MultiVersus 1.02 update patch notes: Eight Perk changes, Bugs Bunny Nerfs, more

Complete breakdown of MultiVersus 1.02 patch notes with strategic insights and character balance analysis

Patch Overview and Major Changes

The MultiVersus 1.02 update introduces sweeping changes to character balance and game systems, representing one of the most substantial patches since Season 1 launched. This comprehensive rebalancing targets several dominant characters while revitalizing underperforming fighters.

MultiVersus 1.02 delivers transformative adjustments to the competitive landscape, with extensive character tuning and quality-of-life enhancements. While no new fighters join the roster this update, the changes significantly alter how existing characters perform in both casual and ranked play.

Following the initial Season 1 launch period, developers have gathered sufficient data to implement targeted balance changes. The patch focuses on curbing dominant strategies while elevating characters who struggled to find their place in the meta. These adjustments reflect ongoing commitment to competitive integrity and gameplay diversity.

Players should note that additional minor adjustments may follow as the development team monitors post-patch performance data. The current notes represent the finalized changes, with potential hotfixes addressing any unforeseen balance issues that emerge.

System Updates and Quality of Life

  • Free Rotation Characters now have an icon in character select to identify them
  • Battle Pass XP match rewards increased to 10 for wins and 5 for losses, up from 5 for wins and 3 for losses.
  • Disabled class based Battle Pass missions other than for Tanks
    • Developer Note: Since players might not have access to fighters in specific classes other than Tank (thanks to Wonder Woman), we felt like relying on rerolls was not a reliable enough method to work around those missions.
  • Lowered the requirements for a number of seasonal missions:
    • Ringout a player from the top of the map 50 times (previously 75)
    • Ringout a player from the side of the map 50 times (previously 75)
    • Ringout a player from the bottom of the map 50 times (previously 75)
    • Get 50 assists (previously 125)
  • Ice Debuff – Movement speed slow at 1 stack reduced from 20% to 15%
  • Ability Cooldowns – fixed a bug where cooldowns would not trigger properly if used near an ally Jake
  • FFA – Fixed a bug where pop up text would display the incorrect point value.
  • Announcer Pack – You can now preview a character’s announcer pack before deciding to unlock it.
  • Various Bug Fixes
    • Fix for tutorials causing stage hazards to toggle off in other game modes.
    • Down spike tutorial has been fixed so that it requires an actual spike rather than any aerial attack.
    • The Reindog tether step of the intro tutorial no longer counts if you pull your ally in after they have been rung out.
    • Fix for Shaggy falling off the map during the aerial combat tutorial demo.
    • Added a wall to the second step of the KBI tutorial.
  • New Terms
    • Added Wall Fatigue to the glossary.
    • Added the terms Block, Hazard, and Wipe to the glossary and updated move lists accordingly.
  • Character Balance Analysis

    Legend:+ = Buff– = Nerf~ = ChangeNote: Attacks callouts reference default controls.

    Major Nerfs: Reigning in Dominant Fighters

    Several top-tier characters receive significant adjustments to address balance concerns. Velma continues her trajectory of nerfs with comprehensive kit adjustments, reflecting her persistent dominance in competitive play. The Iron Giant faces another round of toning down, particularly targeting his survivability and area control capabilities.

    Bugs Bunny undergoes extensive changes targeting multiple exploit fixes and recovery increases. These adjustments aim to reduce his overwhelming neutral game presence while maintaining his creative toolkit. The changes address community concerns about his safe pressure and edge-guarding capabilities.

    Bugs Bunny Adjustments

  • ~ Air Up Special
    • Fixed an exploit where Bugs could spawn two rockets.
  • ~ Air Side Special
    • Fixed an exploit where Bugs could spawn two rockets.
  • Air/Ground Neutral Special
    • Fixed an exploit where Bugs could spawn multiple safes without triggering his cooldown.
  • Air Down Special
    • Bugs’ previous tunnels will now disappear when creating new tunnels.
  • Air Up Attack
    • Added 4 frames of whiff recovery.
  • Air Side Attack
    • Increased whiff recovery by 5 frames.
  • Air Neutral Attack
    • Increased whiff recovery by 5 frames.
  • Ground Down Attack
    • Pie max lifetime set to 8 seconds, from infinite.
  • Iron Giant Nerfs

  • Air/Ground Neutral Special
    • Gray Health from activation reduced from 2 + #bolts HP for 5 seconds to #bolts HP for 3 seconds
  • Air/Ground Up Special
    • Knockback angle changed to send fighters more horizontally and away from Iron Giant
  • Air Up Attack
    • Can no longer hit the same target multiple times
  • Ground Up Attack
    • Gray Health from scrap reduced from 3 HP for 5 seconds to 2 HP for 3 seconds
  • Significant Buffs: Elevating Underused Characters

    LeBron James receives comprehensive improvements addressing his underwhelming performance since release. The changes focus on improving his combo potential and addressing quality-of-life issues that hampered his effectiveness. These adjustments should make him a more viable pick in both solo and team play.

    Arya Stark gains substantial buffs to her mobility and combo consistency. The improvements to her attack linking and velocity retention significantly enhance her aggressive playstyle potential. These changes address player feedback about her previously unreliable combo execution.

    LeBron James Buffs

  • + Air Side Attack
    • Branches earlier on hit; fix for hitbox hitting behind him too much
  • + Air Neutral Attack
    • Branches earlier on hit to increase combo potential.
  • + Ground Side Attack/Ground Down Attack
    • Removed shared attack decay from side attack and down attack
  • + Ground Side Attack
    • 3 hit combo hits more consistently.
  • Arya Stark Improvements

  • + Air/Ground Up Special
    • Hitting a fighter will now more accurately launch them at an angle to allow follow-ups for Arya
  • + Air Up Attack
    • The first hit will now more accurately combo into the second hit
  • + Neutral Air Attack
    • Now has earlier branching on hit
  • + Ground Side Attack
    • Arya will retain velocity on first hit of side attack.
  • + Ground Down Attack
    • Arya will retain velocity on first hit of side attack.
  • Other Character Adjustments

    Finn the Human receives targeted nerfs to his coin generation and mobility options, addressing his previously excessive reward for aggressive play. The changes to his backpack vacuum and side special recovery should create more counterplay opportunities for opponents.

    Additional characters including Garnet, Harley Quinn, Reindog, Steven Universe, Taz, Tom & Jerry, and Wonder Woman receive various tuning adjustments to improve balance and address specific technical issues.

    Finn Adjustments

  • On The House
    • Fixed an issue where Finn still spent gold on gems spawned by the perk
  • Passive
    • Attacks affected by Attack Decay no longer spawn coins
  • Ground/Air Up Special
    • Reduced the strength of the vacuum effect on the backpack
  • Air Side Attack
    • Reduced active frames to diminish Finn’s ability to hit fighters behind him
  • Perk System Rebalancing

    The perk system receives comprehensive adjustments focused on consistency improvements and balance tuning. These changes address several technical issues while refining the strategic value of various perk options.

  • Clear The Air Increased consistency on perk effect.
  • Make it Rain, Dog! – Projectile speed is now properly applied to thrown items.
  • Painted Target – Fixed an issue where projectiles weren’t applying bonus damage
  • Retaliation Ready – Reduced unstacked gray health from 3 HP for 3 seconds to 1 HP for 3 seconds
  • School Me Once… – Increased consistency on projectile block spawn. Notable – getting hit by Jerry will now spawn a projectile block buff
  • Slippery When Feint – Fixed an issue where evade distance was not increased on hit cancels
  • Snowball Effect – Fixed an issue where projectiles weren’t applying bonus damage
  • Static Electricity – Increased consistency on projectile electric damage application. Notable – thrown items will now apply electricity
  • Strategic Impact: The perk adjustments significantly affect build strategies, particularly for projectile-heavy characters. The consistency fixes ensure that perks perform reliably across different scenarios, while the balance changes encourage more diverse perk selection rather than relying on previously dominant options.

    Notably, the changes to Retaliation Ready reduce its defensive value, encouraging more aggressive playstyles. Meanwhile, improvements to projectile-enhancing perks like Snowball Effect and Static Electricity make them more appealing for characters with reliable projectile tools.

    Advanced Strategies and Meta Shifts

    Character Tier Impact and Meta Evolution

    The extensive balance changes will significantly reshape the competitive meta. Bugs Bunny drops from top-tier status due to multiple exploit fixes and recovery nerfs, creating opportunities for previously overshadowed characters to rise. Velma’s continued adjustments may finally bring her in line with other supports, while Iron Giant’s reduced survivability makes him more manageable to counter.

    LeBron James emerges as a major beneficiary, with his improved combo potential making him a serious threat in skilled hands. Arya Stark’s buffs to combo consistency elevate her from niche pick to viable assassin, particularly in teams that can enable her aggressive playstyle.

    Optimal Playstyles and Adaptation

    Players should adjust their approaches based on the new balance landscape. Aggressive rushdown strategies gain value with the nerfs to several defensive tools, while projectile-heavy compositions benefit from the perk system improvements.

    For Bugs Bunny mains, the changes require more thoughtful resource management and positioning. The fixed exploits mean players can no longer rely on safe spamming and must develop more creative approaches to neutral game and edge-guarding.

    Common Mistakes to Avoid

    Overestimating Nerfed Characters: While Bugs Bunny and Iron Giant remain viable, players should avoid assuming they maintain their previous dominance. Adapt playstyles to their new limitations.

    Underutilizing Buffed Options: Many players may overlook the significant improvements to LeBron and Arya. These characters now offer substantial reward for dedicated practice.

    Ignoring Perk Changes: The perk system adjustments create new strategic opportunities. Experiment with updated perk combinations to discover emerging synergies.

    Failing to Adapt Combos: The changes to attack linking and recovery frames require adjustments to established combo routes. Spend time in lab mode refining execution with updated timings.

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