New sci-fi game under fire for not disclosing AI use: “Disgrace”

A comprehensive guide to The Alters AI controversy: disclosure failures, localization pitfalls, and industry implications

The Unfolding Controversy: Players Discover AI Artifacts

Polish developer 11 Bit Studios finds itself embroiled in significant controversy following player discoveries of artificial intelligence artifacts throughout their sci-fi release The Alters. The situation escalated rapidly as gamers uncovered compelling evidence of undisclosed AI utilization across multiple game elements.

Launched on June 13, 2025, The Alters initially received favorable reviews from both critics and players. The title earned an 84 on MetaCritic and maintained Very Positive status on Steam based on approximately 6,000 user evaluations. Players praised the innovative cloning mechanics where protagonists duplicate themselves to survive hostile planetary conditions.

However, the gaming community began noticing irregularities just days after launch. On June 24, astute players shared screenshots revealing what appeared to be AI-generated content within the game’s assets. These discoveries triggered widespread investigation, with more evidence surfacing across online forums and social media platforms.

The controversy centers not merely on AI utilization but specifically on the studio’s failure to disclose this usage. Gamers expressed particular frustration that 11 Bit Studios omitted any mention of AI tools despite Steam’s mandatory disclosure requirements that took effect in January 2024. This omission represented a significant breach of platform policy and eroded player trust.

Concrete Examples of AI Artifacts in The Alters

Multiple specific instances demonstrate how AI artifacts remained embedded within The Alters’ final release version. These examples span both visual design elements and localization content, revealing systematic quality control failures.

The most prominent evidence emerged from in-game computer terminals displaying astrophysical data. Unlike procedurally generated text in comparable sci-fi titles like Dead Space, these terminals contained unmistakable AI response language. One transparent screen intended to show scientific observations began with the telltale phrase: “Sure, here’s a revised version focusing purely on scientific and astronomical data.”

Localization issues proved equally revealing. Portuguese-speaking players identified dialogue containing AI prompt remnants. The phrase “Claro!” appeared followed by English text stating “Of course! The text translated into Brazilian Portuguese is…” This pattern suggested AI tools handled translation without subsequent human editing or quality assurance checks.

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Industry experts note these artifacts represent classic examples of insufficient AI output refinement. When developers utilize generative tools without proper oversight, telltale signatures often remain visible. Professional game development typically involves multiple quality passes to eliminate such obvious indicators, suggesting either rushed production or inadequate review processes.

Steam Disclosure Requirements and Developer Accountability

Valve’s platform policies add crucial context to this controversy. Since January 2024, Steam has mandated that developers disclose any AI utilization during game creation. This transparency initiative aims to inform consumers and establish industry accountability standards.

The Alters’ store page contained no such disclosure despite clear evidence of AI involvement. This omission violates Steam’s terms and represents false representation to potential purchasers. Industry observers note that proper disclosure would have allowed consumers to make informed decisions based on their personal views regarding AI-generated content.

Backlash intensified as players questioned the extent of AI’s role throughout development. Concerns particularly focused on localization quality, with many wondering whether entire language versions relied primarily on AI translation without professional human oversight. The absence of disclosure prevented these questions from being addressed pre-purchase.

Practical Tip: Developers should implement AI disclosure as part of their pre-launch checklist. Create internal documentation tracking AI tool usage percentages across different development areas (art, writing, localization). This documentation facilitates accurate platform reporting and helps identify areas needing additional human review.

Professional Backlash and Localization Community Response

The localization industry reacted strongly to these discoveries. Professional translators and localization specialists expressed outrage at what they perceived as disrespect toward international audiences and their craft.

Localization Specialist Lucile Danilov voiced sharp criticism on LinkedIn, describing the situation as “a disgrace.” Her comments highlighted how leaving AI prompts within released content demonstrates fundamental disrespect for players across different language regions. “Seriously, leaving parts of an AI prompt in the lockit?! Talk about spitting in the face of your international audience,” she remarked.

Further confirmation came from Handon Ryu, translator for the Korean version, who acknowledged similar issues in that localization. While no AI prompts appeared explicitly, Ryu confirmed “the same section of the Korean localization shows clear signs of having been run through a [Large Language Model] without proper editing.”

Common Mistake to Avoid: Never use AI translation outputs without professional editing. Machine translation often misses cultural nuances, context-specific meanings, and industry terminology. Always budget for human localization review, even when using AI tools for initial drafts. This preserves translation quality and prevents embarrassing artifacts from reaching players.

11 Bit Studios’ Official Response and Explanation

Facing mounting criticism, 11 Bit Studios issued an official statement on June 30, 2025, addressing the controversy directly across social media channels. The studio acknowledged using AI-generated assets but framed them as “temporary [works in progress]” never intended for final release.

Regarding the astrophysical data example, developers claimed this represented an “isolated case” that accidentally remained in the shipped version. The studio asserted their commitment to “meaningful, handcrafted storytelling” as a foundational principle, suggesting the AI artifacts resulted from oversight rather than intentional replacement of human creativity.

For localization issues, 11 Bit Studios offered more nuanced explanation. The team admitted using AI for “a handful of ‘externally produced’ moments” added under “extreme time constraints” near launch. They claimed these represented last-minute additions where involving translation partners proved impossible within deadlines.

We’ve seen a wide range of accusations regarding the use of AI-generated content in The Alters, and we feel it’s important to clarify our approach and give you more context. AI-generated assets were used strictly as temporary WIPs during the development process and in a very… pic.twitter.com/Me9oyABOrZ

“Due to extreme time constraints, we chose not to involve our translation partners and had these localized using AI to have them ready on launch,” the statement explained. “It was always our intention to involve our trusted translation agencies after release. That process is now underway and updated translations are being implemented.”

The studio concluded with apology, acknowledging their decisions represented “the wrong call” and emphasizing that “no matter what we decided, we should have simply let you know.”

Optimization Tip for Advanced Developers: Implement version control systems that flag AI-generated content with specific metadata tags. Create automated checks during build processes that identify and report any AI-originated assets. This prevents accidental inclusion of placeholder content and ensures proper disclosure documentation.

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