Elden Ring update 1.09 patch notes: Ray Tracing & gameplay changes

A comprehensive guide to Elden Ring’s 1.09 update covering Ray Tracing activation, balance changes, and performance optimization strategies.

Introduction to the 1.09 Update

Elden Ring continues to dominate the action RPG landscape with its latest 1.09 patch, introducing transformative graphical enhancements alongside substantial gameplay refinements.

The 1.09 update delivers long-anticipated Ray Tracing technology alongside comprehensive balance adjustments that reshape combat dynamics across The Lands Between.

Despite emerging competition like Wo Long: Fallen Dynasty and anticipated titles such as Lords of the Fallen, FromSoftware’s masterpiece maintains its position through consistent quality updates and feature expansions.

Ongoing development support reflects FromSoftware’s commitment to their community, particularly with the Shadow of the Erdtree expansion currently in production.

This substantial update introduces advanced lighting technology while addressing player feedback regarding combat balance and multiplayer functionality.

Ray Tracing Implementation Guide

Ray Tracing represents the most visually significant enhancement in Elden Ring’s update history, elevating an already stunning visual presentation through advanced lighting simulation.

This technology became a standard expectation with current-generation consoles and high-end PC hardware, creating more realistic lighting, reflections, and environmental interactions.

ELDEN RING update 1.09 is now available.

Full patch notes can be viewed here: https://t.co/Su9mOtjsXj

Please apply this patch to continue playing #ELDENRING online. pic.twitter.com/hsKqa1usku

Based on official documentation, here’s everything you need to know about implementing Ray Tracing in your Elden Ring experience.

Ray Tracing functionality has been implemented across PlayStation 5, Xbox Series X/S, and compatible PC configurations.

Activation requires navigation through specific menu paths:

  • PS5 / XSX: Game Options > Ray Tracing
  • PC: Graphics > Ray Tracing Quality
  • Important considerations: Frame rate consistency and resolution stability may fluctuate when Ray Tracing is enabled, particularly on hardware operating near minimum specifications.

    Technical specifications for optimal Ray Tracing performance appear at the conclusion of the official patch documentation.

    Comprehensive Balance Changes

    Balance modifications specifically target competitive Colosseum encounters without altering cooperative or single-player gameplay dynamics.

  • The Inescapable Frenzy incantation power and grab angle have been increased.
  • The Lifesteal Fist skill power, range and grab angle have been increased.
  • Decreased the power of two-handed jumping attacks.
  • Decreased the power of heavy and heavy running attacks of Fist and Claw weapon types.
  • Decreased the power of the Founding Rain of Stars spell.
  • Decreased the spell enhancement effect of the Terra Magica spell.
  • Decreased the damage and poise damage of the Wave of Gold skill when hitting an opponent over a certain distance.
  • Decreased the effectiveness of the Determination and Royal Knight’s Resolve skills.
  • Decreased the effects of the Contagious Fury skill of the Jellyfish Shield.
  • Decreased the effectiveness of the Claw Talisman.
  • Decreased the effectiveness of the Lord of Blood’s Exultation Talisman.
  • Decreased the attack power buff granted by the White Mask head armor.
  • Decreased the jumping attack damage buff granted by the Raptor’s Black Feathers armor.
  • Decreased the damage buff granted by Magic-Shrouding Cracked Tear, Flame-Shrouding Cracked Tear, Lightning-Shrouding Cracked Tear, and Holy-Shrouding Cracked Tear when activated with the Flask of Wondrous Physick.
  • Added an invincibility window when respawning in the colosseum.
  • Increased the scaling of the following attributes when infusing weapons with certain Ashes of War:
    • Magic / Fire / Flame Art / Lightning / Sacred
  • Increased the attribute scaling of the following weapon types:
    • Colossal Sword / Great Axe / Hammer / Flail / Great Hammer / Colossal Weapon
  • Increased the speed, range and recovery time of some attacks for the following weapon types:
    • Great Hammer / Great Axe / Great Sword / Curved Greatsword
  • Flail weapons changes:
    • Increased the speed of some attacks.
    • Reduced attack recovery time.
    • Increased poise when using two-handed attacks.
  • Increased running attacks speed and reduced attack recovery time for the following weapon types:
    • Straight Sword / Curved Sword / Katana / Twinblade Sword / Axe / Hammer / Halberd
  • Increased the first attack speed for the following weapon types:
    • Straight Sword / Curved Sword / Whip
  • Increased the speed of guard counters for the following weapon types:
    • Straight Sword / Great Sword / Colossal Sword / Great Curved Sword / Katana / Twinblade Sword / Axe / Great Axe / Flail / Great Hammer / Spear / Great Spear / Halberd
  • Reduced the attack recovery time for Whip weapons.
  • Increased the damage of Claw weapons.
  • Added Holy damage and Faith scaling to the Great Club.
  • Increased damage negation when blocking Holy damage and decreased damage negation when blocking damage from other affinities.
  • Increased the effectiveness of the Twinblade Talisman.
  • Slightly reduced rolling travel distance for light equipment weights.
  • Decreased the hitbox size for some attacks of the following weapon types:
    • Thrusting Sword / Heavy thrusting Sword / Spear / Great Spear / Halberd
  • Bug Fixes and Technical Improvements

  • Lifesteal Fist
    • Increased target grab range.
  • Surge of Faith
    • Increased projectile generation speed.
  • Flame Spit
    • Increased the guard speed and blocking amount of the skill.
    • Adjusted the angle of the fireball.
  • Tongues of Fire
    • Increased the guard speed and blocking amount of the skill.
  • Great Oracular Bubble
    • Increased projectile generation speed and reduced the recovery time.
  • Viper Bite
    • Reduced the time before rolling is possible after using the skill.
  • Shriek of Milos
    • Increased close range poise damage.
  • Spearcall Ritual
    • Increased projectile generation speed.
  • Cursed-Blood Slash
    • Increased projectile generation speed and reduced the recovery time.
  • Gold Breaker
    • Reduced the recovery time.
  • I Command Thee, Kneel!
    • Increased attack generation speed.
  • Starcaller Cry
    • Increased the speed of follow-up attacks.
  • Spinning Wheel
    • Increased attack generation speed.
    • Added a roll & heavy attack cancel timing while using the skill.
  • Fixed a bug where the Scarlet rot status buildup was not properly reflected when giving the Antspur Rapier a Cold affinity.
  • Fixed a bug where the Scarlet rot status buildup was not properly reflected when giving the Rotten Greataxe a Blood affinity.
  • Fixed a bug where some attacks of the Partisan, Death Ritual Spear, and Lucerne had unexpected Physical attack scaling.
  • Fixed a bug where the Nightrider Glaive did not increase the damage of horseback attacks.
  • Fixed a bug where the Duelist Greataxe and Rotten Greataxe did not increase the damage of charged attacks.
  • Fixed a bug where the Roar Medallion Talisman effect didn’t increase the power of some incantations.
  • Fixed a bug that reduced the power of some skills while under the Golden Vow effect.
  • Fixed a bug that caused the effects the Determination and Royal Knight’s Resolve skills when casted from a left-handed weapon to be added to other skills casted with a right-handed weapon.
  • Fixed a bug that reduced the critical hit power of right-handed weapons while having Determination or Royal Knight’s Resolve active on a left-handed weapon.
  • Fixed a bug where status build-ups were unintentionally added to some Weapon Skills
  • Fixed a bug where the power and special effects of a left-handed weapon could be added to a skill cast with a right-handed weapon.
  • Fixed a bug that caused an equipped Sacrificial Twig to be consumed when a player died in the Colosseum.
  • Fixed the camera positioning when respawning in the Colosseum.
  • Fixed a bug where a player could receive credit for a kill in the Colosseum when dying due to the Death status effect, instead of the player who inflicted that status effect.
  • Improved stability in Colosseum matchmaking.
  • Fixed a bug related to level correction when an invader used the Phantom Bloody Finger.
  • Fixed a bug that could cause disconnections with other players in certain locations during multiplayer.
  • Improved online multiplayer stability.
  • [PS4] Fixed a bug that occurred when using the Finger Severer on summoned NPCs while offline that could cause the game to crash.
  • Fixed a bug related to some enemies not rendering or behaving as expected.
  • Several performance improvements and other bug fixes.
  • Optimization and Strategy Guide

    Ray Tracing Hardware Requirements

  • Operating System: WINDOWS 10
  • Processor: Intel Core i5-10600K or AMD Ryzen 5 3600XT
  • Graphic Card: NVIDIA GeForce RTX 3060 Ti, 8 GB or AMD Radeon RX 6700 XT, 12 GB
  • Recommended Graphic Setting: 1080p – Low quality – Low Ray Tracing
  • Operating System: WINDOWS 11
  • Processor: Intel Core i7-10700K or AMD Ryzen 7 3800XT
  • Graphic Card: NVIDIA GeForce RTX 3070 Ti, 8 GB or AMD Radeon RX 6900 XT, 16 GB
  • Recommended Graphics Setting: 1080p – High quality – High Ray Tracing
  • Practical Optimization Strategies

    For optimal Ray Tracing performance, consider these adjustments:

    • Monitor Frame Rate: Use performance overlays to maintain 60 FPS minimum
    • Adjust Settings Gradually: Begin with Low Ray Tracing, increase only if performance allows
    • Temperature Management: Ensure proper cooling for extended Ray Tracing sessions
    • Driver Updates: Install latest GPU drivers before enabling advanced graphical features

    Combat Strategy Adjustments

    The 1.09 balance changes necessitate these strategic adaptations:

    • Weapon Selection: Prioritize buffed weapon categories like Colossal Weapons and Flails
    • Talisman Reassessment: Replace nerfed talismans like Claw Talisman with alternatives
    • Spell Efficiency: Adjust casting strategies for spells with reduced effectiveness
    • PvP Approach: Leverage improved guard counters and reduced recovery times

    Common Mistakes to Avoid

    • Ray Tracing Overload: Don’t enable maximum settings without verifying performance impact
    • Outdated Builds: Avoid relying on heavily nerfed equipment combinations
    • Multiplayer Assumptions: Test connection stability before competitive sessions
    • Skill Timing Errors: Practice adjusted recovery windows for modified skills

    Additional Elden Ring resources for comprehensive gameplay mastery:

    Elden Ring PC requirements | Elden Ring multiplayer | Elden Ring character classes | Elden Ring character creator | Elden Ring New Game Plus | Survive an invasion in Elden Ring | How to level up in Elden Ring | How to get the Horse in Elden Ring | Elden Ring stats explained |

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