Overwatch 2 dev reveals secrets behind designing new tank hero Hazard

Master Hazard’s unique abilities, design insights, and 6v6 potential in Overwatch 2 Season 14

Hazard’s Core Design Philosophy

The lead gameplay designer for Overwatch 2 has unveiled fascinating details about Hazard’s creation process, including abandoned ability concepts and adjustments for the returning 6v6 format.

Overwatch 2’s latest tank addition arrives through an exclusive weekend trial period, introducing groundbreaking mechanics to the hero roster. We conducted an in-depth interview with Lead Gameplay Designer Alec Dawson to understand Hazard’s distinctive characteristics and development journey.

Hazard possesses extensive damage-dealing capabilities and unexpected mobility tools for navigating battlefields, though Dawson emphasizes his design centers on harmonizing aggressive potential with defensive sustainability.

“Our primary objective with Hazard involved interweaving his offensive and defensive capabilities. Numerous abilities demonstrate exceptional versatility, requiring constant engagement and disengagement from combat,” Dawson elaborated.

Ability Deep Dive and Combat Strategies

His main weapon, Bonespur, functions as a close-to-medium range shotgun that launches projectiles for substantial damage output. The innovative reload mechanism integrates with Spike Guard, enabling damage enhancement while maintaining personal protection.

This defensive capability carries specific limitations, however. “Although Hazard gains damage reduction during Spike Guard activation, he remains susceptible to abilities such as Anti-Nade. Ana proves particularly effective against Hazard when his leap timing proves inefficient. Additionally, Hazard struggles in prolonged tank confrontations; opponents like Mauga can create significant pressure through close-quarters persistence,” Dawson noted.

Jagged Wall introduces revolutionary tactical possibilities. This deployable projectile embeds into surfaces, projecting outward to repel adversaries and create environmental elimination chances. Friendly units avoid knockback effects and damage, though positioning may result in temporary containment.

“Hazard excels at team separation through Jagged Wall placement, then exploiting the created advantages. His burst damage potential efficiently removes isolated opponents,” Dawson recommended.

Furthermore, his passive ability, Vault, enables scaling of low walls—including his Jagged Wall—to access elevated positions.

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Regarding vertical mobility, he possesses an exceptionally powerful jump comparable to Winston’s ability, designated Violent Leap. This enables forward propulsion and can be reactivated for additional slashing damage against enemies.

Violent Leap synergizes effectively with Vault, permitting Hazard to achieve novel positioning. As Alec Dawson described, “Players can vault, then execute a leap toward another wall followed by additional vaulting. Combined with Jagged Wall utilization, this creates extensive mobility options.”

These mechanics integrate into Hazard’s comprehensive design approach, with Dawson revealing this hero targets players excelling at dynamic decision-making.

“Maximizing Hazard’s kit potential necessitates continuous ability cycling and extensive map movement. Given his offensive availability through Spike Guard and Bonespur combinations, he complements heroes capable of sustained combat presence and self-preservation. Consider synergistic picks like Mei or Reaper.”

His ultimate ability, Bonespur, unleashes a cascade of spikes that immobilize targets upon impact, rendering them exceptionally vulnerable to subsequent attacks. This capability penetrates environmental obstructions and terrain features, making conventional cover ineffective within its operational range.

Development Insights and Scrapped Concepts

According to the Lead Gameplay Designer, Hazard’s ability kit underwent extensive iterative development.

“Interestingly, an early version of Hazard’s Jagged Wall implemented a deployed barrier system, resembling Orisa’s previous barrier functionality. This iteration featured protruding spikes that inflicted proximity damage, though clarity and application proved challenging as a barrier mechanism,” he clarified.

“Certain elements remained consistent during development, including Spike Guard, though Downpour and Jagged Wall experienced multiple variations. Initial ultimate concepts explored spike motif integration with disruptive angles. One memorable iteration involved launching enormous spikes at opponents—imagine an Orisa Spear with significantly enhanced knockback. This concept survived merely one or two playtesting sessions.”

6v6 Adaptation and Meta Impact

Overwatch 2 currently conducts 6v6 gameplay testing during Season 14, with Hazard scheduled for inclusion. Dawson indicates the new tank will perform exceptionally well once these trials begin.

“Hazard integrates smoothly into 6v6 configurations,” he explained. “His Spike Guard encounters larger enemy concentrations, while Downpour excels at immobilizing multiple targets. Abilities like Jagged Wall receive health enhancements in 6v6 due to increased incoming damage, though we’re implementing extended cooldowns to ensure proper mitigation ability cycling downtime.”

For optimal 6v6 performance, coordinate with off-tanks who can absorb attention while you execute flanks. Use Jagged Wall to isolate enemy supports from their frontline, creating 2v1 situations. Avoid committing Spike Guard too early—wait until multiple enemies focus you to maximize damage resistance value.

Common mistakes include overextending with Violent Leap without escape options and misjudging Jagged Wall placement timing. Advanced players should practice wall-vault-leap combinations on specific maps like Ilios Well and Lijiang Tower for environmental kill setups.

Players can experience Hazard currently through limited preview access until November 25. Complete availability commences with Season 14 launch on December 10.

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