Sakurai reveals plans for Smash Ultimate after Sora is released as final DLC fighter

Sakurai’s intense DLC development process and what comes after Smash Ultimate’s final fighter Sora

The Grueling DLC Development Process

Super Smash Bros. Ultimate director Masahiro Sakurai has disclosed critical insights about the game’s post-Sora development trajectory and the demanding workflow behind creating DLC fighters.

Development mastermind Masahiro Sakurai provided unprecedented transparency about the exhaustive DLC fighter creation pipeline and Ultimate’s remaining development milestones following Sora’s debut.

October 18th marks the arrival of Kingdom Hearts protagonist Sora as Ultimate’s conclusive DLC combatant. While this concludes Fighters Pass Volume 2 and new roster additions, the game’s developmental journey continues beyond this milestone.

Through his recent Famitsu column contributions, Sakurai detailed his comprehensive involvement across all eleven post-launch DLC characters and outlined his upcoming priorities as development phases toward completion.

Acknowledgements to PushDustIn for translation expertise.

…development initiates with Sakurai’s conceptual proposal. The process then diverges into dual production streams: upstream and downstream workflows. Upstream progression includes character modeling -> moveset specifications -> animation sequences -> visual effects -> audio elements -> cinematic production. 4/? pic.twitter.com/KE2Kq41fIN

— Will (PushDustIn) (@PushDustIn) October 14, 2021

Sakurai maintained involvement throughout the entire fighter development spectrum, from initial conceptualization to moveset refinement and essential development components.

  • Read More: Halo developers continue advocating for Master Chief’s inclusion in Smash Ultimate
  • “The development framework operates through two distinct production channels: upstream and downstream workflows,” he clarified. “Upstream progression systematically encompasses character modeling, moveset specifications, animation sequences, visual effects, audio components, and cinematic production.”

    Following upstream completion, downstream processes commence, incorporating visual artwork, stage design, musical composition, gameplay balancing, and related implementation elements.

    Development Pipeline Optimization Strategies

    Successful game development requires meticulous pipeline management. The upstream-downstream separation allows specialized teams to work concurrently while maintaining quality control. This methodology prevents bottlenecks but demands exceptional coordination between departments.

    Character modeling completion must precede artwork development.
    DLC production operated concurrently across multiple fighters. Sakurai participated in every development phase, resulting in periods where he managed three or more fighters simultaneously within single workdays. 6/? pic.twitter.com/SERmhfr3h1

    — Will (PushDustIn) (@PushDustIn) October 14, 2021

    “DLC development operated through parallel production streams. Since Sakurai oversaw every development stage, there were instances where he coordinated three or more fighters within individual workdays,” according to PushDustIn’s translation.

    Final Stages and Post-Sora Roadmap

    Although Sora represents the ultimate DLC addition, several development tasks require completion before Ultimate achieves finalization.

  • Read More: One Piece creator delivers emotional homage to Smash Ultimate community
  • “Throughout recent months, development components have sequentially reached completion. Character models, artwork assets, stage designs, musical tracks, animation sequences, sound effects, and promotional trailers are finalized. Remaining tasks include public relations initiatives, event coordination*, and gameplay balancing,” the Smash director confirmed. “Development team members are gradually transitioning off the project, though certain responsibilities persist.”

    Masahiro Sakurai, Smash Bros visionary, receiving dedicated manga adaptation

    Invincible VS development team introducing completely original character beyond source material

    Hollow Knight: Silksong expansion content already in development with multi-year content strategy

    Development responsibilities continue! Sakurai remains committed to excellence. However, Sakurai now experiences increased personal time, which brings satisfaction. Upon project completion, he contemplates extensive Japanese travel…though COVID circumstances may impact these aspirations. 8/? pic.twitter.com/FwvoXQV2uZ

    — Will (PushDustIn) (@PushDustIn) October 14, 2021

    The competitive community anticipates ongoing balancing refinements following Sora’s integration, as Smash Ultimate’s professional landscape continues maturing and evolving. Considering characters like Bayonetta’s dominance in Smash 4, implementing adjustments post-DLC completion remains strategically advantageous.

    Competitive Balance Considerations

    Post-launch balancing represents one of the most challenging aspects of fighting game development. The competitive meta constantly evolves as players discover new techniques and combinations. Even minor adjustments can significantly impact tournament viability, requiring careful data analysis and community feedback integration.

    Unfortunately, Sakurai omitted specifics regarding upcoming events or balancing scope details. Regardless, he intends to embark on Japanese road travel once development concludes and has two additional column installments scheduled beforehand.

    Development Team Transition Strategy

    The gradual team reduction strategy demonstrates Nintendo’s thoughtful approach to project conclusions. This method prevents abrupt knowledge loss and ensures smooth handover of remaining responsibilities. The approach also respects the tremendous effort invested by development staff throughout the extensive DLC cycle.

    Strategic Insights for Players

    Optimizing Your Ultimate Experience

    Understanding the development process provides valuable context for competitive players. The meticulous attention to character balance and move set design should inform your training approach. Focus on mastering fundamental mechanics rather than relying on perceived character strengths, as balance patches may adjust meta-relevant characters.

    Avoiding Common Development Missteps

    Many players misunderstand the complexity behind character implementation. The two-stage development process explains why some characters feel more polished than others. Rather than attributing differences to developer preference, recognize that parallel development streams naturally create variation in implementation timing and refinement.

    Advanced Competitive Preparation

    With development concluding, players should focus on long-term skill development rather than temporary meta advantages. The most successful competitors adapt to balance changes and master core gameplay mechanics. Consider spending practice time on universal techniques like movement optimization, combo consistency, and matchup knowledge that transcend specific character strengths.

    Future Smash Series Expectations

    Sakurai’s detailed development insights provide clues about potential future directions for the franchise. The structured pipeline approach suggests scalable development methodologies that could support even larger rosters or more frequent updates in subsequent titles. However, the intense workload described also indicates potential need for revised development strategies.

    The transparency about development conclusion also suggests Nintendo may be preparing for franchise evolution beyond Ultimate. While no official announcements have been made, the careful wrapping up of current development indicates strategic planning for what comes next in the Smash Bros universe.

    No reproduction without permission:SeeYouSoon Game Club » Sakurai reveals plans for Smash Ultimate after Sora is released as final DLC fighter Sakurai's intense DLC development process and what comes after Smash Ultimate's final fighter Sora