Apex Legends Season 24 patch notes: All weapons buffed, massive armor changes, more

Complete guide to Apex Legends Season 24 weapon buffs, helmet changes, and new Arsenal system

Major Gameplay Overhaul

Apex Legends Season 24 introduces revolutionary changes that fundamentally alter combat dynamics and looting strategies. Rather than adding new characters or maps, Respawn Entertainment has focused on refining core mechanics to create faster-paced engagements and more strategic decision-making.

The Weapon Arsenal system represents the most significant addition, functioning as permanent loadout stations scattered throughout every map. These arsenals provide guaranteed access to specific weapon types, though the available ammunition rotates randomly each match to prevent predictable strategies.

Each arsenal features an enhancement terminal that automatically upgrades one compatible weapon per visit. This system guarantees at least one upgraded attachment and provides optics if your weapon lacks one, significantly reducing early-game RNG frustrations.

Armor progression undergoes dramatic changes with EVO leveling now capped at purple armor (Level 3). The required EVO points to reach maximum level increased to 1700, encouraging more aggressive playstyles rather than passive damage farming. Red armor becomes exclusive to finding the new Mythic Helmet, creating high-value loot objectives for squads to contest.

Standard helmets have been completely removed from the loot pool, fundamentally changing headshot dynamics. This simplification makes damage calculations more predictable while introducing two powerful replacement items: the Gold Armor Upgrade Helmet and Mythic Armor Upgrade Helmet.

  • R-99 returns to floor loot with adjusted statistics
  • Peacekeeper moves to care package with enhanced capabilities
  • Weapon rotation includes Alternator, Wingman, 30-30 Repeater, and Rampage LMG
  • Maximum EVO armor level now Level 3 (Purple Armor)
    • Red Armor no longer obtainable through normal leveling
  • Red Armor no longer obtainable through normal leveling
  • EVO requirement for Level 3 increased to 1700 (previously 1350)
  • Developer Insight: Red armor created excessive health disparities during mid-to-late game phases, encouraging passive playstyles focused on damage farming rather than direct engagements. By limiting maximum armor availability and adjusting level requirements, players can achieve end-game readiness faster while focusing on combat encounters.

  • Accelerated Weapon assists no longer provide 30% ultimate charge bonus in Mixtape modes
  • Healing mechanics receive significant quality-of-life improvements to accommodate the increased combat tempo. Shield Cells now complete in 2.5 seconds (reduced from 3 seconds) while Syringes take 4 seconds (down from 5 seconds). Both items now stack to 6 units, and players start matches with 4 of each instead of the previous 2.

  • Shield Cells now complete in 2.5 seconds (was 3s)
  • Syringes now complete in 4 seconds (was 5s)
  • Cells & Syringes stack up to 6 units
    • Players now begin with 4 Cells and 4 Syringes (was 2 each)
  • Players now begin with 4 Cells and 4 Syringes (was 2 each)
  • Battery and Medkit spawn rates slightly increased
  • Developer Insight: With universal weapon damage increases and reduced maximum health pools, healing becomes more frequent during engagements. These adjustments smooth out the healing experience while maintaining strategic decision-making about when to heal versus when to push advantages.

  • Standard helmets (white, blue, purple) removed from loot pool
  • Players no longer start matches with white helmets
  • Developer Insight: Helmet mechanics often felt underwhelming regarding their gameplay impact while complicating damage calculation transparency. Removing headshot damage reduction creates more consistent combat encounters with clearer damage expectations.

  • Gold Helmet reworked into Gold Armor Upgrade Helmet
  • Provides Improved Minor Healing perk doubling Cell & Syringe effectiveness
  • Sets armor to 100 health regardless of EVO level
  • EVO leveling still required for Legend upgrades but doesn’t affect armor while equipped
  • No headshot damage reduction provided
  • Chance to appear in reset Gold Bins
  • NEW Mythic Armor Upgrade Helmet

  • Sets armor to 125 health regardless of EVO level
  • EVO leveling still required for Legend upgrades but doesn’t affect armor while equipped
  • Provides no headshot damage reduction
  • Appears exclusively in Mythic Bins and late-game Care Packages
  • Developer Insight: Both upgraded helmets shift passive power from Legend kits into the loot pool, creating valuable objectives for squads to pursue. These items introduce dynamic strategic decisions about which team members should prioritize these powerful gear pieces.

  • Knocked players now crawl significantly faster with or without raised knockdown shields
  • POI names and loot tiers visible during initial drop phase
  • Drop projections now include Arsenal location information
  • Hop Ups: Hammerpoints removed from loot rotation
  • Gold Magazines: Stowed reload time decreased to 2 seconds (was 5s)
  • Optics: 1x Holo sight removed from loot pool
  • Replicator: Ammo crafting reduced to 1 stack per weapon (was 2 stacks)
  • Weapon Meta Shifts

    Season 24 introduces comprehensive weapon balancing with damage increases across nearly all firearm categories. These changes accelerate time-to-kill while rewarding precision and weapon mastery. Care package and floor loot rotations have been adjusted to refresh the meta and create new engagement dynamics.

    Havoc Rifle [Care Package]

  • Damage increased to 21 (was 18)
  • Beam Shot damage increased to 70 (was 53)
  • Beam Shot headshot damage: 105
  • Bocek Compound Bow [Care Package]

  • Damage increased to 75 (was 70)
  • Fire rate slightly reduced
  • Deadeye’s Tempo passive removed
  • Shattercaps pellet damage increased to 13 (was 12)
  • 30-30 Repeater damage increased to 35 (was 33)
  • Fire rate slightly reduced
  • Long-range projectile size slightly increased
  • Wingman damage per bullet increased to 22 (was 21)
  • Headshot damage: 105 (all bullets)
  • Long-range projectile size slightly increased
  • Developer Insight: Marksman weapons occupy the space between assault rifles and snipers but frequently struggled to compete with either category. These adjustments improve consistency at range, enhance target tracking performance, and maintain headshot potential without overshadowing sniper rifle strengths.

  • Rampage LMG damage increased to 24 (was 21)
  • P2020 damage increased to 14 (was 13)
  • RE-45 damage increased to 48 (was 45)
  • Hemlok Burst AR base magazine reduced to 5 (was 6)
    • Extended magazine capacities: White: 6, Blue: 7, Purple/Gold: 8
  • Extended magazine capacities: White: 6, Blue: 7, Purple/Gold: 8
  • G7 Scout damage increased to 18 (was 16)
  • Mozambique damage increased to 14 (was 13)
  • Mozambique now accepts Laser Sight attachments
  • R-301 damage increased to 16 (was 15)
  • R-99 SMG [Floor Loot]

  • Damage decreased to 13 (was 14)
  • Damage fall-off removed
  • ADS strafe speed normalized to match other SMGs
  • No longer removes movement penalty when equipped
  • Volt SMG damage increased to 16 (was 15)
  • EVA-8 Auto shotgun pellet damage increased to 8 (was 7)
  • No longer deals increased headshot damage
  • Mastiff shotgun pellet damage increased to 16 (was 14)
  • No longer deals increased headshot damage
  • Mozambique pellet damage increased to 16 (was 15)
  • Headshot damage: 60 (all pellets)
  • Peacekeeper [Care Package]

  • Pellet damage increased to 12 (was 9)
  • Headshot damage: 135 (all pellets)
  • Choke activation speed significantly increased
  • Fully choked spread pattern significantly tighter
  • Pellets penetrate targets dealing 50% damage after first enemy hit
  • Developer Insight: Shotguns receive base damage increases while losing headshot multipliers. These weapons already deliver exceptional burst damage, but headshot multipliers created unpredictable damage spikes. This adjustment creates more consistent damage profiles that reward landing multiple pellets rather than specifically aiming for headshots.

  • Longbow DMR base damage unchanged
  • Headshot damage (minimum distance): 135
  • Headshot damage (maximum distance): 198
  • Autofire headshot damage (minimum distance): 101
  • Autofire headshot damage (maximum distance): 149
  • Limb damage reduced to 70% (was 90%)
  • Kraber .50-Cal Sniper

  • Damage increased to 150 (was 140)
  • Sentinel base damage unchanged
  • Limb damage reduced to 70% (was 80%)
  • Charge Rifle base damage unchanged
  • Limb damage reduced to 70% (was 90%)
  • Deadeye’s Tempo passive removed
  • Developer Insight: Sniper rifles receive enhanced headshot damage rather than base damage increases, emphasizing their role as precision instruments that reward skilled marksmanship. Reduced limb damage further reinforces the importance of well-placed shots while maintaining their gameplay identity.

    Legend Updates

    Legend balance changes focus on refreshing underutilized characters while adjusting class-wide mechanics. Ash receives substantial improvements to her mobility and ability reliability, while Ballistic gains enhanced weapon flexibility. Support Legends undergo significant nerfs to refocus their identity on team utility rather than individual survivability.

  • Assault Class perks: Combat Reserve, Stowed Reload, & Battle Surge
  • Removed Carry Extra Ammo & Access Weapon Supply Bin perks (integrated into Combat Reserve)
  • Support Class: Heal Expert removed – no longer heal double with small meds or have increased movement speed while healing
  • Developer Insight: Support Legends dominated last season with enhanced healing and mobility making them difficult to eliminate in skirmishes. While effective for individual survival, these traits didn’t align with team-oriented specialization. This adjustment refocuses Support characters on their revival expertise rather than combat sustainability.

  • Ash Passive: Predator’s Pursuit
    • Death Box scanning to reveal killers removed (killers still appear on minimap with recency indicators)
    • NEW: Press Jump while airborne to perform a dash maneuver
  • Death Box scanning to reveal killers removed (killers still appear on minimap with recency indicators)
  • NEW: Press Jump while airborne to perform a dash maneuver
  • Ash Tactical: Arc Snare
    • Tether now anchors at projectile impact location rather than hit player’s position
    • Tether durability increased and no longer instantly broken by certain abilities
  • Tether now anchors at projectile impact location rather than hit player’s position
  • Tether durability increased and no longer instantly broken by certain abilities
  • Ash Ultimate: Phase Breach
    • Range increased to 100m (was approximately 76m)
    • Travel time reduced
    • Placement reliability improved
    • One-frame placement preview delay removed
    • New VFX displays maximum range during placement mode
  • Range increased to 100m (was approximately 76m)
  • Placement reliability improved
  • One-frame placement preview delay removed
  • New VFX displays maximum range during placement mode
  • Ash Upgrades: Level 2
    • Murder Machine: removed
    • One Minute to Live: removed
    • Greedy Snare: moved to Level 2
    • NEW Dual Breach: provides additional ultimate charge
  • Murder Machine: removed
  • One Minute to Live: removed
  • Greedy Snare: moved to Level 2
  • NEW Dual Breach: provides additional ultimate charge
  • Ash Upgrades: Level 3
    • NEW Ghost in the Machine: provides additional Dash charge
  • NEW Ghost in the Machine: provides additional Dash charge
  • Developer Insight: Ash required significant improvements to reestablish her as a top-tier predator. Her updates enhance ability effectiveness and efficiency: improved ultimate placement, increased distance, faster travel time, and snare tethers anchoring at impact points rather than escaping targets. The new aerial dash provides powerful mid-combat repositioning reminiscent of her Titanfall origins, making her more effective at closing distances and outmaneuvering opponents.

  • Ballistic Passive: Sling
    • Now automatically upgrades with EVO level
    • Can now carry Care Package weapons with infinite ammo during ultimate
  • Now automatically upgrades with EVO level
  • Can now carry Care Package weapons with infinite ammo during ultimate
  • Ballistic Tactical: Whistler
    • Now has 2 charges
    • Overheat reaction time increased to 1.2 seconds (was 1s)
    • Smart Bullet ground damage increased to 20 (was 10)
      • Ground damage now equals direct hit damage
  • Now has 2 charges
  • Overheat reaction time increased to 1.2 seconds (was 1s)
  • Smart Bullet ground damage increased to 20 (was 10)
    • Ground damage now equals direct hit damage
  • Ground damage now equals direct hit damage
  • Ballistic Ultimate: Tempest now provides squad speed boost when empowered
  • Ballistic Upgrades: Level 2
    • Sling Shot: removed (integrated into base kit)
    • NEW Killing Time: increases ultimate duration by 15 seconds
  • Sling Shot: removed (integrated into base kit)
  • NEW Killing Time: increases ultimate duration by 15 seconds
  • Ballistic Upgrades: Level 3
    • Extra Bullets: doubles tactical charges (was +1 charge)
    • Quiet Time: Overheat now silences enemies for 6 seconds
  • Extra Bullets: doubles tactical charges (was +1 charge)
  • Quiet Time: Overheat now silences enemies for 6 seconds
  • Developer Insight: Ballistic struggled to find his competitive niche despite previous adjustments. Integrating Sling and additional bullet upgrades into his base kit makes core mechanics more accessible while the ultimate speed boost enhances natural combat effectiveness. Allowing Care Package weapons in the Sling represents a bold design decision that unlocks new strategic possibilities. Additional tactical charges provide more flexibility for deploying Overheat in various combat scenarios.

  • Crypto EMP once again destroys Gibraltar’s Dome of Protection
  • Ultimate charge reverted to starting at 50%
  • Developer Insight: The previous ultimate charge buff was intended as temporary support during Loba’s prominence among Support legends. However, it disrupted established landing strategies and squad coordination during initial match phases.

  • Maggie Ultimate: Wrecking Ball
    • Once again destroys Gibraltar’s Dome of Protection
    • Now also destroys Newcastle’s Mobile Shield
  • Once again destroys Gibraltar’s Dome of Protection
  • Now also destroys Newcastle’s Mobile Shield
  • Developer Insight: These hard counters return to strengthen Maggie’s position during this Assault-focused season, though their permanence remains under evaluation.

    Limited Time Modes & Events

    Season 24 features an extensive calendar of limited-time modes and takeovers running from February through March 2025. These events introduce innovative gameplay mechanics, collaboration with content creators, and fresh twists on familiar game modes.

  • Season Duration: February 11 – March 24, 2025
    • Team Deathmatch: Thunderdome, Habitat, Skull Town, Estates, Zeus Station
    • Control: Lava Siphon, Barometer, Labs, Caustic, Thunderdome
    • Gun Run: Wattson, Estates, Thunderdome, Fragment, Skull Town
  • Team Deathmatch: Thunderdome, Habitat, Skull Town, Estates, Zeus Station
  • Control: Lava Siphon, Barometer, Labs, Caustic, Thunderdome
  • Gun Run: Wattson, Estates, Thunderdome, Fragment, Skull Town
  • Takeover: Mythic Mayhem Royale (February 11 – March 3, 2025)

  • Rampart’s experimental care packages deliver three Mythic R-301 variants
  • Hornet (Yellow): enhanced movement and reload speed, tactical charge on shield break, ultimate charge on knock
  • Limelight (Green): replenishes squad health and shields when damaging enemies
  • Vermilion (Red): increased critical damage and triggers Thermite on knocked enemies
  • Takeover: Redemption Trios & Duos (February 25 – March 3, 2025)

  • Collaboration with Creator Commissioner: Ninjayla
  • Respawn Tokens: new Mythic Survival Slot item exclusive to this mode
  • Eliminated players with Respawn Tokens immediately respawn into match
  • All players start with one Respawn Token
  • Additional tokens obtainable from eliminations, Care Packages, and Mythic Supply Bins
  • No respawn limit or penalty for multiple respawns
  • Tokens active until final ring begins, then convert to EVO armor XP
  • Tokens have short ground persistence – collect quickly if needed
  • Standard Respawn Beacons still function for players without tokens
  • Takeover: Relic Weapons Trios & Duos (March 4-10, 2025)

  • Collaboration with Creator Commissioner: Ninjayla
  • All ground weapons spawn fully kitted
  • Only Gold and Mythic tier weapons available as floor loot
  • Sights can be swapped, all other attachments permanent
  • Increased supply drops each round containing two Mythic weapons
    • Second Mythic weapon replaces Evo Caches
    • Reduced EVO rewards for scanning Care Packages
  • Second Mythic weapon replaces Evo Caches
  • Reduced EVO rewards for scanning Care Packages
  • Standard Trios & Duos

    LTM: Three Strikes Mystery Legends (March 11-24, 2025)

  • Collaboration with Creator Commissioner: Oraxe
  • Three Strikes returns with Mystery Legends modifier
  • Mystery Legends mechanics:
    • Legends randomly assigned before entering Drop Ship
    • Respawning selects new random Legend
    • Squads can contain duplicate Legends
    • EVO level upgrades automatically apply all abilities for that level
    • EVO level maintained through respawns
  • Legends randomly assigned before entering Drop Ship
  • Respawning selects new random Legend
  • Squads can contain duplicate Legends
  • EVO level upgrades automatically apply all abilities for that level
  • EVO level maintained through respawns
  • Quality of Life Improvements

    Season 24 introduces substantial quality-of-life enhancements focused on new player experience, technical performance, and accessibility. The Road to Ranked system undergoes significant changes to combat bot abuse while improved tutorial systems help onboard beginners more effectively.

    NEW Road to Ranked Challenges

    A new challenge-based system replaces the simple level requirement for Ranked access, designed to ensure players have sufficient battle royale experience before competitive play.

  • Level 20 minimum remains but now appears as one of several challenges
  • Existing players above Level 20 retain Ranked access
  • Party restrictions: all members must complete challenges to queue for Ranked
  • Developer Insight: The previous Level 20 requirement proved vulnerable to third-party bot exploitation and could be achieved through non-BR gameplay modes. This new system verifies that Ranked participants have demonstrated sufficient battle royale proficiency through completed challenges.

    NEW Bot Royale Tutorial

  • Contextual notes assist with Legends, weapons, loot, and scenarios
  • Low ammo/health triggers prompts to ping nearby relevant items
  • Enabled by default for accounts below Level 20, automatically disables afterward
    • Manual toggle available in System menu under “Tutorial Systems”
  • Manual toggle available in System menu under “Tutorial Systems”
  • Weapon Mastery trial simplification
    • All trials redesigned
    • Weapon level restrictions removed from trials
  • All trials redesigned
  • Weapon level restrictions removed from trials
  • Developer Insight: Previous Weapon Mastery systems suffered from complex progression gates, high skill demands, and excessive randomness slowing advancement. The redesigned trials eliminate unnecessary RNG, refocusing on core weapon usage: dealing damage and securing eliminations. Existing trial progress and rewards remain unaffected, with partial progress automatically converted.

  • Fixed Mythic Bin merging with Gold Bin issue
  • Additional firing range fixes:
    • Thermite visual effects
    • Maggie’s Wrecking Ball bouncing on invisible doors
    • Mirage decoys getting stuck on invisible doors
  • Maggie’s Wrecking Ball bouncing on invisible doors
  • Mirage decoys getting stuck on invisible doors
  • Fixed rare ring VFX and particle spawning issue
  • Mixtape: Secondary akimbo weapon swap no longer plays initial draw animation
  • Peacekeeper no longer occasionally locks after using Choke
  • Sentinel and Peacekeeper rechamber times no longer bypassable via attachment swapping
  • Reactive weapons maintain reactive state after swapping
  • Squadmate animations restored during Legend selection
  • “View upgrades” button in Legend locker no longer redirects to friends list
  • Alter/Ash/Wraith: Void Vision highlighting no longer applies to enemy portals
  • Alter: Tactical Cooldown+ and Void Vision upgrades returned to correct tiers
  • Lifeline
    • Fixed crashes during gliding or D.O.C. Heal Drone usage
    • Resolved performance issues during gliding
    • Pathfinder grapple can again attach to D.O.C. Halo
  • Fixed crashes during gliding or D.O.C. Heal Drone usage
  • Resolved performance issues during gliding
  • Pathfinder grapple can again attach to D.O.C. Halo
  • Mirage
    • Fixed crash when using ultimate near Gravity Cannons
    • Lifeline’s D.O.C. properly cloaked to avoid revealing Mirage (previous hotfix)
  • Fixed crash when using ultimate near Gravity Cannons
  • Lifeline’s D.O.C. properly cloaked to avoid revealing Mirage (previous hotfix)
  • Newcastle: Ultimate no longer canceled by Ash’s snare
  • Revenant
    • Resolved rare crash during pouncing
    • Shadow Pounce leap audio now plays when spectating Revenant
  • Resolved rare crash during pouncing
  • Shadow Pounce leap audio now plays when spectating Revenant
  • Wattson: Fixed upgrade allowing placement of two interception pylons
  • Valkyrie: Tactical now functions inside D.O.C. Halo and near Dome of Protection edges
  • Vantage: Sprinting disabled during Ult Accelerant usage
  • Enhanced anti-cheat measures for hipfire exploits
  • Account Level details added
    • Account Level progression and reward information
    • Accessed via Lobby (top left) with XP bar and level progress
  • Account Level progression and reward information
  • Accessed via Lobby (top left) with XP bar and level progress
  • Match Summary adjustments
    • XP Gain, Challenge, and Pass progression added to end-of-match flow
    • Squad Summary now selects from stat pool instead of fixed “Revives,” “Respawns,” “Time Survived” for unranked Duos/Trios
  • XP Gain, Challenge, and Pass progression added to end-of-match flow
  • Squad Summary now selects from stat pool instead of fixed “Revives,” “Respawns,” “Time Survived” for unranked Duos/Trios
  • Mixtape: Disabled assist ultimate gain with accelerated weapons preventing rapid ultimate usage
  • Reactive skins now display effects in lobby menus
  • Various “Rat Spots” eliminated across all maps
  • AI Bots: Cover and Peeking

  • Bots now utilize environmental geometry for cover
  • Bots employ peeking behavior for increased challenge
  • Multiple bot experience bug fixes
  • Easy and Normal difficulty bot improvements and tuning (E1 – N3 Difficulty)
  • Mono audio output option for hearing-impaired players
    • Mono combines stereo channels ensuring no audio cues missed regardless of ear positioning
  • Mono combines stereo channels ensuring no audio cues missed regardless of ear positioning
  • Friendly footsteps volume and audible distance reduced
  • Friendly skydive volume reduced for improved drop strategy communication (enemy volumes unchanged)
  • Zipline attach/detach and door audio priority increased for consistency
  • Squadmate and ambient audio reduced during enemy revives
  • Fuse tactical and ultimate volume reduced
  • Survey Beacon and Ring Console volume reduced for self and squadmates (enemy volumes unchanged)
  • Developer Note: Audio cues critically impact combat effectiveness for both attacking and defending squads. These adjustments optimize audio prioritization during key gameplay moments, with additional audio initiatives in development.

  • Console CPU rendering performance improved across all platforms
  • DX11 support discontinuation notification added for incompatible GPU users

    Ultrawide monitor behavior changed for 16:9 and 16:10 resolutions in full-screen mode, now featuring pillarboxing (black side borders) without stretching. This can be disabled with +mat_wide_pillarbox 0 launch argument if stretching preferred.

    CPU rendering performance improved 5%-10% (situation dependent) with reduced frame drops

    +mat_minimize_on_alt_tab 1 launch argument added, enabling DX11-style minimization when alt-tabbing from fullscreen

    Loading performance improved up to 30% after initial shader compilation (shader pre-loading still required to minimize stuttering)

    Additional resources available for major change explanations:

  • Weapon Arsenal loadout system detailed breakdown
  • Comprehensive weapon buff analysis
  • Assault Legend changes explained
  • This concludes our Season 24 coverage. For additional insights, explore community discussions regarding potential time-to-kill adjustments.

    No reproduction without permission:SeeYouSoon Game Club » Apex Legends Season 24 patch notes: All weapons buffed, massive armor changes, more Complete guide to Apex Legends Season 24 weapon buffs, helmet changes, and new Arsenal system