Raven QA workers urge Microsoft to support Activision-Blizzard union

Game workers unionize amid Microsoft-Activision merger: How QA testers are fighting for recognition

The Unionization Movement at Raven Software

The quality assurance team at Raven Software, crucial developers supporting Call of Duty: Warzone’s ongoing operations, have initiated a significant unionization campaign amidst corporate restructuring. This labor movement gained momentum following substantial workforce reductions in December 2021 that impacted temporary contract positions.

The quality assurance division at Raven Software, responsible for maintaining Call of Duty’s battle royale title Warzone, have formally requested Microsoft to endorse their union during the Activision-Blizzard acquisition proceedings. These 15 employees express concerns that the merger conditions might undermine potential collective bargaining arrangements.

Development staff at Raven Software, who contribute significantly to Call of Duty: Warzone’s technical maintenance and quality control, have been advancing unionization initiatives since experiencing multiple contract terminations in late 2021.

Following corporate assurances regarding improved compensation structures, numerous contract workers faced termination as Warzone prepared for its major Pacific expansion release. Activision’s official statement indicated they had “informed 20 temporary staff members across multiple development studios about non-renewal of their employment agreements.”

Approximately 40 quality assurance developers organized a work stoppage shortly before the scheduled content update, continuing their protest into the following year. A contingent of these employees subsequently formalized their organizing efforts, establishing the Game Workers Alliance (GWA) labor organization in January 2022.

Microsoft’s Role in the $70 Billion Merger

Despite Activision-Blizzard’s current refusal to officially acknowledge the union, employees are implementing strategies to protect their organizing efforts beyond the planned $70 billion corporate consolidation with Microsoft scheduled for 2023.

Fifteen Raven Software employees have composed and distributed a public letter directed at Microsoft leadership, urging them to compel Activision-Blizzard management to ratify their collective bargaining agreement.

This correspondence, acquired by Axios media outlet, is scheduled for publication in the March 27th issue of the Seattle Times newspaper, located in Microsoft’s corporate headquarters region.

“Most quality assurance professionals at our facility have completed union authorization card signatures and we’ve formally requested Activision-Blizzard to acknowledge our affiliation with the Communication Workers of America labor organization,” the document begins.

  • Read More: How Activision-Blizzard’s merger with Microsoft happened
  • “We recently discovered that as an element of their proposed corporate consolidation, Activision-Blizzard must obtain Microsoft’s consent to voluntarily acknowledge or establish a collective bargaining arrangement with our unionized workforce.”

    Activision announces new strategy for Call of Duty’s annual release plan

    Activision reportedly rejected Steven Spielberg’s Call of Duty movie pitch

    Former Blizzard president claims Battlefield 6 will “stomp” Black Ops 7 in CoD rivalry

    Corporate Responses and Union Strategy

    The merger documentation specifies that Activision-Blizzard shall not “voluntarily acknowledge any labor union, employee council or comparable worker organization nor establish any collective bargaining agreement” without receiving “formal approval from Microsoft corporate leadership.”

    The consolidation proposal further indicates that neither Activision-Blizzard nor Microsoft “maintains involvement with any collective bargaining arrangement” as documented during the initial filing period in February.

    An additional version of this correspondence is planned for distribution within Microsoft’s local market through the Sunday edition of the Seattle Times newspaper pic.twitter.com/e1sHUSKFLY

    — Stephen Totilo (@stephentotilo) March 24, 2022

    The organized workers inquired whether Microsoft “would grant approval for voluntary recognition if formally requested” and what specific stipulations Microsoft might implement regarding the collective bargaining procedure.

    “We’re requesting Microsoft to instruct Activision-Blizzard executive leadership to cease the anti-union campaign currently being conducted against our organizing efforts and to authorize and motivate them to voluntarily acknowledge our union representation,” the letter’s concluding statement emphasizes.

  • Read More: Activision-Blizzard nears EEOC settlement as judge “prepared to approve” $18m fund
  • In an official communication to Axios, a Microsoft representative declared that “Microsoft will not obstruct any decision if Activision Blizzard chooses to recognize a labor union.

    “Microsoft acknowledges Activision Blizzard staff members’ entitlement to determine whether they wish to be represented by labor organizations and we will respect those determinations.”

    Activision-Blizzard has previously issued statements criticizing the unionization initiative, asserting that while they respect workers’ rights, “these developments could potentially impair our capacity to consistently produce exceptional gaming experiences.”

    Gaming Industry Labor Movement Insights

    The Raven Software unionization effort represents a growing trend in the gaming industry where quality assurance professionals are increasingly organizing to address workplace concerns. Game development studios frequently rely on temporary contract workers for major project launches, creating job instability that often sparks labor organization.

    Practical organizing strategies employed by the Game Workers Alliance include leveraging media attention during corporate transitions, strategic timing of public communications, and building alliances with established labor organizations like the Communication Workers of America. These approaches demonstrate effective methods for game industry workers seeking to improve their working conditions.

    Common mistakes to avoid when organizing in the tech sector include failing to secure legal representation early, inadequate documentation of workplace issues, and not building broad support across different departments. The Raven Software team avoided these pitfalls by organizing systematically after the 2021 layoffs and securing majority support before publicizing their efforts.

    Optimization strategies for similar unionization efforts include coordinating with workers at other studios, utilizing social media for public awareness, and timing campaigns to coincide with corporate events like mergers or major product launches where companies face increased public scrutiny.

    No reproduction without permission:SeeYouSoon Game Club » Raven QA workers urge Microsoft to support Activision-Blizzard union Game workers unionize amid Microsoft-Activision merger: How QA testers are fighting for recognition