Foreclosed review – Another broken cyberpunk game that totally misses the mark

Comprehensive analysis of Foreclosed’s technical flaws and broken gameplay mechanics with practical avoidance advice

Initial Impressions and Core Issues

Foreclosed stands as one of the most technically problematic releases in recent gaming history, joining the unfortunate trend of cyberpunk-themed titles that fail to deliver on their ambitious promises. Much like the high-profile disappointments that preceded it, this game represents a significant waste of player time and resources.

The visual presentation featuring comic book aesthetics represents Foreclosed’s sole strength, offering brief moments of appreciation when gameplay control is stripped away. Unfortunately, actually engaging with this stealth-action hybrid proves to be an exercise in frustration and technical agony that ranks among the worst gaming experiences available today.

Continuing the disappointing pattern of cyberpunk genre failures, Foreclosed emerges as another fundamentally flawed title that discerning gamers should actively avoid. While initial impressions suggest an engaging third-person action experience enriched with RPG elements—core components of the genre—the reality reveals a hollow and soulless execution that fails to capture what makes cyberpunk compelling.

The attractive comic-inspired visual design might initially capture your interest, but this appeal quickly evaporates when confronted with wooden voice performances, unimaginative level architecture, and gameplay systems that function so poorly they’ll make you regret installing the game entirely.

Despite its relatively modest price point compared to AAA releases, you’re better off preserving your storage space; this title doesn’t justify even the minimal hard drive allocation it requires.

  • Price: $24.99 USD / £19.99 / $44.95 AUD
  • Developers: Merge Games & Antlab Studio
  • Release date: August 12, 2021
  • Platforms: PC, PS4, PS5, Stadia, Xbox One, Xbox Series S | X, Nintendo Switch
  • Gameplay Mechanics Breakdown

    Foreclosed begins conventionally enough as a standard stealth experience. Players navigate environments while crouching behind cover, avoiding detection through careful movement, and executing silent takedowns at close range. While the enemy artificial intelligence proves laughably incompetent and the camera positioning actively works against player success, the true mechanical collapse begins once upgrade systems enter the equation.

    The game features multiple distinctive abilities for players to unlock, initially creating the illusion of flexible progression paths and customizable playstyles. However, this perceived freedom quickly proves illusory as advancement reveals that specific encounters demand particular abilities to overcome. Choosing alternative upgrades creates insurmountable obstacles with no available workarounds or alternative solutions.

    My initial ability selection focused on defensive capabilities, choosing a personal shield that provided temporary protection against incoming fire, enabling tactical repositioning during firefights. Following this, I invested in armor-penetrating ammunition, creating what appeared to be a balanced combat approach. This strategy seemed effective until encountering enemies equipped with massive blue energy shields that completely changed the combat dynamic.

    These defensive barriers completely envelop hostile units and automatically rotate to always face the player’s position. Regardless of tactical positioning, shooting precision, or combat skill, engagement proves impossible without the single specific ability designed to counter these shields—a critical design flaw that punishes players for their upgrade choices.

    The introduction of these shielded enemies created an absolute progression barrier. With no secondary objectives available and no ability to abandon current missions, the only forward path remained blocked by these impenetrable defenses. The sole solution involved restarting the entire game from the beginning to ensure acquisition of the mandatory shield-piercing ammunition ability.

    Even after repeating hours of gameplay and re-encountering the problematic blue shields, the designated counter-ability frequently failed to function correctly, rendering the time investment completely wasted once again.

    If this catastrophic design oversight weren’t sufficient deterrent, additional mechanical problems continue to accumulate throughout the experience.

    Compounding these progression issues is the poorly implemented shared energy system that governs all gameplay mechanics. Foreclosed never clearly communicates that ability usage, telekinetic object manipulation, and weapon discharge all consume the same resource pool with identical cooldown timers.

    Overloading this energy meter triggers an absurd character animation that forcibly removes you from protective cover and exposes you directly to enemy attacks. While similar mechanics can provide engaging risk-reward dynamics in other titles, here it completely destroys any semblance of functional combat flow.

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  • Consider this typical scenario: enemies advance on your position, prompting activation of your shield ability to create a brief window of invulnerability. Logically, this defensive measure should provide opportunity to aim carefully and execute precise shots. In practice, employing defensive capabilities prevents any offensive actions because every weapon discharge contributes to the same overload meter.

    This created an idiotic gameplay loop where deploying abilities blocked weapon usage and vice versa. Activating my protective shield necessitated waiting for cooldown completion before rising to fire my weapon. During this mandatory waiting period, the shield’s duration would inevitably expire, completely negating its intended protective benefit.

    Technical and Control Problems

    Further exacerbating player frustration is the fundamentally broken control implementation. On PlayStation systems specifically, aiming mechanics feel as though magnetic resistance constantly works against target acquisition rather than assisting with precision. When not utilizing weapon sights, sensitivity becomes excessively high, making consistent accuracy practically unachievable.

    As these numerous technical deficiencies accumulate, the experience becomes increasingly infuriating when combined with an outdated checkpoint system that frequently resets progress to level beginnings regardless of advancement.

    Even if the previously mentioned gameplay issues received eventual patches, nothing else within Foreclosed justifies player investment. The game suffers from deeply embedded problems extending far beyond surface-level technical complaints.

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    Narrative and Presentation Flaws

    A confusing and poorly constructed narrative suffers further from some of the most uninspired voice performances in recent gaming memory. Frequently, audio elements fail to synchronize with character dialogue, creating disjointed scenes that undermine narrative coherence.

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  • Even during rare moments when technical elements properly align, the voice cast demonstrates approximately equivalent enthusiasm for the material as players will feel after minimal gameplay exposure.

    Foreclosed additionally lacks meaningful depth in its dialogue interaction systems. While presenting multiple conversation options throughout interactions, every selection leads to identical outcomes, making the inclusion of player choice completely pointless from both narrative and gameplay perspectives.

    The single commendable aspect throughout this brief experience occurs during occasional comic-style transitional sequences. These moments replace the standard full-screen perspective with smaller panel-based layouts reminiscent of graphic novels. These visual transitions provided welcome respite from the typically frustrating combat encounters when they functioned correctly. However, consistent with most elements in Foreclosed, they frequently malfunctioned.

    Camera perspectives routinely became stuck on irrelevant environmental elements. Composition and framing regularly fell into complete disarray. Player characters frequently disappeared entirely from view, leaving confusion about required actions and objectives.

    Final Verdict and Player Recommendations

    Foreclosed warrants acknowledgment for attempting various innovative concepts but ultimately fails to successfully execute any single element. Every component of the game’s storytelling, level design, and mechanical systems ends up catastrophically failing to meet basic quality standards in a release that genuinely doesn’t merit player attention.

    For dedicated achievement hunters, Foreclosed does include a complete Platinum trophy set on PlayStation platforms. If you absolutely require additional PSN level progression, the list appears relatively straightforward to complete.

    However, when a game’s primary redeeming quality involves its achievement accessibility rather than actual gameplay enjoyment, that typically serves as the clearest possible indicator to avoid the title entirely.

    Players seeking competent cyberpunk experiences should consider alternatives like Cyberpunk 2077 after its extensive updates, Deus Ex: Mankind Divided for its superior stealth mechanics, or The Ascent for its compelling isometric action—all of which provide substantially better value and functional gameplay than this fundamentally broken release.

    No reproduction without permission:SeeYouSoon Game Club » Foreclosed review – Another broken cyberpunk game that totally misses the mark Comprehensive analysis of Foreclosed's technical flaws and broken gameplay mechanics with practical avoidance advice