Avowed is missing one feature that made Baldur’s Gate 3 such a success

Why Avowed’s missing romance feature impacts companion relationships and replayability in modern RPGs

The Romance Void in Avowed

Avowed delivers exceptional combat mechanics, compelling narrative arcs, and visually stunning environments, yet overlooks a crucial component that defines premium role-playing experiences.

Several core elements consistently appear in outstanding RPGs: immersive fantasy settings that transport players, moral dilemmas that challenge personal ethics, diverse explorable regions, and non-player characters who enable meaningful connections—sometimes evolving beyond friendship.

Unlike established franchises like Skyrim, Fallout, Dragon Age, Fable, or the critically acclaimed Baldur’s Gate 3, Obsidian’s newest RPG deliberately excludes romantic possibilities. Regardless of your character’s charm or background, companions including Kai, Giatta, Marius, and Yatzli maintain strictly platonic boundaries, creating permanent friend-zone dynamics.

This romantic absence was anticipated based on developer communications, yet following Baldur’s Gate 3’s monumental success and its demonstration of romance’s gameplay impact, Avowed’s missing feature becomes notably conspicuous.

Baldur’s Gate 3’s Relationship Blueprint

Baldur’s Gate 3 achieved immediate cultural phenomenon status, attracting massive player engagement through its sophisticated relationship mechanics alongside masterful storytelling.

Players invested hundreds of hours across multiple playthroughs, experimenting with narrative consequences, attempting challenging Honour Mode runs, and pursuing romantic storylines with diverse companions—including unconventional options that expanded relationship boundaries.

These interactions fostered unprecedented emotional connections in gaming. Players developed genuine concern for companion welfare—protecting Astarion from destructive paths, navigating Shadowheart’s moral complexities, guiding Lae’zel toward redemption, or confronting Wyll’s patron dilemmas. This emotional investment transformed gameplay decisions into meaningful character preservation.

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These profound bonds emerged organically through extensive relationship-building sequences that naturally progressed toward powerful emotional connections unavailable in purely platonic frameworks.

Structural Limitations in Avowed

Avowed cannot replicate these relationship depths precisely because romantic options are absent. While you recruit several companions and establish friendly connections at campsites, meaningful emotional bonds remain elusive—a significant missed opportunity.

Two primary design factors contribute to this limitation. First, the game prioritizes digestibility through compartmentalized regions rather than expansive open worlds, with complete playthroughs averaging approximately 40 hours.

Second, the camp system—your primary interaction space with companions—serves multiple competing functions: weapon enhancement, narrative progression through The Voice encounters, and fast travel access, leaving limited focused time for deep character conversations.

Avowed exemplifies digestible RPG design through expertly segmented regions that maintain distinct identities and narrative significance. Each companion theoretically dominates their respective area, but requires exhaustive dialogue exploration to achieve prominence.

Combining condensed environments with abbreviated campaign length creates relationship-building constraints. Even distributing attention equally among companions allows only about 10 hours per character—insufficient for developing profound connections beyond superficial familiarity.

The camp’s multifunctional design further complicates relationship development. Arrivals typically trigger companion feedback on recent decisions—either criticism or approval—that must be addressed before personal conversations become available.

These dialogue opportunities should strengthen bonds, but time pressures and competing camp activities often relegate them to low priority. Many players intentionally avoid companions like Marius or Kai to bypass lengthy admonishment sequences.

Consequently, player-companion relationships never achieve Baldur’s Gate 3’s emotional depth, highlighting the transformative potential of romantic narrative options.

The Case for Emotional Depth

Developer statements from January indicated romance “isn’t currently implemented in Avowed, but remains possible in future updates.” While unlikely given the game’s current polished state, romantic features would significantly enhance companion characterization and relationship dynamics.

Romance doesn’t singularly define RPG success, but represents Avowed’s most noticeable omission. Developing deeper connections with the battle-hardened naval veteran or emotionally reserved tracker would substantially increase replay value while transforming camps into anticipated destinations rather than functional necessities.

Enhanced relationships would amplify decision consequences and sustain player engagement with companion-specific questlines and wellbeing.

Avowed delivers exceptional quality across most dimensions, as detailed in comprehensive reviews, but would benefit immensely from romantic depth comparable to Baldur’s Gate 3—though perhaps excluding the more unconventional relationship options.

Practical Relationship-Building Strategy: Maximize camp visits during low-pressure narrative moments to engage companions without distraction. Prioritize completing their personal questlines before main story progression to unlock deeper dialogue trees and background revelations.

Common Mistake to Avoid: Don’t rush through companion conversations to return to gameplay. The game’s condensed format means missed dialogue opportunities rarely resurface, permanently limiting relationship development potential.

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