Destiny 2 Season of the Deep early patch notes: Super buffs, seasonal content, more

Comprehensive guide to Destiny 2 Season 21 balance changes, subclass updates, and exotic reworks with strategic insights

Season of the Deep Overview: What’s Changing

Destiny 2’s Season 21 introduces transformative balance adjustments that will redefine the game’s combat meta across all activities. These comprehensive changes represent Bungie’s ongoing effort to refresh the player experience while maintaining competitive integrity.

Season of the Deep brings foundational adjustments to subclass performance, exotic functionality, and ability tuning that will impact every Guardian’s loadout decisions. Understanding these changes early provides a significant advantage in build preparation.

The approaching Season of the Deep represents a pivotal moment for Destiny 2’s evolving sandbox, introducing not just new narrative content and dungeon challenges but also the most extensive ability rebalancing since Lightfall’s launch. Bungie’s development team has focused particularly on elevating underperforming supers and exotic pieces while addressing power creep in certain ability loops.

Before these substantial modifications reach the live environment, strategic players should thoroughly analyze the impending adjustments to optimize their early-season progression and loadout planning.

Following established seasonal patterns, Season of the Deep will debut with a continuing narrative arc that builds upon Lightfall’s events. This includes weekly story missions that gradually reveal plot developments while establishing crucial narrative groundwork leading toward The Final Shape expansion.

Complementing the storyline, Season of the Deep will feature a dedicated repeatable activity designed for loot acquisition, typically structured as either a 3-player or 6-player matchmade engagement with unique mechanics and reward structures.

Consistent with Bungie’s alternating seasonal content model between dungeons and raids, Season of the Deep introduces a new dungeon experience. While the thematic elements remain undisclosed, this activity will undoubtedly provide exclusive armor sets, weapon rewards, and potential exotic drops for accomplished fireteams.

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Important access note: Participation in the new dungeon requires ownership of the Lightfall Dungeon Key, available either through the Lightfall Deluxe Edition or via separate purchase for approximately 2000 Silver ($20 USD).

Subclass and Super Ability Updates

Virtually every subclass and super ability receives meaningful adjustments in Season 21, with the majority focusing on PvE performance enhancements through damage increases and Light 3.0 keyword integration. Several Aspects also gain additional Fragment slots, substantially expanding build customization possibilities.

Below represents an early examination of the Season of the Deep ability modifications, compiled from Bungie’s preliminary patch documentation.

Fragment slot allocation increases from 1 to 2 for these specific Aspects:

  • Enhanced PvE damage resistance by approximately 20%.
  • Base cooldown reduction from 105 seconds to 82 seconds.
  • Minimum delay between grapple activations decreased from 2.5s to 0.2s.
  • Diminished energy generation from select damage-over-time effects.
  • Trace Rifle energy generation reduced by 36%.
  • Golden Gun (Marksman and Deadshot variants)

  • PvE damage output increased by 20%.
  • Proximity Explosive Knife

  • Detonation damage against players reduced from 105 to 90.
  • Impact damage versus players increased from 14 to 20.
  • Weighted Throwing Knife

  • On mouse and keyboard configurations, minimum tracking shape size reduced by 25% and maximum tracking shape size decreased by 10%. This tracking shape expands over 0.5 seconds post-throw.
  • Projectile velocity increased from 30 meters per second to 40 meters per second.
  • Tracking shape dimensions expanded by 20%.
  • Cooldown reduced from 12 seconds to 6 seconds.
  • PvE damage increased by 35%.
  • Heavy attack now applies weaken to struck targets.
  • Resolved an issue where certain right-hand Spectral Blades attacks failed to connect during maximum attack speed sequences.
  • PvE weaken duration on detonation extended from 4 seconds to 8 seconds.
  • Direct impact damage versus players increased from 200 to 300.
  • Delayed lightning strike damage against players increased from 300 to 500.
  • Persistent lightning tick damage versus players increased from 40 to 60.
  • Now inflicts increased damage against Well of Radiance and Ward of Dawn.
  • PvE damage increased by 20%.
  • Projectile travel distance before return initiation extended by 30%.
  • Damage versus PvE combatants increased by approximately 55%.
  • Slightly decreased dart return speed to facilitate easier catching.
  • Enhanced energy gain when catching the dart based on enemy hits.
  • Now penetrates Cabal Phalanx shields.
  • No longer favors catch action over grapple melee when enemies are within grapple melee range.
  • Projectile tracking search range on bounce versus players increased by 20%.
  • Maximum tracking strength enhanced by 12.5%.
  • Adjusted Super camera to permit greater downward view and prevent VFX obstruction during rapid movement.
  • Fixed a problem preventing secondary projectile arming shape activation.
  • Total damage versus players reduced from 150 to 135 to balance significantly improved consistency.
  • PvE damage increased by 25%.
  • Damage ramp-up during attacks now accelerates (completes in 3 seconds instead of 5).
  • Landfall detonation and seeking projectiles now jolt targets.
  • PvE damage increased by 25%.
  • Sustained single-target damage now generates jolting lightning strikes at target location.
  • Damage resistance versus players increased from 40% to 50%.
  • Maximum strafe speed increased from 3.5m/s to 4.5m/s.
  • Adjusted Super camera to prevent player model obstruction during strafing.
  • PvE damage increased by 30%.
  • Reduced ping scalar on primary and secondary detonations to decrease likelihood of combatants being knocked from secondary strike areas while amplified.
  • Corrected an issue permitting Lightning Surge to apply excessive secondary strike damage instances – targets now receive maximum two damage instances per activation: one from player-centered primary lightning strike, one from secondary lightning strike.
  • This adjustment required damage value modifications, but overall damage output should demonstrate significantly improved consistency and slight increase over previous intended values, while eliminating one-shot potential against full-health Guardians.
  • PvE damage increased by 15%.
  • Fully charged attacks now render enemies Volatile on impact.
  • PvE damage increased by 20%.
  • Scatter Grenade
    • Enhanced tracking consistency for charged Scatter Grenade submunitions.
    • Extended submunition arming duration.
    • Resolved a bug causing certain submunitions to impact terrain upon creation, resulting in premature detonation.
  • Enhanced tracking consistency for charged Scatter Grenade submunitions.
  • Extended submunition arming duration.
  • Resolved a bug causing certain submunitions to impact terrain upon creation, resulting in premature detonation.
  • Magnetic Grenade (Handheld Supernova)
    • Extended charged hold duration from 3.2 seconds to 4.5 seconds.
  • Extended charged hold duration from 3.2 seconds to 4.5 seconds.
  • Cooldown reduction based on stored melee charges.
  • At 0 charges, cooldown reduced by 15%. At 2 charges, cooldown reduced by 30%.
  • Projectile speed enhancement based on flight duration.
  • Initial velocity increased to 40 meters per second, from previous 30.
  • Final velocity increased to 70 meters per second, from previous 60.
  • Projectile tracking strength increased by approximately 10%.
  • PvE damage increased by 10%.
  • Now provides 2 meters additional melee lunge range for 1.2 seconds post-activation.
  • PvE damage increased by 10%.
  • PvE damage increased by 10%.
  • Now generates Sunspot on activation with Sol Invictus equipped, mirroring Hammer of Sol behavior.
  • Heavy attack cyclone now applies scorch over time.
  • Increased Sunspot damage to enemy players per tick from 17 to 22.
  • Light attack energy cost reduced from 8.5% to 6%.
  • Heavy attack energy cost reduced from 18% to 12%.
  • Heavy attack PvE damage increased by 33%.
  • Heavy attack now blinds targets near slam area center.
  • Lunge range decreased from 6.5m to 5.5m.
  • Uncharged melee PvE damage bonus increased from 60% to 100%.
  • PvE damage increased by 20%.
  • Base impact damage increased from 60 to 70.
  • Improved consistency in locating and adjusting initial trajectory toward new targets after bouncing.
  • Cooldown reduction based on stored melee charges.
  • At 0 charges, cooldown reduced by 15%. At 2 charges, cooldown reduced by 30%.
  • Shiver Strike thrust speed during Super increased by 10%.
  • Light attack damage increased by 20%.
  • Maximum thrust during flight increased by 16%.
  • Maximum downward gravitational influence during flight decreased by 18%.
  • Freezing cone width versus players increased by 31%.
  • Seismic Strike, Shield Bash, Hammer Strike

  • Now consume 15% melee energy upon activation.
  • Base cooldowns standardized at 91 seconds (previously varying between 101s-114s).
  • Increased stun duration before stack degradation from 1.5s to 2.3s on players.
  • Increased stun duration before stack degradation from 3s to 4.5s on PvE combatants.
  • Base PvE damage reduced by 15%.
  • Additional damage scalar versus major PvE combatants reduced by approximately 20%.
  • Bonus jump acceleration scalar decreased from 1.5x to 1.25x.
  • Now activates while sprinting after 2.5 seconds, reduced from 3 seconds.
  • Now persists while not sprinting for 2 seconds, increased from 1.5 seconds.
  • Fixed a bug preventing speed booster activation when players were already sprinting before becoming amplified.
  • Exotic Armor Reworks and Meta Shifts

    Bungie’s recent communications confirm multiple exotic armor pieces will undergo significant modifications when Season 21 launches. The development team has clarified that, unless specifically indicated, these alterations preserve each exotic’s remaining benefits unchanged.

    Sealed Ahamkara Grasps

  • This exotic now reloads all equipped weapons upon defeating targets with powered melee attacks, and provides increased movement speed and jump height for 5 seconds following melee damage.
  • Grants additional strength while the exotic’s Weighted Knife damage bonus remains active.
  • Fully drawn bows receive combatant damage bonuses that escalate during draw hold but deactivate after several seconds.
  • Deactivating Arc Staff Super creates a blinding explosion that temporarily enhances Arc weapon damage. However, Whirlwind Guard blocking no longer consumes energy at reduced rates.
  • Radiant Dance Machines

  • Eliminations during free dodge activation extend free dodging duration. No longer deactivates when distanced from enemies. Deactivates following Suspending Slam usage.
  • Removed airborne effectiveness penalties. Only provides increased speed, slide distance, and enhanced jumping with full dodge energy.
  • Modified to utilize tier-4 non-stacking weapon damage bonus (identical behavior to Surge mod non-stacking damage bonuses). PvE damage bonus increased from 10% to 25%, now providing 6% weapon damage bonus in PvP. No longer stacks with Surge leg armor mods, but offers superior bonus to triple mod configurations.
  • Rifts emit Arc shockwaves every 5 seconds dealing damage (200 PvE, 70 PvP). Enemies defeated by these shockwaves explode for additional 100 damage and, with Arc subclass equipped, blind nearby enemies.
  • Enhanced radius and damage of precision Kinetic elimination explosions. Explosions also apply status effects to damaged targets based on equipped subclass: blind (Arc), scorch (Solar), slow (Stasis), sever (Strand), weaken (Void).
  • Daybreak projectile damage bonus increased and no longer requires enemy scorch status.
  • Positioned in rifts grants non-stacking weapon damage bonus matching subclass damage type. This damage bonus equals 2 Surge leg mods (17% PvE, 4.5% PvP).
  • Powered melee eliminations generate Orbs of Power. With Heavy Handed mods equipped, enhances orb potency (maximum 1 orb per enemy elimination).
  • Mantle of Battle Harmony

  • Weapon bonus damage modified to tier-4 when Super fully charged, increasing PvE damage bonus from 20% to 25% and reducing PvP damage bonus from 15% to 6%. No longer stacks with Surge leg armor mods, but provides superior bonus to triple mod setups.
  • Damage bonus exclusively applies to weapons matching subclass damage type, now stacking with Empowering Rift and comparable damage bonuses. Extended base bonus duration from 6 seconds to 10 seconds (PvE) and 3 seconds to 5 seconds (PvP).
  • Removed extended melee range.
  • Grants Rift energy for Solar weapon eliminations, with enhanced energy from Solar weapon eliminations while positioned in rifts. Also, must be positioned in rift during final blows for exotic to consume class ability energy and generate rift at target location.
  • Reduced energy gained per damage instance from 20% to 2.5%. Empowered weapon kills now grant 20% grenade energy.
  • Point-Contact Cannon Brace

  • Lightning strikes now jolt targets. PvE damage per lightning bolt increased from 50 to 200. Amplified status now increases lightning strike damage by 50% instead of extending range.
  • Complete functionality overhaul replacing previous mechanics. Now provides moderate airborne effectiveness and reload speed benefits for Shotguns.
  • With Void overshield active, Shotguns deal additional damage and Shotgun final blows refresh overshield.
  • Using Void subclass, rapid Shotgun final blows or powerful enemy Shotgun eliminations grant Void overshield and trigger health regeneration.
  • Shield throw melee now weakens enemies. Stunning Barrier Champions with shield throw melee grants single full melee charge.
  • Replaced precise block healing with substantial damage reduction (50% PvE, 10% PvP) during Sword blocking. Upon ceasing block, gain restoration x2 with duration scaling based on blocked shots.
  • Rapid Arc weapon eliminations grant escalating Arc weapon damage bonus using Surge mod non-stacking damage bonuses. Can achieve tier-4 damage bonus providing 25% PvE and 6% PvP damage increase, exceeding triple Surge mod benefits. At tier-4 damage bonus, Arc kills refresh bonus duration. Following Fist of Havoc Super conclusion, gain tier-4 damage bonus.
  • Solar damage wave now scorches targets.
  • Path Of The Burning Steps

  • Modified to utilize Surge mod non-stacking weapon damage bonuses. Can achieve tier-4 damage bonus providing 25% PvE and 6% PvP damage increase, exceeding triple Surge mod benefits. At tier-4 damage bonus, Solar kills refresh bonus duration. Becoming encased immediately grants tier-4 damage bonus.
  • Chain damage range reduced from 20m to 12m and PvP damage decreased from 85 to 50.
  • Strategic Implications and Build Crafting

    The comprehensive Season 21 adjustments create numerous new build opportunities while necessitating revisions to established loadouts. Strategic players should prioritize these key considerations when preparing for the new meta.

    Subclass Selection Strategy: The widespread PvE damage buffs make previously underutilized supers like Spectral Blades and Burning Maul suddenly viable for endgame content. Hunters should experiment with the significantly improved Arc Staff and Golden Gun, while Titans will find renewed value in Thundercrash and Sunbreaker builds. Warlocks gain substantial benefits from the Stormcaller and Voidwalker enhancements, particularly with the new jolt and volatile applications.

    Exotic Pairing Recommendations: The exotic reworks create powerful new synergies. Sealed Ahamkara Grasps now enable aggressive melee-focused playstyles with immediate weapon reload benefits. Mantle of Battle Harmony becomes exceptional for ability-spam builds with its extended damage bonus duration. Point-Contact Cannon Brace transforms into a potent add-clear option for Arc Titans with its jolting lightning strikes.

    Avoiding Common Mistakes: Players should note that several exotics now utilize the non-stacking damage bonus system identical to Surge mods. Equipping both represents wasted mod slots since the exotic bonuses override mod benefits. Additionally, the reduced energy generation from Trace Rifles and damage-over-time effects necessitates adjustment to ability rotation patterns for certain builds.

    Advanced Optimization Tips: The fragment slot increases on specific Aspects dramatically expand build customization potential. Players should experiment with previously inaccessible fragment combinations that can enhance ability uptime or provide additional survivability. The standardized melee cooldowns for shoulder charge abilities create more predictable ability cycling for Titan builds.

    The Season 21 changes represent a significant power shift toward ability-focused gameplay while maintaining weapon effectiveness through the revised exotic damage bonuses. Players who adapt quickly to these modifications will gain substantial advantages in both PvE and PvP activities during the early season meta establishment.

    No reproduction without permission:SeeYouSoon Game Club » Destiny 2 Season of the Deep early patch notes: Super buffs, seasonal content, more Comprehensive guide to Destiny 2 Season 21 balance changes, subclass updates, and exotic reworks with strategic insights