A complete breakdown of Morty’s leaked MultiVersus moveset with expert analysis and strategic gameplay tips
Introduction: The Morty Leak Arrives
MultiVersus Season 1 is in full swing, introducing a fresh Battle Pass and numerous fighter adjustments following its open beta. Amidst the buzz surrounding which iconic Warner Bros. characters will join the fray, a significant leak has preemptively unveiled one highly anticipated newcomer.
Developers at Player First Games have officially confirmed Morty from “Rick and Morty” will debut during Season 1, but a dataminer has already exposed the character’s complete combat toolkit ahead of schedule.
The focus for many players has shifted from general balance changes to speculating about new roster additions. With Morty confirmed for a Tuesday, August 23 release, the community didn’t have to wait long for details, as his full move list was extracted directly from the game’s update files.
What Was Leaked: Skins, Perks, and Details
Dataminer AisulMV scoured the Season 1 client files, uncovering not just abilities but also cosmetic items and progression rewards for Morty. This provides a holistic preview of what to expect when the character unlocks.
Among the leaked alternate costumes were Mech Suit Morty, Evil Morty, and President Morty—each a direct reference to memorable episodes from the animated series. A unique taunt titled “Head Bent Over” was also listed. The leaker initially shared voice lines, but these were reportedly removed due to copyright concerns.
Morty’s level up rewards in order (2/3):
Deadshot perk
“Extra Fleeb Juice” perk
Coffeezilla perk
“Evil Morty” profile icon
“Morty Wins” Stat Tracking Badge pic.twitter.com/XdE0q2xe9m
Critically, the files label Morty as an expert-level fighter. This designation signifies his mechanics will be more intricate and demanding than beginner-friendly characters like Shaggy or Wonder Woman, involving resource management and complex inputs.
Complete Moveset Breakdown & Analysis
Thanks to the compiled data from AisulMV and VGC, we can examine Morty’s full arsenal as it currently exists in the game’s code. Below is the detailed move list, enhanced with strategic insights.
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Standard Attacks
- Ground Neutral – Aw Geez, Snakes
- Primary Function: If Morty has a live grenade deployed, he fires a laser to detonate it remotely. Otherwise, he launches a projectile that splits into two snakes moving vertically.
- Cooldown State: When the ability is cooling down, it defaults to firing a simple laser projectile.
- Combo Extension: Successfully landing the initial hit enables a follow-up whip attack that pulls Morty toward the struck opponent, ideal for closing distance.
- Air Neutral – Aw Geez, Air Snakes
- Functions identically to the ground version.
- Ground Up – Aw Geez, More Snakes & Air Up – Power of Fire
- The ground-up attack sends snakes horizontally but lacks an aerial combo. The air-up attack is a distinct fiery ring strike that launches and ignites foes.
- Ground Down – Plumbus Time & Air Down – Armothy Assault
- The Plumbus is a held, mobile ground tool that cleanses allies, weakens enemies, and clears hazards. The air-down attack (currently sharing the fire ring description, potentially a placeholder) suggests an aerial fiery knock-up.
- Ground Side – Unresolved Anger Issues & Air Side – Barbarian Instincts
- The ground side is a multi-hit punch combo from Armothy, finishing with a hammer swing. The air side is a chargeable two-hit axe swing combo.
Special Attacks
- Ground/Air Neutral – It’s a Grenade, I Think / Yup, That’s a Grenade
- Throws grenades with limited ammo. The core grenade tool for his passive.
- Ground/Air Up – Uh, Auto-Pilot?
- Summons the spaceship as a rising platform, useful for vertical recovery and stage control. On cooldown.
- Ground/Air Down – Temporal Back-Up
- Strategic Depth: Creates a save point. After a delay, Morty warps back, healing slightly. Can be manually triggered to warp instantly, leaving a grenade behind. Crucially, it acts as a safety net for allies about to be ringed out, pulling them to Morty.
- Ground Side – Power of Earth & Air Side – Another Portal?
- The earth pillar can be charged for range and splits grenades it hits. The portal grants armor, allows teleportation, and leaves a portal that boosts ally projectile speed—a unique team utility tool.
Passive Ability
- Passive – Sci-Fi Explosive Technology
- Grenades are central to Morty’s kit, detonating after a short timer. A key team mechanic: overlapping with an ally grants them an “idle grenade,” providing grey health and causing their next attack to throw it. This has a cooldown.
Strategic Implications & Advanced Play
Morty’s leaked design reveals a high-skill-cap fighter focused on area control, team support, and combo versatility. Here’s what this means for players.
Practical Tips & Strategies:
- Grenade Management is Key: His neutral special provides ammo. Use grenades to zone, then detonate them remotely with his standard neutral for burst damage. The earth pillar can split a single grenade into two, doubling your area coverage.
- Master Temporal Back-Up: This is a versatile tool. Use it offensively to engage and then retreat safely, or defensively to save a partner from being eliminated. Placing the save point on a moving platform created by “Uh, Auto-Pilot?” could create advanced traps.
- Team Synergy: Morty excels in 2v2. His passive grants allies grey health and extra projectile attacks. Coordinate with a projectile-heavy partner (like Tom & Jerry) and use your portal to boost their projectile speed for overwhelming pressure.
Common Mistakes & How to Avoid Them:
- Wasting Grenade Ammo: Throwing grenades haphazardly leaves you without your primary combo tool. Always have a plan: zone an edge, set up a remote detonation, or pass one to an ally.
- Misusing the Plumbus: Holding the input too long in “Plumbus Time” leaves you vulnerable. Use it in short bursts to cleanse debuffs from your team or interrupt enemy setups, then cancel into another action.
- Poor Portal Placement: “Another Portal?” has a wind-up. Using it in close range without armor or misaiming the exit can lead to punishment. Practice the aiming mechanic in the lab to use it for surprise repositioning or edge-guarding.
Optimization for Advanced Players:
- Advanced combos will likely involve grenade -> remote detonation -> whip pull -> aerial follow-ups. Lab the timing between throw and laser fire.
- The “grey health” from his passive is a buffer, not true healing. Use it to enable aggressive, trade-friendly play for your ally, knowing they have a small safety net.
- Experiment with using the spaceship platform (“)Uh, Auto-Pilot?”) not just for recovery, but to create new stage geometry that benefits your team’s projectile game or hinders the opponent’s approach.
Leak Reliability & Final Thoughts
Given Morty’s imminent release on August 23, the leaked moveset is likely a accurate representation of what Player First Games has built. Datamined information from game files typically reflects a near-final state.
However, it’s crucial to remember this remains unofficial until launch. Developers frequently make last-minute balance adjustments—tuning cooldowns, damage values, or even slightly altering mechanics—based on internal testing. Treat this comprehensive guide as a strong foundation, but be prepared for potential tweaks when Morty officially drops into the MultiVersus arena.
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