League of Legends patch 25.22 notes: Aurelion Sol buffs, Phase Rush nerfs, and more

Complete breakdown of LoL patch 25.22 champion nerfs, rune adjustments, and bug fixes for competitive advantage

Introduction and Patch Overview

All changes in League of Legends patch 25.21 notes revealed
All changes in League of Legends patch 25.21 notes revealed (Image via Riot Games)

All changes in League of Legends patch 25.21 notes revealed
All changes in League of Legends patch 25.21 notes revealed (Image via Riot Games)

League of Legends patch 25.22 launched on November 5, 2025, bringing substantial balance changes to the rune ecosystem while addressing several champion performance outliers. This update strategically targets the rune meta that had become stagnant, with specific focus on revitalizing underutilized options while toning down overperforming selections. The patch also implements crucial adjustments to champions like LeBlanc, Talon, Yone, and Blitzcrank that should significantly impact their competitive viability.

From a strategic perspective, this patch encourages players to experiment with new rune combinations rather than defaulting to established meta choices. The changes create opportunities for innovative playstyles while maintaining balance across different skill levels. Understanding these adjustments will be crucial for players looking to maintain or improve their ranked performance in the coming weeks.

Champion Nerfs and Adjustments

Direct Champion Nerfs

Several champions received targeted nerfs to address their dominance in specific roles. These changes primarily affect early game performance and scaling potential:

  • Movement Speed: 335 ⇒ 340 – This minor buff to base movement speed provides better positioning capability in lane phase
  • Initial Mana Cost per Second: 35 / 40 / 45 / 50 / 55 ⇒ 30 / 35 / 40 / 45 / 50 – Reduced early mana constraints allow for more frequent ability usage
  • Cooldown: 9 / 8 / 7 / 6 / 5 ⇒ 7 / 6.5 / 6 / 5.5 / 5 – Lower cooldowns at early levels improve trading patterns
  • Base Damage: 20 / 45 / 70 / 95 / 120 ⇒ 25 / 50 / 75 / 100 / 125 – Increased damage scaling makes abilities more impactful throughout the game
  • Base Health: 630 ⇒ 610 – Reduced durability makes early all-ins riskier
  • Cooldown: 8 / 7.25 / 6.5 / 5.75 / 5 ⇒ 9 / 8 / 7 / 6 / 5 seconds – Higher early cooldown reduces lane pressure
  • Jungle Balance Changes

  • Health Growth: 111 ⇒ 108 – Slightly reduced scaling affects mid-to-late game teamfight survivability
  • Armor Growth: 4.7 ⇒ 4.2 – Less armor per level makes champions more vulnerable to physical damage as game progresses
  • Damage to Monsters: 110% ⇒ 100% – Normalized damage to monsters reduces jungle clear speed advantage
  • Minimum Health Regeneration: 20 (+ 2% Maximum Health) ⇒ 20 (+ 1.5% Maximum Health) – Reduced sustain affects jungle health management between camps
  • Pro Tip: Champions with reduced jungle damage will need to optimize their clear routes and may require additional defensive items early. Consider adjusting your jungle pathing to minimize health loss during initial clears.

    Rune System Overhaul

    Keystone and Minor Rune Adjustments

    The rune system receives comprehensive changes aimed at increasing build diversity and reducing power disparities between options:

  • Rebate on Legendary Item Purchases: 6% ⇒ 8% – Increased gold efficiency makes this rune more attractive for scaling builds
  • Shield: 45-150 (+ 15% AP) (+ 5% bonus HP) ⇒ 45-180 (+ 25% AP) (+ 5% bonus HP) – Enhanced scaling benefits AP champions with health items
  • Bonus Attack Speed (Melee Champions): 140% ⇒ 160% (Note: Ranged champion attack speed unchanged at 80%.) – Significant buff for melee carries and fighters
  • Life Steal per Stack: 0.35% (5.25% maximum) ⇒ 0.4% (6% maximum) – Improved sustain for extended trades and teamfights
  • Movement and Utility Runes

  • Movement Speed: 2% ⇒ 2.5% – Better roaming and positioning capability
  • Bonus Movement Speed: 14 / 32 / 40% ⇒ 15 / 35 / 45% – Enhanced mobility for engages and disengages
  • Slow Resistance: 75% ⇒ 50% – Reduced effectiveness against slows makes positioning more crucial
  • Tenacity and Slow Resistance: 10% ⇒ 15% – Better crowd control resistance for bruisers and tanks
  • Elixir Enhancements

  • Elixir of Avarice Bonus Gold: 40 ⇒ 60 – Increased gold generation for late-game scaling
  • Elixir of Force Adaptive Force: 20 ⇒ 30 – Significant power spike for AP and AD champions
  • Common Mistake: Many players overlook the interaction between movement speed runes and item actives. Combining these buffs with items like Youmuu’s Ghostblade or Shurelya’s Battlesong can create unexpected engage opportunities that opponents may not anticipate.

    Bug Fixes and Quality Improvements

    Gameplay Bug Fixes

    This patch addresses numerous technical issues that have been affecting gameplay consistency and visual clarity:

  • Fixed a bug where if both teams /unpause a paused Custom Game, the countdown timer would be skipped.
  • Fixed a bug that would sometimes cause Bot names to be blank on the Custom Game Lobby screen.
  • Fixed a bug that caused Sona’s E self-haste SFX to play twice at the same time.
  • Fixed a bug that caused Kindred’s R and W SFX to play based on positioning instead of in stereo.
  • Fixed a bug that caused Garen’s W SFX to not play correctly.
  • Fixed a bug that caused Aurora’s E VFX to not be differentiated between her allies’ and enemies’ POV.
  • Fixed a bug that caused Zoe’s idle Yoyo SFX to not play at the end of her taunt and spawn-in animations.
  • Fixed a bug that caused Rengar to not correctly trigger Profane Hydra’s VFX if he used his passive to proc it.
  • Fixed a bug that caused Riven’s 3rd Q knockup to be cut short if the enemy target was hugging a wall.
  • Fixed a bug that caused Aurora’s map spirits to be partially visible to other champions.
  • Kai’Sa Audio Overhaul

    Kai’Sa has received a comprehensive audio update addressing multiple issues across her skin lineup:

  • Base, Bullet Angel, Arcade, K/DA ALL OUT, Lagoon Dragon, Star Guardian, Inkshadow, Heavenscale, Dark Star, Risen, and Immortal Legend Kai’Sa.
  • Passive – Fixed Evolve sound playing double for the Kai’Sa player. Also, others around Kai’Sa will hear the Evolve SFX fade out more naturally.
  • Q – Fixed the SFX to correctly play for hitting single or multiple targets
  • For Risen and Immortal Legend Kai’Sa, the Passive now correctly plays a Stereo SFX for Kai’Sa when evolving. Additionally, an issue with the taunt has been fixed so that the kill counter SFX now plays correctly.
  • Advanced Optimization: With the audio fixes, Kai’Sa players can now better track their evolve timings through sound cues. The stereo positioning improvements also provide better spatial awareness during teamfights, allowing for more precise ability usage.

    Strategic Implications and Meta Shifts

    New Viable Strategies

    The rune adjustments open up several new strategic possibilities. The buffed movement speed runes combined with increased tenacity create opportunities for engage-heavy compositions. Champions that previously struggled with positioning now have better tools to initiate fights or escape dangerous situations.

    Junglers affected by the monster damage normalization will need to adapt their clear patterns. Early gank-heavy strategies become more viable since the reduced clear speed makes power farming less efficient. This shift may bring early game junglers back into the meta.

    Common Mistakes to Avoid

    Many players will likely overvalue the buffed runes without considering team composition synergy. Avoid picking runes in isolation – instead, evaluate how they complement your champion’s kit and your team’s overall strategy. Another common error is failing to adjust item builds to accommodate the stat changes; the reduced health and armor growth on some champions may require earlier defensive itemization.

    Advanced Optimization Tips

    High-level players should experiment with rune combinations that were previously considered suboptimal. The increased gold rebate on legendary items enables new scaling strategies, particularly for champions that spike at two or three items. Additionally, the audio fixes for Kai’Sa provide subtle but meaningful advantages – use the improved sound cues to time your evolves and track ability cooldowns more effectively.

    Check out more LoL news and updates:

  • All LoL patch release dates in 2025
  • All changes in LoL patch 25.21 notes
  • League of Legends patch 25.22 preview
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