses one of the character’s most exploitable weaknesses. High-level Inkling players can now maintain offensive pressure without being as heavily punished during ink management.

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  • The competitive implications are significant—top players including Leonardo ‘MkLeo’ Lopez Perez have already expressed interest in exploring these revitalized fighters. For Meta Knight specifically, the improved aerial game could restore some of the dominance he enjoyed in earlier Smash titles.

    Strategic tip: Meta Knight players should focus on utilizing improved aerials for edge-guarding, while Inkling mains need to leverage the more consistent tilt attacks to maintain neutral control. Both characters now have better tools to compete at the highest levels.

    Balancing the Xenoblade Duo: Pyra and Mythra Nerf Analysis

    The community’s persistent calls for Pyra and Mythra adjustments have finally been answered in this final patch. The Xenoblade Chronicles 2 representatives have dominated high-level play since their introduction, and these targeted nerfs aim to reduce their overwhelming advantage in specific situations.

    Pyra’s up smash and side special attacks receive significant tuning—the reduced launch distance on up smash limits its kill confirm potential, while the side special adjustments decrease its safety in neutral. Mythra’s side smash range reduction addresses one of her most frustrating tools for controlling space.

    Common mistake to avoid: Don’t overestimate the impact of these nerfs. While they reduce the characters’ dominance in specific areas, the core strength of Mythra’s speed combined with Pyra’s kill power remains intact. The changes primarily target the most polarizing aspects of their kits rather than dismantling their fundamental game plan.

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    For opponents facing Pyra and Mythra, the changes create new counterplay opportunities. The reduced safety on Pyra’s side special means better punish options, while Mythra’s decreased side smash range allows for more effective spacing strategies. However, players must still respect their fundamental strengths and adapt their approaches accordingly.

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  • Advanced optimization: Pyra/Mythra players should focus on adapting their combo routes to account for the changed launch distances, while opponents need to exploit the newly created vulnerabilities in their previously safe options.

    Comprehensive Fighter Adjustments: Who Else Got Changed

    Beyond the headline changes, numerous other fighters receive meaningful adjustments in this final balance pass. Donkey Kong benefits from improved neutral attack timing and reduced vulnerability, enhancing his already potent grab game. Link receives dash attack improvements that strengthen his approach options and combo potential.

    Ice Climbers gain significant quality-of-life improvements with desync adjustments and special move enhancements. The changes to their neutral special activation speed and side special vulnerability reduction make their complex techniques more consistent and less punishing to attempt.

    Min Min and Steve receive targeted nerfs addressing specific overpowered aspects of their kits. Min Min’s side smash duration reduction decreases her zoning dominance, while Steve’s block placement and mining adjustments reduce his resource generation efficiency.

    Universal changes to basic movements and knockdown animations create more consistent interactions across the entire roster. These technical adjustments standardize behavior that previously varied between characters, creating a more predictable competitive environment.

    Practical tip: Players should spend time in training mode testing the changed properties of these adjusted fighters, particularly focusing on how the universal movement changes affect combo consistency and punish game timing.

    Meta Shifts and Competitive Strategies Post-Patch

    The 13.0.1 patch establishes Smash Ultimate’s final competitive landscape, with significant implications for tournament preparation and character selection. The buffs to previously underutilized fighters like Meta Knight and Inkling could dramatically reshape tier lists and matchup charts.

    For competitive players, understanding the new matchup dynamics is crucial. The reduced dominance of Pyra/Mythra creates opportunities for characters that previously struggled against them, while the improved Meta Knight and Inkling introduce new threats that require adaptation.

    Tournament preparation should now focus on mastering the finalized game state. With no further balance changes anticipated, players can invest time in optimizing techniques and strategies without concern for future patches altering the meta.

    Common mistake: Avoid overreacting to early post-patch tournament results. The meta will take time to stabilize as players explore the changed characters and develop new counter strategies. Patience and systematic testing will yield better long-term results than rapid character switching.

    Advanced players should focus on labbing specific interactions with the adjusted fighters, particularly testing kill confirms and combo routes that may have changed due to the universal movement adjustments.

    Complete Patch Notes: Every Change in Detail

    Below is the comprehensive list of all fighter adjustments in Smash Ultimate’s final balance patch 13.0.1:

  • Dash Attack: Made it easier to hit multiple times. Increased power.
  • Down Tilt Attack: Made it easier to hit multiple times. Adjusted launch angle for the final attack.
  • Up Smash Attack: Increased power.
  • Side Special: Extended launch distance when spinning.
  • Down Special: Increased attack speed for Finishing Touch.
  • Side Special: Made it easier to grab edges.
  • Neutral Attack 2: Increased the amount of time hit detection lasts. Reduced vulnerability.
  • Down Tilt Attack: Extended the amount of time opponents will be in the damage animation.
  • Neutral Special: Increased the speed that super armor activates.
  • Dash Attack: Increased attack power while maintaining launch distance.
  • Side Smash Attack: Increased the attack range in the front to match the visual.
  • Dash Attack: Increased attack speed.
  • Down Smash Attack: Extended launch distance.
  • Up Special: Increased attack speed. Increased the speed of the edge-grab range detection.
  • Neutral Attack 3: Increased power. Extended launch distance.
  • Up Smash Attack: Extended launch distance for the high-damage range.
  • Side Special: Increased power when starting to charge forward on the ground. Extended launch distance when starting to charge forward on the ground.
  • Misc: Reduced vulnerability when reloading ink.
  • Side Tilt Attack: Increased power. Extended launch distance.
  • Up Tilt Attack: Made it easier to hit opponents on the ground.
  • Side Smash Attack: Made it easier to hit the high-damage range.
  • Neutral Special: Extended the distance of the shot.
  • Neutral Attack 1: Increased attack speed.
  • Down Tilt Attack: Adjusted launch angle.
  • Up Smash Attack: Extended launch distance for the final attack.
  • Dash Attack: Extended launch distance for the final attack. Increased attack speed.
  • Down Smash Attack: Extended the damage range downward.
  • Side Special: Increased power.
  • Up Smash Attack: Increased attack range. Adjusted so opponents won’t fall over when hit with the first or second hit.
  • Forward Air Attack: Increased power.
  • Back Air Attack: Increased power.
  • Up Throw: Extended launch distance.
  • Side Tilt Attack: Increased power. Extended launch distance.
  • Forward Throw: Increased power.
  • Basic Movements: Reduced the power against shields for each punch. Adjusted the length of some of the animations when knocked down on the ground to match other fighters.
  • Neutral Air Attack: Increased the vulnerability when landing.
  • Side Smash Attack: Reduced the duration of the Dragon’s beam.
  • Basic Movements: Adjusted the length of some of the animations when knocked down on the ground to match other fighters.
  • Side Smash Attack: Shortened launch distance.
  • Side Special: Made it easier to grab edges.
  • Side Tilt Attack: Extended launch distance for the final attack.
  • Down Tilt Attack: Increased the amount of time hit detection lasts. Reduced vulnerability.
  • Down Air Attack: Increased the amount of time the meteor effect lasts for the damage window.
  • Down Special: Shortened the time to use the move.
  • Basic Momevents: Adjusted the length of some of the animations when knocked down on the ground to match other fighters.
  • Side Special: Increased vulnerability.
  • Dash Attack: Increased power. Extended launch distance.
  • Flurry Attack: Increased attack range. Increased power.
  • Flurry Attack to KO: Increased attack range.
  • Basic Movements: Shortened the launch distance when Luma is launched.
  • Down Smash Attack: Extended Rosalina’s damage range inward.
  • Side Tilt Attack (Strong): Increased attack speed.
  • Neutral Special: Increased attack power while maintaining launch distance for light, medium, heavy, and command-input attacks.
  • Side Special: Reduced vulnerability for light, medium, heavy, and command-input attacks when used on the ground.
  • Basic Movements: Adjusted the length of some of the animations when knocked down on the ground to match other fighters.
  • Up Smash Attack: Reduced the duration of an opponent’s animation when they are struck by different parts of this attack.
  • Neutral Attack 1: Increased power. Reduced vulnerability.
  • Neutral Attack 2: Increased attack power while maintaining launch distance. Reduced vulnerability.
  • These detailed adjustments represent the culmination of three years of competitive feedback and developer analysis. Each change has been implemented to create the most balanced possible version of Smash Ultimate for competitive play.

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