MultiVersus patch 1.05 notes: Black Adam release, new mode, Silly Queue, more

Comprehensive guide to MultiVersus patch 1.05 featuring Black Adam, Arcade Alpha mode, and detailed character balancing analysis

Introduction and Patch Overview

MultiVersus delivers its latest substantial update with patch 1.05, arriving just weeks after version 1.04’s release on October 12, 2022. This Halloween-themed update brings significant content that reshapes the game’s competitive and casual landscape.

The rapid update cadence demonstrates Player First Games’ commitment to ongoing refinement, with this patch arriving on October 31, 2022. For players who’ve been mastering the existing roster, this update introduces meaningful adjustments that require strategic adaptation.

Beyond the headline additions, patch 1.05 implements crucial balance changes affecting nearly every character in meaningful ways. Understanding these adjustments is essential for maintaining competitive edge while exploring the new content.

Black Adam: New Character Breakdown

The DC anti-hero Black Adam enters the fray as a Bruiser-class combatant, joining established fighters like Batman and Shaggy. His arrival creates new strategic dynamics with his unique electrical mechanics that distinguish him from existing roster members.

Black Adam’s core gimmick involves applying elemental shock damage through his attacks, creating persistent pressure on opponents. This electrical effect serves both offensive and supportive functions, making him versatile in team compositions.

Born out of rage, now printed on a trading card. 😏 Black Adam takes over #MultiVersus on Monday! pic.twitter.com/7Eh6opOv6H

His ability kit centers around three key moves: Lightning Surge unleashes electrical power to shock enemies while electrifying allies, creating team synergy opportunities. Aton’s Havoc enables grabbing and shocking enemies with a jumping lightning beam, offering strong combo potential. Heru’s Flight provides temporary aerial mobility in any direction, enhancing his positioning and escape options.

Strategic Insight: Black Adam excels at mid-range pressure and team support. His electrical effects create area denial while his flight capability allows for unexpected approaches. Effective Black Adam players should focus on maintaining electrical pressure while using his mobility to control space.

Black Adam Comic Classic (Unlockable with: 800 Gleamium). This skin grants additional candy during the Halloween event.

  • Black Joins the cast creating a new Hierarchy of Power!
  • New Game Modes: Arcade Alpha & Silly Queue

    Classic Arcade Mode Alpha represents a substantial addition for players seeking structured challenges beyond standard matches. This gauntlet-style mode tests player skill across progressively difficult encounters with tangible rewards for mastery.

  • Introducing Classic Arcade Mode Alpha!
  • Grab a friend and select from 3 difficulties (Easy, Medium, and Hard) and fight your way through variants of your favorite iconic characters!
  • Completing a run will yield you a star on the character select screen corresponding to the highest difficulty completed.
  • 1v1 and 2v2 each have their own star set, so try your best to collect them all!
  • Medium and Hard mode feature 3 challenging “Boss” fights, one of which is your Nemesis Rival. Try your best to take them down!
  • This is just the start for Arcade mode and we will be adding more fun and features to Arcade Mode in the near future, and we are looking forward to any feedback you all might have.
  • Silly Queue offers a departure from competitive intensity with its focus on casual, modifier-driven gameplay. This mode serves as a testing ground for experimental mechanics that may influence future updates.

  • Take a break from getting competitive and enjoy some pure unbridled chaos!
  • The Silly Queue will be our home for new casual game modes going forward. To start, we will be including 3 modifiers on 2v2.
  • Growth Spurt is the BIG new addition and has fighters grow in size dramatically as they deal damage. Rack up some damage and take part in giant monster battles!
  • Item spawns and a shrinking blast box for the final point will also be included.
  • Stay tuned for new modifiers in the future!
  • Mode Strategy: In Arcade Alpha, prioritize character matchups you’re comfortable with for higher difficulty runs. For Silly Queue, embrace the chaos—characters with strong basic attacks benefit most from Growth Spurt modifiers.

    Maps, Music, and Cosmetic Updates

    Scooby Mansion (No Roof Version)

  • A new variation on the Scooby Mansion Map has entered into the different Queues! This version removes the roof! Try it out!
  • Space Jam (Experimental)

  • Space Jam is available to play in Custom or the Lab.
  • We are still evaluating updates to the map to make it feel fair for inclusion in our 2v2 and 1v1 queues. Feedback welcome!
  • Sky Arena has another music track!

  • The music track will randomly come up when playing the map!
  • Cosmetic additions provide fresh visual options while maintaining gameplay integrity. The Battlepass receives updates with new earnable rewards across both Premium and Free tiers, offering progression incentives.

  • There’s some new earnable rewards for the Premium and Free tiers of the Battlepass!
  • Ultra-Warrior Shaggy (Unlockable with: 800 Gleamium)
  • Bugs Bunny Tune Squad: (Unlockable with: 800 Gleamium)
  • Bugs Bunny Tune Squad: (Unlockable with: 800 Gleamium)
  • Taz Tune Squad: (Unlockable with: 800 Gleamium)
  • BMO Announcer Pack (Unlockable 600 with Gleamium)
  • Black Adam Legendary Profile Icon: (Unlockable 35,000 Gold)
  • Map Advantage: The roof-less Scooby Mansion favors characters with strong vertical mobility and recovery options. Space Jam’s experimental status suggests it may receive significant changes based on community feedback.

    Game System Changes and Balancing

    Attack Decay receives substantial buffs across all levels, significantly reducing stun effects from repeated attacks. This change addresses combo-heavy strategies that previously dominated certain matchups.

  • Level 1 of Attack Decay increased to 80% reduction of stun up from 60%
  • Level 2 of Attack Decay increased to 90% reduction of stun up from 70%
  • Level 3 of Attack Decay increased to 95% reduction of stun up from 80%
  • Level 4 of Attack Decay increased to 97.5% reduction of stun up from 90%
  • Item spawn mechanics undergo revision with increased likelihood for “zany” items appearing more frequently. The addition of the anvil item introduces new stage control possibilities.

    Adjusted item spawn likelihoods so more zany items will appear more often.

  • Added anvil item to item pool.
  • Tutorial improvements remove the spike and aerial moves section from introductory training, streamlining early learning curves for new players.

  • Remove the spike and aerial moves section of the intro tutorial.
  • General system adjustments include reduced Defense Meter Return per tick (5s from 6s) and Leap perk nerfs (speed reduced from 50% to 35%, duration halved to 1.5 seconds). These changes encourage more deliberate defensive play.

  • General
    • Defense Meter Return per tick reduced to 5s from 6s
  • General
    • Leap perk reduced speed given from 50% to 35% and duration reduced from 3 seconds to132.5 seconds
  • Strategic Impact: The Attack Decay changes significantly benefit defensive players and characters with slower, heavier attacks. Item-focused strategies become more viable with increased spawn rates.

    Character-Specific Adjustments

    Arya Stark receives targeted nerfs to her combo potential with delayed hit frames and reduced dagger cooldown returns. Her signature Betrayal Perk sees similar adjustments to prevent excessive combo loops.

  • Ground/Air Up Special
    • Moved hit frames back 1 frame.
    • Branching to Side Special (Dagger throw) on hit moved back 6 frames.
  • Ground/Air Side Special
    • Dagger Hitting Ally or enemy now returns 25% of cooldown down from 50%
    • Betrayal Signature Perk – dagger hitting ally now returns 25% of cooldown down from 50%
    • Branching to Side Special (Dagger throw) on hit moved back 6 frames.
    • Dash to dagger from minimum travel time increased to 0.275 seconds from 0.23 seconds.
  • Fixed bug where if an enemy died with the knife in them, it would remain in them when they respawned.
  • Air Down Attack
    • 3 frames of endlag added
  • Finn sees mixed adjustments with improved knockback on ground attacks but added recovery on air attacks. His neutral special loses an errant hitbox while his combo game receives quality-of-life improvements.

  • Ground Side Attack
    • Increased base knockback to 800 from 600 for the first 2 hits.
    • Added 0.5 knockback scaling from 0 on first 2 hits.
  • Air Down Attack
    • Pushed knockback angle to be more horizontal.
  • Ground/Air Neutral Special Attack
    • Removed errant hitbox on Finns body.
  • Garnet’s High-Five receives added endlag (4 frames), creating punish windows for opponents. This adjustment addresses previously near-instant recovery that limited counterplay opportunities.

  • Air/Ground Neutral Special
    • (High-Five): 4 frames of endlag added
    • High-Five had nearly instant recovery previously. This change should give it a small window to be punished.
  • Air Neutral Attack
    • Increased whiff lag (whiff recovery) by 5 frames.
  • Lebron James benefits from combo improvements and armor-breaking capabilities when equipped with basketball. His hammer perk interaction sees reduced hit pause for smoother gameplay.

  • Ground Side Attack
    • Added early cancel on hit for side to up attack combo.
    • Increased side to down combo attack damage to 7 from 6 and knockback scaling to 15 from 12.
  • Ground Down Attack
    • Attack now breaks armor when basketball is equipped.
  • Ground Side Attack
    • Reduced hit pause to 0.175 seconds from 0.3 seconds when Hammer Perk is equipped.
  • Character Strategy Update: Arya players must adapt to reduced combo consistency. Finn mains gain stronger kill potential despite increased recovery. Garnet users need to time High-Five more carefully to avoid punishment.

    Bug Fixes and Quality Improvements

    Significant bug resolutions address longstanding issues across multiple characters, improving gameplay consistency and fairness.

  • General
    • Fixed a bug that was preventing equipped stickers from playing.
  • General
    • Fixed bug where held items would appear on the wrong hand.
  • Ground Neutral Special
    • Fixed bug where you could infinitely summon meeseeks.
  • Ground/Air Side Special:
    • Fixed bug where enemies could dodge out of the portal and not be hit stunned.
  • Ground Up Special
    • Fixed a bug where the crystal would not be visible if it exited the arena.
  • Air/Ground Neutral Special
    • Pulling ally while they are in the grace area of the Blastzone no longer rings out the ally
  • Taz receives multiple fixes addressing technical issues that affected gameplay fairness, including projectile consumption bugs and animation problems.

  • General
    • Fixed bug where Taz would not be able to eat projectiles after being knocked out.
  • General
    • Fixed bug where chicken legs would spawn in the middle of the arena
  • General
    • Taz default taunt will now play sticker emotes.
  • General
    • Fixed bug where Taz could walk with an eaten enemy if he got hit right when he ate a fighter.
  • Wonder Woman and Tom & Jerry receive specific corrections addressing animation glitches and functionality problems that impacted their competitive viability.

  • Air Neutral Special
    • Fixed a bug where Wonder Woman using her lasso in air and then landing would cause the animation to not play.
  • Ground/Air Up Special
    • Fix for Jerry rocket functionality. It will now properly apply projectile perks to the first enemy fighter hit.
  • Ground/Air Up Special
    • Increased cork ammo from 2 to 3
  • Ground/Air Up Special
    • Fix for ground up special floating sometimes not triggering.
  • Quality Impact: These fixes significantly improve game stability and fairness. Characters previously affected by bugs now function as intended, creating a more balanced competitive environment.

    No reproduction without permission:SeeYouSoon Game Club » MultiVersus patch 1.05 notes: Black Adam release, new mode, Silly Queue, more Comprehensive guide to MultiVersus patch 1.05 featuring Black Adam, Arcade Alpha mode, and detailed character balancing analysis