Destiny 2 King’s Fall Raid Guide: How To Beat Every Encounter And Open Every Secret Chest

TL;DR

  • King’s Fall returns with Champions and new hidden rewards requiring updated strategies
  • Master four Deepsight Resonance puzzles to unlock additional loot chests throughout the raid
  • Optimize loadouts with specific weapon combinations for each encounter’s mechanics
  • Learn precise timing and coordination for Annihilator Totems to prevent team wipes
  • Discover all three treasure chests plus the fourth Vow-inspired secret reward

The triumphant return of King’s Fall to Destiny 2 brings both nostalgia and fresh challenges for guardians. This iconic raid, originally the pinnacle of Destiny’s Taken King expansion, now features significant mechanical updates that demand revised approaches. While veterans will recognize the core structure, new enemy types and reward systems require careful study and adaptation.

Oryx’s vengeance quest reaches its dramatic conclusion in this reprised version, but Bungie has integrated modern raid elements that change the experience substantially. The introduction of Champions forces strategic loadout planning, while additional hidden rewards encourage thorough exploration. These modifications transform familiar encounters into new tests of skill and coordination.

Our comprehensive guide focuses on normal difficulty completion while preparing teams for the upcoming Master version. You’ll discover detailed tactics for every combat scenario, plus locations for all concealed treasure caches. A fourth secret reward, inspired by Vow of the Disciple’s chest system, provides additional incentive for completionists.

Building an effective loadout requires understanding the diverse combat scenarios you’ll face. For primary weapons, scout rifles and pulse rifles excel at dealing with long-range threats while maintaining precision against Champions. Your energy slot should feature weapons capable of breaking specific shields—arc and solar damage prove most versatile throughout the raid.

Heavy weapons demand particular attention. Linear fusion rifles remain top choices for boss damage phases, while machine guns provide excellent add-clear capabilities during intense sections. Exotic choices like Gjallarhorn or Sleeper Simulant offer reliable damage output, though newer options like Parasite can create burst damage opportunities.

Team composition should balance well-rounded capabilities with specialized roles. Designate at least two players for Champion stunning duties, ensuring you have both Barrier and Unstoppable counters covered. A Well of Radiance Warlock provides crucial survivability during damage phases, while Hunters with invisibility can handle relic running and resurrection tasks.

Common mistakes include underestimating ammo economy and over-specializing for single encounters. Always carry a balanced arsenal that adapts to changing situations rather than optimizing for one specific boss. Coordinate mods like Ammo Finder and Scavenger to maintain sustainable damage output.

The raid begins with activating the entrance mechanism, requiring coordinated team movement and precise timing. This initial test separates organized teams from disorganized groups immediately. Players must synchronize plate activations while managing spawning enemy waves that grow increasingly aggressive.

Deepsight Resonance puzzles introduce themselves early, offering additional rewards for observant guardians. The first chest puzzle appears shortly after the door opening sequence, requiring keen environmental awareness. Success here sets the tone for the entire raid experience.

Portico’s tomb ship jumping puzzle demands both individual skill and team patience. Navigation through this section tests platforming abilities while introducing mechanics that reappear in later encounters. Teams should assign their most agile players to lead while others provide cover fire.

Hidden Chest 1 requires solving Deepsight Resonance Rune 1 and 2 puzzles in sequence. The first rune typically appears during the initial tomb ship traversal, while the second emerges in the subsequent chamber. Precise coordination between puzzle solvers and add-clear teams prevents unnecessary deaths.

Advanced teams can optimize this section by assigning specific players to dedicated roles: two for puzzle solving, two for major enemy elimination, and two for general add control. This specialization reduces confusion and accelerates progression.

Annihilator Totems represents the first major mechanical test, requiring flawless execution of multi-step processes. Teams must balance totem activation with brand claiming while managing relentless enemy pressure. This encounter separates competent raiders from true masters.

The third Deepsight Resonance rune appears during this encounter, often overlooked amid the chaos. Successful teams designate a specific player to locate and activate this rune while others handle primary mechanics. This parallel processing approach maximizes efficiency.

Common failure points include brand timing mismanagement and poor communication during transitions. Establish clear callouts for brand passing and totem status to prevent accidental wipes. Practice the rhythm of brand claiming and passing until it becomes second nature.

For optimization, consider having your most experienced players handle brand rotation while newer members focus on add control. This distribution plays to individual strengths while minimizing critical errors during high-pressure moments.

Time estimates for mastering this encounter range from 30-60 minutes for learning groups, while experienced teams can complete it in 10-15 minutes. The variance comes from coordination development rather than individual skill differences.

Your initial objective begins immediately upon collecting the first two relics positioned directly before the statue hallway entrance. The most effective tactical approach involves dividing your fireteam into three distinct two-person squads with specialized roles. Deploy one duo to secure the left corridor while another handles the right passage, leaving your remaining pair positioned centrally to maintain area control and eliminate hostile threats.

Each relic retrieval specialist requires at least one protective escort since obtaining these artifacts completely disables their primary weapon functionality. Upon relic acquisition, a Taken energy barrier materializes across the return pathway to the statue chamber, requiring escort personnel to eliminate the specific Taken Blight generating this obstruction to reestablish access routes. Additionally, relic collection triggers substantial enemy reinforcements, making rapid target elimination by escort members absolutely critical for mission success.

Successfully depositing each relic pair at their designated statues progressively increases the challenge by spawning subsequent artifacts further into the wing extensions. This escalation demands longer retrieval routes and extended return journeys, creating increasingly tight timing windows. However, failure to complete a delivery within the allotted period results in more lenient subsequent timers, providing recovery opportunities.

Environmental placement often positions relics in challenging locations, including hovering above bottomless pits that demand perfectly executed jumping sequences. Critical warning: once securing a relic, all class abilities become unavailable, meaning Hunters cannot activate their triple jump and Warlocks lose glide functionality mid-air. Attempting to use mobility skills after relic acquisition results in immediate plummeting descent.

Fortunately, this entire engagement occurs outside Darkness zone restrictions with no hard failure conditions, allowing repeated attempts until successful portal activation. This forgiving structure enables learning through experimentation without punitive consequences.

Completing the final statue dunk transitions your team into the circular Court of Oryx chamber, where two Hive Wizards immediately confront you near the entrance. Eliminating both magical adversaries activates the progression portal leading deeper into the raid infrastructure—though immediate entry isn’t recommended.

Similar to Vow of the Disciple’s weapon crafting system, the revitalized King’s Fall raid incorporates craftable firearms through the Witch Queen’s Enclave mechanics. Crucially, a concealed chest provides guaranteed Deepsight Resonance weapons during every completion, but requires activating specific hidden rune sequences scattered throughout the instance. With nine total symbols available, only one particular trio combination will unlock the special reward container.

Identifying your required rune combination necessitates investigating King’s Fall’s entrance area before traversing the massive portal in the Court of Oryx. The solution lies beneath the portal structure’s foundation platform.

To locate the essential code, navigate underneath the portal-supporting platform to observe three distinct Hive glyphs. Document these symbols thoroughly—digital screenshots represent the most reliable method across all gaming platforms. Vital reminder: reverse travel through this portal becomes impossible after crossing, so ensure you acquire the Resonance weapon chest codes prior to portal transition to avoid permanent lockout.

After securing your rune sequence, proceed through the portal into King’s Fall’s primary areas. Upon arrival, immediately collect the completion reward chest from the doorway opening achievement, as it’s frequently overlooked in the transition excitement.

Advance through subsequent corridors until encountering the next significant barrier: an expansive chamber featuring continuously materializing and dematerializing Hive tomb vessels. Crossing this massive chasm requires boarding these spectral ships as they phase into existence, riding them briefly, then transferring to subsequent vessels before your current platform vanishes entirely.

This navigation challenge presents minimal platforming difficulty technically, with the real complexity emerging from understanding vessel appearance patterns and optimal transition timing between them.

Your inaugural jumping test materializes immediately beyond the portal area, featuring multiple swinging pendulums traversing the space. These oscillating obstacles remain stationary for extended durations at each swing extremity, demanding deliberate pacing and precise movement synchronization to successfully navigate the divide.

The initial rune location resides concealed underneath the platform at the commencement point for the pendulum jumping sequence.

Begin by positioning yourself at the outermost edge of your current platform. The vessel you recently disembarked will have vanished to your right, while its replacement materializes almost immediately in a similar position, maintaining forward momentum toward your objective. Board this ship and remain aboard until disintegration begins, signaling the appearance of another craft approaching from your left that intersects perpendicularly with your current trajectory. Transition to this crossing vessel, which will then orient rightward, aligning with the exit zone’s direction.

While the tomb ship pathway may appear ambiguous initially, remember that failure carries no consequences, allowing for experimentation without penalty.

Advanced players should note that proper starting positioning reduces jump distance by approximately 15-20%, significantly increasing success rates for all character builds.

The subsequent vessel manifests directly above your current transport at an elevated altitude. Avoid attempting boarding—while certain specialized character configurations might reach it, the maneuver is unnecessary and carries substantial fall risk. Instead, crouch and continue traveling beneath this overhead ship. Your platform will begin deteriorating precisely as another ship emerges to your right, crossing before you while returning exit-ward. Execute a timely transfer to this new vessel.

As you approach the wall below the exit portal, watch for another ship materializing ahead and slightly elevated, moving parallel but in the opposite direction. Board this craft to reorient yourself toward the puzzle’s origin point. Immediately, another vessel will appear diagonally left, intersecting your path from above—this requires swift reaction timing for successful boarding. Ignore any ships spawning below your position. Your current transport will begin disintegrating with no apparent escape route, but maintain composure. Remain aboard longer than instinct suggests, and eventually the ultimate ship will manifest directly ahead and rightward. Transfer to this final vessel for delivery to the large exit platform.

Pro tip: The disintegration sequence provides predictable timing cues—count 3-4 seconds from first crack appearance to optimal jump timing.

With the jumping puzzle completed, organize your squad along the platform’s perimeter while eliminating hostile forces en route to locate another tomb ship. This vessel will transport you across the forthcoming chasm—but first, secure the concealed chest along the route.

The ramp and aperture on the left wall provide access to the initial hidden chest location.

Acquiring the first concealed chest demands strategic team division. On the substantial ledge concluding the tomb ship sequence, before boarding the subsequent ship for the major gap crossing, identify two circular plates positioned at opposite extremities of the platform, flanking the tomb ship boarding point. These pressure-sensitive platforms require one player each to maintain position, activating the chest access pathway.

Locate these activation plates on both sides of the final tomb ship to unlock the hidden chest doorway.

Deploy the remaining four squad members to board the tomb ship and traverse the abyss. You’ll advance toward an archway the ship passes beneath; scan the left wall for a ramp-like formation ascending leftward toward a wall cavity. Disembark from the tomb ship as it approaches this wall and navigate to the ramp ledge. Exercise caution—the wall features multiple obstructive outcroppings near the ramp that can dislodge players attempting direct ascent toward the opening. Upon reaching the ramp’s summit, enter the cavity to find yourself on an overlook above the tomb ship’s landing zone; a typically sealed doorway here remains open due to your teammates’ pressure plate activation. The chest resides beyond this portal.

For optimal Class Guide coordination, assign heavier classes to pressure plate duty while mobile specialists handle the chest retrieval.

After the initial four players secure the chest, descend from this position toward the tomb ship’s intended destination. Numerous Hive adversaries await, featuring a dangerous Shrieker among their ranks. Eliminate these threats and identify two additional circular pressure plates on both sides of the tomb ship landing area. Station one player per plate—this maintains the chest doorway accessibility, enabling the two players originally stationed across the chasm to now ride the tomb ship to the ramp and acquire the chest themselves.

Combat strategy: Focus fire on the Shrieker first, as its area denial capabilities pose the greatest threat to plate-standing teammates. This entire sequence typically requires 8-12 minutes depending on team coordination and combat efficiency.

For comprehensive Complete Guide coverage of Battlefield 6 mechanics, including weapon unlocks detailed in our Weapons Unlock guide, ensure proper loadout preparation before attempting this challenge.

Common mistake: Players frequently abandon pressure plates prematurely, causing door resealing and requiring complete reset of the sequence.

The Annihilator Totem rooms present an immediate lethal threat that requires strategic buff management to survive. Standing unprotected in these areas triggers a deadly miasma that will eliminate your character unless you possess one of the two essential Brand buffs. When a player carries the Brand buff, it generates a substantial protective sphere around them that provides complete immunity to the death-inducing atmosphere surrounding each totem. This creates a crucial tactical advantage: multiple players can operate safely near a totem simultaneously provided at minimum one individual maintains active Brand buff protection. Teams struggling with the totem elimination mechanic should designate one member to maintain nearly constant presence under the totem to prevent team wipes. Ensure this player avoids excessive damage from residual miasma effects during transitions.

Typically, the most effective approach involves implementing either a two or three-player relay system. Begin the encounter by acquiring the Brand buff positioned at each room’s entrance and rapidly advancing to the Annihilator Totem to suppress the team elimination mechanic activation. Assign one teammate to remain in the central chamber initially to eliminate adversaries, though their primary objective focuses on the elevated platforms flanking the room’s left and right sides—detailed strategies for these positions follow shortly.

When carrying the Brand buff, your primary objective involves eliminating as many hostile units as feasible while maintaining proximity to the Annihilator Totem to counteract the lethal atmosphere and prevent team elimination. As you defeat enemies while maintaining the buff, you accumulate increments of Deathsinger’s Power. Maximize these stack accumulations by neutralizing the highest possible number of adversaries. Standard combatants provide single stack increments, while Elite units distinguished by yellow health bars contribute three stacks each. The stacking mechanism appears unlimited, enabling aggressive accumulation strategies.

Brand buff carriers also face an active countdown timer; expiration results in immediate character death. To prevent untimely demise, coordinate with teammates to “transfer” the Brand buff through the Brand Claimer mechanic, which forms the core of the relay encounter dynamics.

Returning to the central chamber strategy, at least one teammate per side should have remained stationed initially. Each center-positioned player should ascend to the upper balcony ledge on their respective room side. A Hive Wizard materializes at this location; eliminate it with maximum speed. Following the Wizard’s defeat, a Taken Knight replaces it. Neutralize this Knight with similar urgency—this specific requirement makes shotguns or comparable high-damage close-quarters weapons particularly valuable. A secondary buff designated “Brand Claimer” materializes at the ledge’s center (not the Knight’s death location; the buff consistently spawns identically). Acquire the Brand Claimer and proceed to your side’s Annihilator Totem. With the Claimer buff active, you can transfer the Brand buff from your teammate by engaging your Activation input. This exchange mechanism maintains timer management; one player consistently holds the Brand buff near the Annihilator totem eliminating enemies, while another consistently prepares to utilize the Claimer buff for transfer when timers approach critical levels.

The Brand Claimer buff’s operational efficiency stems from its generous activation range—you needn’t position yourself immediately adjacent to the Brand buff carrier to initiate transfer; the prompt activates provided you remain within their protective miasma sphere. The transfer executes rapidly, enabling buff acquisition during movement past the other player, permitting uninterrupted role continuation while you advance toward the Annihilator Totem without pause. Once the Claimer player completes the exchange and acquires the Brand buff from the initial carrier, they assume identical responsibilities, maintaining totem proximity while eliminating hostile units.

Concurrently, the initial Brand buff carrier loses their timer but retains accumulated Deathsinger’s Power stacks. Proceed without delay to the circular plate centrally located in the middle chamber and position yourself upon it; the plate gradually absorbs your Deathsinger’s Power reserves, processing two stacks simultaneously. Verify complete depletion of your Deathsinger’s Power before departing the plate. This deposition process completes the encounter—both teams contribute their Deathsinger’s Power reserves to energize the doorway mechanism for access. Successful completion demands collective accumulation of 200 Deathsinger’s Power units.

Following your initial buff exchange, fresh Wizards manifest on each balcony, requiring prompt elimination. This spawns subsequent Taken Knights, enabling the player depositing their Deathsinger’s Power to rapidly obtain a new Brand Claimer buff. Approximately as you return to the Annihilator Totem, your teammate’s Brand buff timer should approach expiration. Execute another exchange, return to totem duties, and continue enemy elimination. Meanwhile, the exchanged player reiterates the Deathsinger’s Power deposition procedure at the central chamber’s plate to charge the access door, while simultaneously targeting the Hive Wizard and Taken Knight spawning on the balcony to prepare subsequent rotations.

Team configuration flexibility allows adaptation to specific challenge areas. Viable two-player Brand buff relay systems function with precise timing coordination—Xenophage proves exceptional here, capable of single-shot Wizard eliminations from the Deathsinger’s Power plate, accelerating Taken Knight spawns for rapid neutralization. Your third teammate can then maintain position at the Annihilator Totem, weakening adversaries so the Brand buff carrier can secure final blows for Deathsinger’s Power accumulation. This third totem-positioned player significantly aids in preventing buff carrier overwhelm, as side chambers rapidly populate with formidable enemies. This approach additionally safeguards against Annihilator Totem team elimination, provided the totem-positioned player avoids excessive miasma exposure during buff transitions.

If Taken Knight elimination proves insufficiently rapid for clean two-player exchanges, integrate your third player into the relay rotation. This configuration ensures whichever member isn’t currently buffed or executing transfers remains stationed centrally, clearing adversaries and awaiting subsequent Hive Wizard spawns. Immediately upon Wizard appearance, eliminate it, then neutralize the Knight with maximum speed. Three-player rotations typically maintain such rapid momentum that buff exchanges occur directly at the Annihilator Totem location. This alleviates pressure associated with urgent Knight elimination and buff transfer scrambling. (Important note: should the Brand buff carrier perish, the buff respawns at its initial location near their corresponding room’s entrance. The nearest available teammate should promptly retrieve it and return to the Annihilator Totem to ensure team survival.) Implement whichever tactical approach best suits your team’s proficiency and coordination levels.

For optimal performance, experienced teams should prioritize weapon loadouts featuring Xenophage for balcony duty and high-damage shotguns for Knight elimination. Time your rotations to allow 5-7 second buffers before timer expiration, and always maintain visual contact between buff carriers and Claimer preparers for seamless transitions.

When you begin depositing Deathsinger’s Power at the designated plate, observe the Hive runes flanking the doorway as they progressively illuminate. Ten distinct runes serve as visual progress indicators for this phase, with each complete set requiring exactly 20 units of Deathsinger’s Power to activate fully. Critical timing points occur around the fourth and eighth rune activations, where formidable Unstoppable Ogres materialize in the chamber’s center – requiring immediate coordinated response. Every fireteam member should equip appropriate Unstoppable mods and deploy heavy weaponry to rapidly neutralize these threats. These represent the exclusive Champion encounters in the standard raid iteration, eliminating further Champion concerns once dispatched.

Maintain the relay sequence with both squads until sufficient Deathsinger’s Power has been channeled, concluding the engagement and revealing a new progression route. Exercise patience before advancing through this freshly opened passage.

Navigate toward the left Annihilator Totem when facing the exit portal, then pivot to examine the curved wall adjacent to your entry point.

Before exiting the Annihilator Totems chamber, venture into the left annex if oriented toward the departure gateway. Proceed to the totem location and reorient yourself toward the entrance. Positioned on the elevated shelf along the room’s perimeter wall, situated to the right of the doorway, awaits another crucial Hive rune essential for activating the Deepsight repository upon raid completion. Accessible via careful platforming maneuvers, you can also achieve proper alignment with the rune’s distinctive green flame indicator from positions on or adjacent to the Annihilator Totem plate.

Advance through the newly accessible portal to confront your initial major boss engagement.

The Warpriest presents substantial challenge due to multiple simultaneous mechanics requiring mastery before effective damage application becomes possible.

You’re immediately transitioning into combat with your first genuine adversary. The previous doorway engagement provides foundational preparation for Warpriest mechanics, featuring returning Brand enhancement and rotation systems. However, the Brand buff now becomes essential for inflicting damage upon the Warpriest itself.

For armament selection, prioritize powerful, extended-range damage specialists such as linear fusion rifles and precision sniper platforms. Designate two fireteam members to maintain shotgun arsenals or preferred weaponry for handling Brand Claimer Taken Knights from preceding encounters. These adversaries will reappear requiring swift elimination. Beyond this specialization, the engagement primarily involves enemy clearance operations, thus maintain primary weapons optimized for rapid elimination of threats ranging from Hive Thralls to Knights. You’ll encounter Wizards boasting Solar shields, though the standard difficulty iteration contains no additional Champion variants. The Divinity exotic trace rifle remains strongly recommended for concentrating damage output, while Warlock Wells of Radiance provide exceptional survivability and protection during damage phases.

You’ll observe three distinct pressure plates distributed throughout the Warpriest’s arena, necessitating fireteam division into three paired units with each duo responsible for a specific plate. Additionally, assign two participants as dedicated “Knight Hunters,” ensuring they operate from separate plate assignments. During damage phase initiation, these designated players will pursue and eliminate the two Brand Claimer Knights, preparing them for the relay segment of the engagement. Further details regarding this mechanic will follow shortly.

Initially, note the presence of three substantial stone monoliths within the chamber, each positioned before a plate and projecting shadows across them. If you position yourself on an individual plate (avoiding simultaneous triple activation, which commences the encounter) and observe the adjacent columns to left and right, you should detect a luminous white radiance emanating from one of them. This visual cue represents your primary identification target throughout the engagement.

Your fireteam needs precise coordination to maximize damage against the Warpriest. Six players divide into two specialized roles: four focus on dealing damage while two become Knight Hunters. The damage team must quickly gather around the player carrying Aura of the Initiate—positioning yourself inside the visible aura boundary is mandatory to inflict harm on the boss. Unleash your most powerful weapons during these precious damage windows. Simultaneously, the designated Knight Hunters separate to locate Taken Knights that materialize at the two activation plates your team isn’t currently using for damage. Assign one hunter to each plate for optimal coverage.

The knights appear sequentially rather than simultaneously. Upon defeating your assigned knight, you’ll acquire the Brand Claimer buff. Knight Hunters should immediately return to the damage location upon obtaining this buff. The current Aura holder must carefully monitor their timer and provide clear audio countdowns. When the timer approaches one or two seconds remaining, the Brand Claimer activates their buff using the interaction prompt, similar to the Annihilator Totem mechanics. This transfers the Aura to the new player, resetting the timer and extending your collective damage opportunity against the Warpriest.

Execute the brand transfer sequence a second time with your remaining Knight Hunter to secure three complete Aura of the Initiate cycles. Importantly, the third timer won’t trigger fatal consequences, so maintain aggressive damage output. When the damage phase concludes, remain positioned rather than scattering. The Warpriest activates the massive sphere behind it, known as the Oculus, initiating a team annihilation sequence. Survival requires precise positioning: take cover behind the large stone monolith adjacent to your damage location, ensuring you remain within its protective shadow. This positioning breaks the Oculus’s line of sight and prevents the wipe mechanic from eliminating your team. However, each successful survival comes at a cost—the Oculus destroys the protective monolith, rendering that specific location unusable for subsequent damage phases.

This destruction mechanic creates a strict four-phase limit to defeat the Warpriest before you exhaust all available cover positions. The environmental change doesn’t alter fundamental mechanics but restricts your positioning options for future damage cycles. Instead of the previously glowing stone indicator, you’ll observe green flames hovering above the demolished monolith to designate its corresponding plate location for future cycles.

Continue executing the complete encounter sequence until you achieve sufficient damage to eliminate the Warpriest. Before progressing to the next area, locate and activate another hidden Hive rune for additional triumphs or challenges. This rune requires careful exploration of the Warpriest chamber’s upper level, specifically positioned to face the boss’s platform.

Position yourself facing the Warpriest’s former location and identify the circular ascending ramp on the right side of the arena. This structure leads to an elevated balcony area reminiscent of theater seating. Proceed through the forward opening on the second level, positioned directly above your original entrance doorway. Rotate to face the Warpriest’s stage area, and you’ll discover the rune embedded in the wall at this location.

Following your victory over the Warpriest, prepare for another traversal segment within the raid, though this section emphasizes navigation over platforming challenges. You’ll navigate a complex maze through the dimly lit Golgoroth’s Cellar. Exercise extreme caution while moving through this area, as numerous pathways contain substantial circular openings in the flooring. Attempting to vault over obstructive rocks and debris without verifying your landing spot can result in fatal falls.

The maze design appears complicated but follows a straightforward grid pattern when understood. Upon entry, pathways branch left and right, but with the entrance behind you, you’re actually oriented toward the exit. The routes run parallel in squared formations. To successfully navigate to the exit: at the initial intersection, turn right; at the subsequent junction, take the only available left turn; at the next intersection, again turn left as your only option; then reach another junction offering straight continuation or right turn—select right, carefully jump across the gap, and proceed forward to reach your destination.

While traversing the labyrinth, watch for luminous floating moths positioned at decision points, which serve as directional indicators to simplify navigation.

Resist the temptation to immediately exit the maze upon locating the way out, as a concealed treasure chest awaits discovery within this area. This hidden reward provides additional raid loot beyond standard completion bonuses. The chest typically requires thorough exploration of side paths or backtracking from the exit location. Successful discovery often involves investigating areas that initially appear to be dead ends or alternative routes that deviate from the primary path to the exit. Allocate additional exploration time before completing this raid segment to ensure you don’t miss this valuable opportunity.

To initiate the Golgoroth encounter, your fireteam must first target the unusual aqueous sphere suspended from the ceiling’s center. Upon destruction, this triggers the Ogre’s emergence from the resulting pool while simultaneously generating a replacement bubble on the left side when facing away from the entrance. Note the six distinct suspension points throughout the arena—each will eventually support a damage-enhancing bubble. Understanding this spatial arrangement proves critical for maximizing your damage output during the encounter’s primary phases.

As combat commences, the chamber rapidly fills with hostile forces, making initial clearance your top priority. These adversaries don’t regenerate, allowing your team to establish a controlled environment for the main confrontation. Divide your squad into specialized roles: designate two players as primary gaze-holders while the remaining four form the core damage-dealing unit positioned directly before Golgoroth.

Strategic positioning during setup phase significantly impacts encounter success rates. The gaze-holding specialists should immediately move to their designated left and right flank positions. Their critical function involves drawing the boss’s attention through precise shots to his luminous back weak point, though coordination is essential—only one player should engage the critical spot simultaneously.

Gaze-holders operate on a carefully timed rotation system reminiscent of buff-transfer mechanics. Successfully striking Golgoroth’s dorsal weak point applies the Golgoroth’s Gaze debuff with an accompanying countdown. Failure to transfer this gaze before timer expiration results in instant death for the afflicted guardian. The secondary gaze-holder’s responsibility involves coordinated timing—shooting the boss’s back precisely before the initial timer lapses to assume the gaze and reset the cycle.

Beyond gaze management, these players shoulder positioning duties. Since Golgoroth aggressively targets the current gaze-bearer, that player must continuously navigate the arena’s perimeter to orient the boss toward the stationary damage team. Proper alignment enables optimal targeting of Golgoroth’s chest-based critical damage zone.

Gaze-holders face multiple threats simultaneously. Beyond the predictable ogre eye beams, Golgoroth dispatches homing Axion Dart projectiles in substantial volleys. Maintaining a readily accessible primary weapon for intercepting these dangerous bolts becomes essential for survival, as their collective impact can rapidly eliminate unprepared players.

When the initial player acquires Golgoroth’s Gaze, the damage team should immediately locate the newly formed ceiling bubble on the left flank. Destroying this sphere creates a temporary pool on the ground that provides substantial damage amplification against the boss. Without this essential buff, your attacks prove minimally effective, making proper puddle utilization non-negotiable for success.

As the first gaze timer approaches expiration, the alternate gaze-holder on the right side must execute their back shot to assume the debuff. Concurrently, a fresh bubble materializes overhead, requiring the damage unit to eliminate it and transition to the newly created right-side puddle.

This alternating pattern continues through six complete cycles: left-side gaze acquisition triggers left bubble appearance, right-side gaze assumption generates right bubble formation. The damage squad must fluidly move between these temporary damage zones while maintaining consistent boss damage output.

Your fireteam’s effectiveness hinges on systematically eliminating these suspended spheres to generate the essential damage-boosting pools. Strategic positioning within these temporary zones while targeting Golgoroth separates successful teams from failing ones.

The damage team encounters persistent threats beyond the primary boss mechanics. Taken and Hive combatants continuously spawn in the lower chamber areas and aggressively assault the team. Deploying Wells of Radiance proves exceptionally valuable for sustaining team survivability during extended damage phases.

Gaze-holding players can contribute to add control through grenade deployment and Super usage, particularly during their off-phase periods when not actively managing the gaze. As a damage team member, maintain constant environmental awareness—hostiles approach from multiple directions, including your forward and rear flanks.

With each new damage puddle activation, one damage team member receives the Unstable Light debuff, complete with its own countdown timer. Every participant must vigilantly monitor for this status indicator in their screen’s lower-left message feed.

Unstable Light indicates an imminent explosive discharge that won’t harm the carrier but devastates nearby allies. When afflicted, immediately create distance from your teammates. The extended timer duration allows strategic exploitation—rushing toward Golgoroth to detonate near him inflicts additional damage while safeguarding your fireteam.

After deploying all six bubbles (or failing a gaze transfer), the damage phase concludes. Your team must then reset the entire sequence: clear remaining adversaries, re-establish gaze-passing coordination, and recommence the bubble-destruction damage rotation.

You possess six complete rotation cycles to eliminate Golgoroth before encounter failure, as indicated by the Hive-runed monolith behind the boss. This typically proves sufficient, especially when efficiently utilizing all available bubble damage windows.

Consistent damage application throughout these phases, combined with precise mechanical execution, ensures Golgoroth’s defeat. Teams that master the six-bubble rotation while effectively managing secondary threats consistently achieve success in this demanding encounter.

The initial pathway may appear straightforward, but requires careful execution. Begin by maintaining close contact with the wall structure until your progress becomes obstructed. At this critical juncture, deploy your Ghost to activate concealed platforms that materialize temporarily. These spectral structures provide the only means to traverse the expansive chasm safely. After successfully crossing to the opposite side, continue forward until you encounter another crossing opportunity that leads to an upward climbing section toward the exit. However, before proceeding to the finale, prioritize securing the raid’s ultimate hidden chest while simultaneously locating another crucial Deepsight Resonance rune.

Strategic Ghost deployment briefly reveals these invisible platforms, creating timed windows for precise jumping maneuvers. Master the timing between Ghost activation and platform visibility duration to avoid falling into the chasm below.

Progress systematically through the Transept area until reaching the transition point where you must cross to the far side. During your crossing maneuver, carefully scan the right-hand side environment. You’ll identify a prominent vertical column featuring multiple small protruding ledges. Utilize your Ghost once more to detect additional concealed platforms that facilitate access to this column structure. Execute a precise jump to reach the initial ledge, then employ climbing techniques to navigate around the column’s circumference. Ascend to a higher platform and thoroughly examine the room’s wall structure, where you’ll discover an accessible opening. The expansive chamber beyond conceals the final hidden chest positioned at its rear section.

Upon reaching this ultimate hidden chest location, you’ll also encounter a significant Hive rune marker.

Positioned directly above the third hidden chest discovery site is a Deepsight Resonance rune; its prominent placement ensures visibility once you’ve accessed this concealed chamber.

Returning to the main Transept area, eliminate all hostile entities and proceed along the ledge network until further advancement becomes impossible. Identify additional hidden platforms that enable your return to the original starting wall. Upon successful return, direct your gaze upward to locate further ledges that facilitate progression back toward the initial area, ultimately leading to the exit through climbing maneuvers.

Maintain upward visual focus while traversing the tunnel that exits the Transept to successfully spot this crucial rune.

As you depart the Transept section, examine the area immediately above the exit doorway. The rune becomes clearly visible on the ceiling structure above your position.

You’ll ascend through additional moderate platforming challenges before ultimately arriving at the raid’s culminating arena, which hosts the final two boss engagements. The initial encounter functions as a preparatory assessment for the subsequent, more demanding confrontation.

The raid’s concluding chamber serves as the battlefield for two distinct encounters. The first confrontation requires you to defeat twin Deathsingers, known collectively as the Daughters of Oryx, who present unique mechanical challenges that test your team’s coordination and execution.

Acquiring the Blightguard buff provides you with a crucial “Piece of the Blightguard” item, essential for surviving the completed Hymn ritual. The process requires repeating the buff collection twice more, with each iteration randomly selecting one player to become Torn Between Dimensions. The third guardian to obtain a Piece of the Blightguard receives the powerful Brand Claimer enhancement, enabling you to steal a protective aura that makes one of the two Deathsingers vulnerable to damage, similar to mechanics in the Warpriest engagement. Once empowered with Brand Claimer, approach the pillar where the attacking Deathsinger is positioned and utilize the Activate command to secure the essential aura.

Each column features a strategically positioned small ledge approximately halfway up its structure. Your entire fireteam must assemble on this specific ledge while facing the Deathsinger currently targeting your group. This location serves as an ideal spot for deploying a Well of Radiance protective field, though maintaining tight formation is critical for survival. The Brand of Weaving aura obtained by the final Torn Between Dimensions player safeguards your team from the Hymn’s lethal effects while simultaneously amplifying damage against the bosses, so unload your complete arsenal on the Deathsinger focusing your position. The Gjallarhorn rocket launcher combined with Divinity creates devastating results here, while mods enhancing rocket ammunition discovery and reload speed prove exceptionally valuable. Don’t hesitate to utilize damage-focused Supers during this phase, particularly those with rapid activation and execution.

With substantial rocket launcher firepower and effective team coordination, you should eliminate the initial Deathsinger relatively effortlessly—potentially within two damage phases, or possibly just one. However, crucially, remain firmly positioned on your current ledge even after the Deathsinger falls and the damage window concludes. Await the completion of the opposing Deathsinger’s Hymn of Weaving ritual; you’ll recognize its conclusion from the massive white energy burst that illuminates the entire screen. Prematurely exiting the protective aura before this visual cue results in instant death from the finished Hymn, ensuring your squad maintains cohesion until the sequence fully completes.

After successfully finishing a damage phase, simply replicate the entire procedure to defeat the remaining Deathsingers. Collect three relics, activate them against the Deathsinger targeting your team, and regroup on the strategic ledge to deliver damage. When your fireteam collaborates effectively to maintain survival and eliminate hostile forces, this potentially represents the most straightforward encounter in the complete raid experience.

The final rune placement is strategically located above the entrance doorway used when initially reaching the Deathsinger confrontation arena. Upon activating the third rune, you’ll receive the confirmation message “The runes accept your offering” provided you’ve successfully located the correct trio throughout the raid progression.

Following the defeat of both Deathsingers, you gain access to activate the ultimate rune in the raid sequence, if your completion requires it. Examine the area above the doorway utilized for arena entry to locate this final objective.

This marks the climax: your long-awaited confrontation with the Taken King himself. You’ll remain within the identical arena for the Oryx battle, with mechanics bearing strong resemblance to the previous engagement—though incorporating several additional complexity layers requiring careful attention. The encounter initiates when approaching the luminous orb positioned at the chamber’s farthest extent, though you maintain freedom to reconnoiter the area beforehand.

Your weapon selection should mirror loadouts utilized throughout the raid progression: specifically, high-impact linear fusion rifles for primary damage output with maximum ammunition reserves. For secondary armaments, burst-fire sniper rifles provide excellent utility, serving both damage delivery and elimination of resilient distant threats. Regarding primary weapons, Exotic options receive strong endorsement when inventory space permits, as Exotic primaries frequently generate additional Heavy ammunition, significantly benefiting damage phase sustainability. Trinity Ghoul delivers exceptional performance in this specific engagement, particularly with its Exotic catalyst fully upgraded. Any equipment facilitating efficient enemy clearance proves advantageous. For Super abilities, Wells of Radiance remain indispensable, while Ward of Dawn protective domes offer supplementary benefits, provided they don’t interfere with firing lanes. Damage-oriented Supers provide less value than area-clearing alternatives capable of rapidly eliminating tough adversaries; if selecting an offensive Super, prioritize rapid-execution options like Golden Gun that maintain effective engagement range.

Similar to the confrontation with Oryx’s Daughters, this battle centers around securing three components of the Blightguard enhancement, which enables damaging the primary antagonist. Before commencing the encounter, establish clear assignments designating four players to specific pressure plates, with the remaining two participants operating as floating support for enemy clearance—one covering the chamber’s forward section and one monitoring the rear area. The floating team members can assume responsibilities for any player transitioning to Torn Between Dimensions status, while simultaneously eliminating particularly dangerous enemies requiring immediate attention.

Upon triggering the encounter, Oryx materializes and the arena becomes saturated with hostile forces. Eliminate adversaries systematically until Taken Knights spawn on each pressure plate; dispatch them rapidly, but avoid plate contact. Oryx will subsequently circumnavigate the arena’s perimeter and halt at one plate, before extending his arm and delivering a crushing fist impact. This action illuminates the platform with green energy, mirroring the previous encounter, identifying it as the initial activated pressure plate. Simultaneously, one team member becomes Torn Between Dimensions. The guardian assigned to Oryx’s targeted plate should immediately activate it and locate the Blightguard buff, consistent with previous encounter mechanics, then communicate its position. The designated player mounts their assigned plate, establishing the pathway for the Torn individual to traverse. If your specific plate does not number among the activated ones, maintain distance from it, otherwise all plate occupants will sustain damage.

When you successfully eliminate your designated Ogre, a Taken Knight immediately materializes on the opposite side of the arena relative to your assigned plate position. For instance, if you’re stationed at the rear-left (L2) plate and defeat your Ogre, the corresponding Knight will emerge near Oryx’s initial spawn location, specifically in the corner adjacent to the back-right (R2) plate. The same symmetrical pattern applies to front plates, where Light-Eater Knights manifest in entryway-adjacent corners positioned opposite their associated plates. Prioritize eliminating these Knights with extreme urgency! Sniper rifles excel for this task due to their precision and range advantages. Each Knight aggressively charges toward the matching Taken Blight dropped by its spawning Ogre; should any Knight successfully reach its target Blight, your damage phase will be compromised and likely result in team elimination. Destroy the Ogre immediately upon appearance, then swiftly scan the arena’s opposite corner to eliminate the Knight the moment it materializes.

Advanced Strategy: Experienced teams often assign dedicated Knight snipers who focus exclusively on cross-map eliminations, allowing plate holders to concentrate solely on Ogres. The optimal window for Knight elimination is within 3-5 seconds of spawn, before they gain significant momentum toward the blights.

Common Mistake: Many groups fail by not understanding the spatial relationship between plate positions and Knight spawn locations. Always remember: Knights spawn diagonally opposite your plate position, not randomly throughout the arena.

During the ongoing Ogre and Knight elimination process, the Torn Between Dimensions mechanic continues cycling among fireteam members, mirroring the Deathsinger encounter patterns. The third individual to acquire the buff above pressure plates receives the Brand Claimer enhancement, consistent with previous mechanics. Simultaneously, a formidable Hive Knight designated as the Vessel of Oryx, distinguished by a prominent protective aura, manifests at Oryx’s starting position and advances toward the room’s center. A floating player positioned centrally should intercept and engage this Knight, maintaining aggression to delay its progress until the Torn player can descend and seize its buff, replicating the Annihilator Totem engagement strategy used previously.

Timing Optimization: The ideal scenario involves the Brand Claimer arriving at the center just as the Vessel reaches the midway point, creating a seamless transition for aura acquisition.

Role Assignment: Designate one player specifically for Vessel distraction duty—this role benefits greatly from high-mobility classes or those with crowd-control abilities.

Concurrently, all players assigned to pressure plates should now observe Taken Blights adjacent to their positions, deposited by the defeated Ogres. While the empowered player handles the Vessel Knight, every plate-assigned guardian (including floating players providing plate coverage) must approach their respective Taken Blight without entering it, while vigilantly monitoring for the critical on-screen notification stating “Oryx calls upon the Darkness.” This message signifies Oryx initiating his team-elimination sequence. The exclusive method to interrupt this process involves detonating the Taken Blights left by the eliminated Ogres.

Eliminating Ogres rapidly, ideally within their spawn corners, proves absolutely critical for success.

Once “Oryx calls upon the Darkness” materializes on-screen, all four guardians must enter their designated Taken Blights and remain positioned there until receiving a personalized notification confirming “[Player] has detonated a Corrupted Light.” Immediately following this confirmation, the entire team must rapidly converge on the aura-bearing player, who should be established in the room’s central area.

Detonation Timing: Entering blights prematurely can trigger early detonation and waste the stagger opportunity, while delayed entry risks missing the critical window entirely.

The underlying mechanics involve detonating Corrupted Light Blights through player proximity, which interrupts Oryx and prevents his wipe mechanic execution. Simultaneously, the acquired aura provides dual benefits: protecting guardians while enhancing their damage output against the boss. Oryx remains positioned at the pressure plate he initially struck with his hand earlier in the engagement, but with successfully activated Blights, his chest cavity opens, exposing a vulnerable critical spot. While positioned within the protective aura, concentrate all firepower on this exposed area; this represents an ideal situation to deploy a Well of Radiance for additional team protection and damage amplification. Direct maximum possible damage toward this weak point while intermittently eliminating minor adversaries causing disruption.

Damage Optimization: Coordinate weapon surges and damage-boosting supers during this phase. Weapons with high critical hit multipliers and sustained damage output outperform burst weapons here.

Common Pitfall: Many teams waste precious damage seconds by not immediately positioning in the aura or failing to use appropriate damage-boosting equipment.

Following a brief period, Oryx’s chest seals, concluding the damage opportunity. At this juncture, Oryx retreats to his original starting position at the arena’s far end, where he initiates one of two distinct mechanics: additional bomb deployment, or compelling your team to confront a Shade of Oryx. In both scenarios, guardians should return approximately to their originally assigned locations, maintaining sufficient spacing between all members. Avoid approaching Oryx closely, because if he summons the Shade, proximity can result in instant elimination.

Should Oryx invoke the Shade, he generates a substantial blue containment field near his position in the arena’s rear. Physical contact with this barrier proves fatal, but Oryx gradually teleports guardians into the sphere individually; inside, the Shade of Oryx awaits confrontation. You operate under strict time constraints here and must eliminate this Shade before the timer expires, typically shortly after all six players have been sequentially teleported into the containment. If you possess damage-dealing or enemy-clearing Supers previously underutilized, this encounter provides their optimal application. The Shade of Oryx presents significant challenge due to its high mobility and teleportation propensity, so patiently await its approach while brandishing its sword before unleashing Super abilities aggressively. Additionally, note that Taken combatants may infiltrate the containment sphere from external areas and assault your team, making healing rifts and other team-sustain methods particularly valuable here. Upon Shade destruction, you’ll be liberated from the containment, and the complete engagement cycle recommences for subsequent iterations.

Leverage the completed Brand Claimer enhancement to appropriate the protective aura from this knight, enabling your team to inflict damage on Oryx.

If Oryx elects to deploy bombs, no containment sphere materializes. Instead, Oryx begins generating Taken Blight explosives directly atop each guardian. The exclusive survival method involves continuous movement. These bombs manifest immediately above your position, but you’ll perceive ahead a subtle shimmer resembling a Blight’s perimeter. This visual indicator marks the bomb’s detonation radius, signaling that evasion remains possible through rapid relocation. Oryx doesn’t restrict himself to single bomb deployment, however, and persistently targets your team with sequential bombs for multiple seconds, necessitating constant positional adjustment.

Shade Encounter Strategy: Designate specific players with high-damage supers for Shade elimination. Titans with Thundercrash or Hunters with Celestial Nighthawk Golden Gun excel in this role.

Bomb Escape Technique: Maintain constant lateral movement rather than random directional changes. Predictable movement patterns actually improve survival rates during bomb phases.

As Oryx enters his ultimate phase, he retreats to his original position at the arena’s distant edge and initiates the devastating Doxology wipe mechanic for the final time. Position your entire fireteam within effective range to unleash maximum damage using your most powerful weaponry. Simultaneously, two Ogres materialize near the L2 and R2 plates, requiring immediate attention from pre-assigned specialists. Crucially, these designated Ogre eliminators must never be the guardian currently holding the essential Blightguard aura needed to damage Oryx. Eliminate these threats swiftly using the same protocols established during standard encounter cycles. Each defeated Ogre generates a Blight explosive, so your assigned bomb handlers should position themselves adjacent to these volatile objects, prepared to activate them following established procedures.

When the ominous notification ‘Oryx calls upon the Darkness’ appears on screen, immediately enter your designated Blight containment field. The moment you observe a personalized message featuring your guardian’s name, evacuate the Blight zone and rapidly move to the protective aura to survive the impending detonation sequence.

The familiar ‘Oryx calls on the Darkness’ alert serves as your detonation signal. Both explosive specialists simultaneously activate their respective bombs, then retreat upon seeing their individual ‘[Player] has detonated a Concentrated Light’ confirmation. At this critical juncture, the entire fireteam regroups within the protective aura and unleashes their complete arsenal against the Taken King to secure victory.

For teams requiring extended damage windows, implement a phased bomb activation strategy by designating primary and secondary detonation specialists. Upon the initial ‘Oryx calls upon the Darkness’ warning, only the primary specialist engages their Blight. The secondary operator maintains position awaiting subsequent activation signals. The initial detonator completes their sequence then rejoins the aura group to contribute damage output. Since only one explosive activates initially, Oryx will shortly recommence his annihilation mechanic with another ‘Oryx calls upon the Darkness’ prompt. When this occurs, the secondary specialist triggers their bomb, re-stunning the boss. This methodology effectively prolongs your final damage phase duration, providing crucial additional time for teams experiencing DPS deficiencies. While demanding superior coordination, this approach offers significant advantages for squads facing elimination challenges.

A crucial tactical consideration involves ammunition conservation through deliberate phase manipulation. If your team anticipates reaching Final Stand with depleted Heavy ammunition reserves, strategically withdraw and transition to secondary weapons, intentionally leaving Oryx with minimal residual health to initiate another damage cycle. You possess three total damage phases to trigger final stand, and if you consistently approach this threshold within two phases, deliberately extending to the third phase creates valuable opportunities for eliminating additional combatants and locating ammunition reserves. Exotic primary weapons combined with Aeon Exotics utilizing Sect of Insight modifications can substantially enhance Heavy ammunition generation rates through strategic ally eliminations.

Successfully overcome Oryx’s Final Stand and witness the Taken King’s ultimate demise, his shattered form descending toward Saturn’s atmosphere. Should you have successfully identified the three specific Hive runes matching the encryption sequence from the raid’s initial segment, you’ll receive an additional reward container guaranteeing a raid weapon with Deepsight Resonance capabilities.

Additionally, there exists a randomized probability of acquiring the King’s Fall Exotic scout rifle, Touch of Malice, upon Oryx’s defeat. This represents an exceptional reprised armament from Destiny 1 fulfilling similar combat roles as weapons like Outbreak Perfected—it serves as an outstanding primary weapon capable of handling major target elimination when necessary.

Discovering the correct trio of Hive runes during your raid progression yields an extra treasure cache after vanquishing Oryx that ensures a Deepsight Resonance weapon acquisition. You may obtain one such weapon weekly per account, meaning additional character completions won’t provide duplicate guaranteed Deepsight armaments from this specific source.

You can also secure another guaranteed Deepsight Resonance weapon each week upon raid completion. Through interaction with the final raid chest, you access an interface permitting purchase of randomized configurations for any previously acquired weaponry or armor pieces. Your initial weekly weapon purchase guarantees Deepsight status, and since five copies of each weapon type are required to unlock pattern acquisition, strategic purchasing becomes essential. You’ll need to accumulate Spoils of Conquest currency to facilitate these transactions. This specialized currency accrues through raid and dungeon completions, alongside discovery of concealed caches during raid expeditions.

Action Checklist

  • Assemble balanced fireteam with Champion specialization
  • Configure loadouts with appropriate Champion mods and damage types
  • Study Deepsight Resonance puzzle locations and solutions
  • Practice tomb ship jumping puzzle routes individually
  • Coordinate callouts and role assignments for Annihilator Totems
  • Plan for Master difficulty by reviewing Champion combinations and shield types
  • Divide team into three specialized pairs for relic collection and area defense
  • Secure relics with escorts handling enemy spawns and barrier clearance
  • Document the three-rune code beneath portal platform before advancing
  • Eliminate both Hive Wizards in Court of Oryx to activate progression portal
  • Navigate tomb ships by understanding spawn patterns rather than complex jumps
  • Position at platform edge and board sequential tomb ships using disintegration cues
  • {‘step’: ‘2’, ‘assign’: ‘Two players to initial pressure plates’, ‘difficulty’: ‘Easy’, ‘time_estimate’: ‘1 minute’}
  • Navigate four players via tomb ship to ramp access point
  • Execute precise disembarkation at wall ramp avoiding protrusions
  • Clear Hive enemies and assign new pressure plate teams
  • Rotate original plate players to collect chest via tomb ship transport
  • Assign team roles and positions before encounter initiation
  • Acquire Brand buffs from room entrances and establish totem positions
  • Execute balcony rotations: eliminate Wizards and Knights to obtain Brand Claimer
  • Coordinate buff transfers with 5-7 second timer buffers
  • Deposit accumulated Deathsinger’s Power on central plates
  • Monitor team coordination and adjust strategy based on performance
  • Equip Unstoppable mods and coordinate heavy weapon usage for Ogre elimination at 4th/8th runes
  • Locate hidden Hive rune in left Annihilator Totem wing for Deepsight chest activation
  • Configure loadouts with linear fusion rifles, sniper rifles, and specialized Knight Hunter weaponry
  • Divide team into three pairs for plate coverage plus two dedicated Knight Hunters
  • Identify glowing column while positioned on plates to initiate damage phase sequence
  • Assign two Knight Hunters and position damage team within Aura of Initiate
  • Execute brand transfers at 1-2 seconds remaining on timer
  • Survive Oculus wipe by hiding in monolith shadows
  • Locate and shoot hidden Hive rune on second-floor balcony
  • Navigate Golgoroth’s Cellar using grid pattern and moth guides
  • Find hidden chest before exiting maze
  • Clear initial room enemies and establish two-player gaze-holder teams on left/right flanks
  • Coordinate gaze transfers with precise timing to prevent team deaths
  • Shoot ceiling bubbles as they appear and transition between damage puddles
  • Monitor for Unstable Light debuff and strategically explode near Golgoroth
  • Manage continuous add spawns with Wells of Radiance and grenade support
  • Complete six full bubble rotations within the encounter time limit
  • Use Ghost to reveal initial hidden platforms across chasm
  • Locate vertical column in Transept and climb to secret room
  • Collect final hidden chest and Deepsight Resonance rune
  • Eliminate Transept enemies and navigate reverse platforming sequence
  • Locate ceiling rune above exit doorway
  • Complete final ascent to boss arena and prepare for Deathsingers encounter
  • Assign four players to specific pressure plates and two as floating support
  • Secure three Blightguard pieces with coordinated team collection
  • Position entire team on column ledges during damage phases
  • Maintain protective aura until Hymn of Weaving visual effects fully complete
  • Utilize rocket launchers with ammo finder mods for maximum damage output
  • Eliminate assigned Ogre within 5 seconds of spawn, then immediately snipe opposite-corner Knight
  • Coordinate Brand Claimer timing with Vessel engagement in center
  • Monitor for ‘Oryx calls upon the Darkness’ message before entering blights
  • Detonate Corrupted Light by standing in blight until personal detonation message appears
  • Immediately regroup in center aura for coordinated damage phase
  • Execute proper movement patterns for either Shade encounter or bomb escape
  • Pre-assign two dedicated Ogre elimination specialists before final stand initiation
  • Position entire team within optimal damage range when Oryx activates Doxology
  • Execute Ogres immediately upon spawn near L2/R2 plates
  • Coordinate simultaneous bomb detonations upon ‘Oryx calls upon Darkness’ prompt
  • Implement staggered detonation technique if experiencing damage deficiencies
  • Regroup in aura protection field and unleash maximum DPS to secure victory

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