Minecraft 1.20 Trails & Tales brings archaeology, new biomes, armor trims and the Sniffer mob
Introduction to Trails & Tales Update
The long-awaited Minecraft 1.20 update has officially arrived, introducing an extensive collection of new gameplay mechanics and content for players to explore. This comprehensive guide breaks down all the significant additions from the patch notes, providing practical insights to help you maximize your experience with the Trails & Tales expansion.
Minecraft’s major 1.20 Trails & Tales update delivers on years of player anticipation with groundbreaking archaeology systems, beautiful new biomes, and extensive customization options that transform core gameplay mechanics.
Following its initial reveal during Minecraft Live 2022, the development team has gradually unveiled features ranging from community-voted mobs to revolutionary archaeology mechanics that fundamentally change how players interact with ancient structures.
As of June 7, 2023, the complete Trails & Tales experience is available to all players, transitioning from experimental snapshots to a fully integrated game update. This detailed analysis covers every significant addition documented in the official patch notes.
Archaeology and Ancient Discoveries
The archaeology system represents one of the most substantial gameplay additions, introducing new mechanics for uncovering hidden historical artifacts throughout the world.
- Suspicious Sand generates in Desert Temples, Desert Wells and Warm Ocean Ruins
- Suspicious Gravel appears in Cold Ocean Ruins and Trail Ruins
- These delicate blocks blend with their surroundings and break easily, requiring careful excavation techniques
- Using a Brush on Suspicious Sand or Suspicious Gravel reveals long-buried objects and artifacts
- Four distinct Armor Trim Templates can be discovered here: Wayfinder, Raiser, Shaper, and Host
- Trail Ruins generate in Taigas, Snowy Taigas, all Old Growth forest biomes, and Jungles
- Brushing suspicious blocks within these ruins may yield a unique music disc
- When played in a Jukebox, “Relic” by Aaron Cherof provides ambient musical accompaniment
- Each Pottery Sherd features unique pictorial designs
- Twenty distinct sherd types distribute across five archaeological sites: Desert Wells, Desert Temples, Cold Ocean Ruins, Warm Ocean Ruins, and Trail Ruins
- These artifacts cannot be crafted and only obtain through brushing Suspicious Sand or Suspicious Gravel
- Sides constructed with Brick items remain blank without decorative patterns
- Using bare hands, silk touch tools, or other items drops an intact pot instead of components
New Biomes and Building Materials
Trails & Tales significantly expands world generation and construction possibilities with visually stunning new biomes and comprehensive building material sets.
- This biome generates in mountainous regions, typically in locations similar to Meadows
- Each Pink Petal block accommodates up to four individual petals
- Applying Bone Meal increases petal count
- Adding Pink Petals to existing blocks increments their petal quantity
- Mining drops the precise number of petals contained within the block
- Seed selection interface now includes Cherry Grove as a biome option
- Craft using 1×2 Bamboo Slabs arranged vertically
- Stair and Slab variants available for Bamboo Mosaic
- While usable as fuel, Bamboo Mosaic blocks cannot substitute for other wooden blocks in crafting recipes
- These craft like standard boats but require Bamboo Planks
- Functionality matches ordinary boats with distinctive visual appearance
Signs and Display Systems
Sign systems receive substantial upgrades with new placement options, editing capabilities, and decorative possibilities.
- Craft using 2 chains and 6 stripped logs of preferred wood type
- Recipe yields 6 Hanging Signs
- Beneath center-supported blocks like full blocks or fences
- Attached to solid block sides
- Connected to other Hanging Signs from side or underneath
- Hanging Signs featuring horizontal bars remain intact when supporting blocks remove
- Initial placement prompts front-side text input
- Rear-side text requires approaching the opposite face and interacting
- Crafts from 6 Planks and 3 Wooden Slabs
- Stores Books, Book and Quills, and Enchanted Books
- Capacity limited to 6 books total
- Provides secure storage for world stories and lore
- Enables specific slot management for book placement and removal
- Ideal for creating hidden mechanisms in library builds
- Banner consumes during application
- Shields only accept Banner patterns if no previous pattern exists
New Mobs and Creature Mechanics
The Sniffer mob and Camel additions introduce new wildlife interactions and transportation options with unique behavioral characteristics.
- Moss placement reduces hatch time to approximately 10 minutes
- Other blocks require approximately 20 minutes for hatching
- Most hostile mobs cannot reach players mounted on Camels
- Camels traverse Fences and Walls with ease
- Seated Camels prove difficult to motivate for movement
Smithing System Overhaul
The smithing table undergoes complete redesign, transforming into dedicated equipment modification workstation with new template requirements and customization options.
- Templates specify compatible equipment types and acceptable upgrade ingredients
- Current template categories include Armor Trim and Netherite Upgrade
- Trim patterns appear identical on armor icons but colors vary by material
- Inventory hover displays reveal specific trim patterns on equipped armor
- Trail Ruins: Wayfinder, Raiser, Shaper, and Host Armor Trims
- Pillager Outpost: Sentry Armor Trim
- Desert Pyramid: Dune Armor Trim
- Shipwreck: Coast Armor Trim
- Jungle Temple: Wild Armor Trim
- Ocean Monument: Tide Armor Trim
- Ancient City: Ward and Silence Armor Trims
- Woodland Mansion: Vex Armor Trim
- Nether Fortress: Rib Armor Trim
- Bastion Remnant: Snout Armor Trim
- Stronghold: Eye Armor Trim
- End City: Spire Armor Trim
- Trail Ruins lack chests – instead brush Suspicious Gravel for templates
- Ocean Monuments contain no chests – Elder Guardians occasionally drop templates
- Pattern determined by Smithing Template used
- Material defined by application ingredient controls trim color
- Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, Quartz
- Treasure Room Bastion Remnants contain 2 guaranteed templates
- Extend Diamond equipment usage period before Netherite progression
- Enhance Netherite equipment achievement significance
- Integrate Netherite naturally into revised Smithing Table system
Technical Improvements and Redstone
Advanced technical players benefit from refined redstone mechanics, vibration systems, and sculk sensor enhancements that enable more sophisticated contraptions.
Calibrated Sculk Sensors
- Signal strength determines the specific vibration frequency detected
- Redstone signal outputs during first 10 game ticks
- This phase allows continuous vibration monitoring until scheduling occurs
- Sculk Sensors remain active for 30 game ticks, Calibrated for 10 game ticks
- During activation, tendrils wiggle while emitting Redstone signal and light, vibration listening ceases
- This 10-game-tick phase continues tendril movement without Redstone or light emission
- Phase conclusion returns block to Inactive state
- Sculk Sensors active for 40 game ticks, Calibrated for 20 game ticks
- No Cooldown phase existed previously
- Sculk Sensor vibrations cause adjacent Amethyst Blocks to re-emit frequencies from their location
Vibration Frequencies
- Movement through any medium (land, liquid or air)
- Surface landing (land or liquid)
- Item interactions
- Elytra gliding or unique mob actions (Ravager roaring, Wolf shaking, etc.)
- Equipment changes
- Mob interactions
- Damage to mobs and players
- Item consumption (eating and drinking)
- Block deactivation (Door closing, Chest closing, Button release, etc.)
- Block activation (Door opening, Chest opening, Button pressing, etc.)
- Block state changes (Cauldron filling, Campfire fueling, etc.)
- Block destruction
- Block placement
- Mob and player spawning
- Mob/player death or explosions
Achievements and Progression
New advancement system provides structured goals for exploring Trails & Tales content and mastering the update’s signature features.
No reproduction without permission:SeeYouSoon Game Club » Minecraft Trails & Tales update patch notes: Archaeology, Sniffer, Camel & more Minecraft 1.20 Trails & Tales brings archaeology, new biomes, armor trims and the Sniffer mob
