MK1 June 4 Update Breakdown: Homelander Arrival, Invasions Season 6, and Crucial Combat Fixes Explained
Major Content Drop: Homelander and Invasions Season 6
NetherRealm Studios has deployed the substantial June 4 update for Mortal Kombat 1, headlined by the arrival of the formidable guest fighter Homelander from Amazon’s The Boys. This content drop synchronizes with the launch of Invasions Season 6, introducing a fresh wave of challenges and rewards for players.
Players who purchased the Kombat Pack can immediately access Homelander’s devastating toolkit. For those who haven’t, the super-powered tyrant becomes available for individual purchase on June 11. His inclusion follows the pattern of previous guest fighters, accompanied by a comprehensive gameplay patch—reportedly 8.6GB on PS5—packed with adjustments and refinements.
Concurrently, Invasions Season 6: The Reptile is now live, offering a new themed board, encounters, and seasonal tower rewards until its conclusion on July 23. This season focuses on the fan-favorite ninja Reptile, promising unique modifiers and gear tied to his aesthetic.
Premium Shop Additions and Cosmetic Updates
Beyond the headline fighter and season, the update enriches the Premium Shop with new cosmetic options. Players can now acquire Mileena’s voice as an announcer, allowing her distinct tone to call matches. Additionally, a set of Earthrealm-themed skins has been added for Mileena, Kitana, and Reptile, each priced at 500 Dragon Krystals.
The shop refresh also includes the Deadly Hybrid skin for Mileena, a Titan skin for Li Mei, and a Festival Disguise skin for Quan Chi. For collectors and players looking to customize their favorite fighters, this update provides several high-value visual options. Pro Tip: Prioritize skins for characters you main, as Dragon Krystals are a premium currency best spent on frequently used fighters.
Key Gameplay Fixes and Balance Adjustments
Contrary to earlier indications from the Kombat Kast that balance changes would be minimal, this patch includes several impactful fixes. Notable corrections address bugs affecting Mileena, Reiko, and Scorpion, which were causing unintended behavior and visual glitches during matches.
A significant adjustment for Johnny Cage players is the reclassification of his Cagenado attack (Back Kick, Back Kick). It is now correctly considered an airborne move when Cage is visually off the ground. This change can affect combo routes, anti-air interactions, and potentially its properties against certain attacks. Common Mistake: Players might still treat the move as grounded in combos; practice new confirms in the Wu Shi Academy Practice Mode to adapt.
Similar airborne adjustments have been applied to specific moves for Geras, Kenshi, Kung Lao, and Li Mei, standardizing the game’s internal logic for when a character is considered ‘airborne.’ This creates more consistent interactions across the roster.
Complete Technical and Gameplay Patch Notes
The full patch notes for MK1’s June 4 update read as follows (via WB Games Support):
Updated Intel XeSS to 1.3, including support for 6 Upscaling Quality presets and XeSS Native Anti-Aliasing on supported hardware
Various fixes to improve game stability
Move list corrections & Localization fixes
AI adjustments & improvements
Improvements to Screen Reader functionality
Added Homelander Fighter to Roster
Added Mileena announcer
Added Earthrealm skins for Kitana, Mileena & Reptile
Added Deadly Hybrid skin for Mileena, Titan skin for Li Mei, & Festival Disguise skin for Quan Chi
Adjusted pushback distance during start-up of throws at very close range
Fixed several visual issues during brutalities
Fixed an issue causing several attacks against airborne opponents to cause the hit reaction to start lower to the ground than expected
Fixed issue that could cause special move cancels to not be possible if the player was moving the Right Stick at certain timing
Fixed several instances of facial animations lingering longer than intended
Fixed an incorrect visual effect occurring when a Kameo is interrupted by a Breaker or during a Summon attack
Adjusted Round Number UI for Round 2 & later rounds start to better match the Fight announcer
Added ability to turn around while traversing between Encounters
Added ability to preview rewards before a Boss Fight
Added additional reward information to Seasonal Towers
Added Elemental advantage & disadvantage indicators on some Encounters
Increased inventory slots for Talismans & Relics
Fixed Johnny Cage Hype meter and Geras Hourglass meter remaining on screen after they are defeated in an Endurance fight
Fixed some Talisman attacks used during Finish Him causing the opponent to use an incorrect animation
Fixed an issue causing incorrect elements to display during Character Trials
Fixed an issue that could allow Maximum Damage to occur in the Wu Shi Academy Practice Mode
Fixed some rare instances of Maximum Damage triggering unexpectedly
Fixed an issue that caused certain modifiers to unexpectedly prevent attacks from hitting the opponent
Fixed visual issues that could occur by repeatedly pressing the Change Pose button while in Photo Mode
Fixed rare issue that could cause the game to become unresponsive if you hover on a character then quickly select a different one with specific timing
Bulldozer (Back Punch, Front Punch, Back Punch) is now considered airborne when Geras is visually off the ground
During Slab Returnal (Towards + Front Punch, Back Punch, Front Punch + Front Kick) both characters are considered airborne when the attack hits until they land on the ground
During Back Throw both characters are considered airborne when Geras hops in the air
Fixed issue in Practice Mode where repeatedly performing special moves over a really long period of time could cause the game to become unresponsive
Neoplasm & Enhanced Neoplasm are no longer destroyed if he is interrupted by his own Kameo
Ancestral Guard is now considered airborne when Kenshi is visually off the ground
Human Weapon (Away + Back Punch, Back Kick) is now considered airborne when Kung Lao is visually off the ground
Get Back (Back Kick, Back Kick) is now considered airborne when Kung Lao is visually off the ground
Cagenado (Back Kick, Back Kick) is now considered airborne when Johnny Cage is visually off the ground
Against The Rope (Back Punch, Front Punch, Back Kick) & Calculated (Back Kick, Front Kick, Back Kick) are now considered airborne when Li Mei is visually off the ground
Fixed issue that was causing incorrect visual effects and excessively long knockdown animation after hitting an opponent with Enhanced Chain Reaction
Fixed issue that could cause opponents to move through Mileena briefly after landing from Teleport Down
Fixed Leap of Faith being unable to hit airborne Kameos
Reiko is now considered airborne when he is off the ground during the hit animation of Pale Rider and Enhanced Pale Rider
Fixed issue with Practice Mode Frame Data display not working with Retaliation
Fixed rare issue that could cause Scorpion to be briefly outside the arena boundaries after landing from (Air) Enhanced Flame-Port
Fixed issue that could cause ducking opponents to briefly turn around when Face Walk (Towards + Back Kick) is performed at very close range
Fixed issue that could cause ducking opponents to briefly turn around when Spinning Splits Kick is performed at very close range
Fixed camera issues that could sometimes occur if Back Throw is interrupted at specific timing
Fixed camera issue that could occur if Back Throw is used to defeat the opponent
Zone Of Fear will no longer end early if a Summon Kameo move is performed
Fixed issue that could cause Ground-Air Offensive and Beautiful Bird Bullet to use an incorrect animation when the opponent and their Kameo are on screen at the same time
Adjusted hit region of Mass Driver (Back Punch, Front Punch)
Fixed issue that could cause throws to not grant first hit bonus if Death’s Embrace is active
Fixed issue with Practice Mode Frame Data display not working with (Air) Suspended Animation
Fixed visual issues that could occur from Yurei (Back + Front Kick) being interrupted early
Fixed visual issues that could occur with Witch Slam being interrupted at specific timing
Fixed Buzz Saw not having sound effects when it travels across the ground if it is delayed
Sareena will no longer sometimes remain on screen when doing Jataaka’s Kurse with specific timing when a round ends
Fixed Up Rocket directional inputs being reversed while performing certain attacks
Fixed several Mimic & Kopy Kat abilities facing the opponent unexpectedly when switching sides
Fixed Shujinko’s partner not taking damage if he is hit after performing several of Li Mei’s Mimic & Kopy Kat abilities
Mimic Lightning Port stolen from Raiden has 2 more frames of start-up and recovers 1 frame faster
Fixed camera issue when Shujinko perform’s Omni-Man’s Flatter Tiebreaker
Fixed visual issue that could cause Khameleon to be invisible during Jade Disguise Breaker
Fixed Best Feet Forward & Nindrop not being possible after several attacks
Fixed rare issue that could cause Best Feet Forward attack to trigger twice in the same combo despite the input only being pressed once
Update Availability and Final Notes
The Mortal Kombat 1 June 4 update is currently live and available for download on all supported platforms: PlayStation 5, Xbox Series X|S, and PC. Players are advised to ensure they have sufficient storage space for the patch, which includes all the aforementioned content, fixes, and improvements.
With Homelander’s addition, the roster expands once more, and Invasions Season 6 provides a fresh PvE objective. The extensive list of technical fixes, particularly the character-specific bug corrections and airborne adjustments, is aimed at refining the competitive integrity and overall polish of the experience. Optimization Tip for Advanced Players: Use the Wu Shi Academy Practice Mode to lab Homelander’s matchups and test the altered frame data on moves like Mimic Lightning Port immediately to gain an early meta advantage.
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