All weapon buffs and nerfs in Warzone Season 4 Reloaded update

Complete Warzone Season 4 Reloaded weapon balancing guide with strategic loadout recommendations and meta analysis

Season 4 Reloaded Meta Overview

Warzone Season 4 Reloaded introduces comprehensive weapon balancing that will dramatically reshape the battle royale’s competitive landscape. These adjustments represent Raven Software’s continued effort to create a more diverse and skill-based meta rather than allowing a few dominant weapons to control the gameplay experience.

The latest update fundamentally changes how players must approach loadout selection and weapon mastery in Warzone’s evolving ecosystem.

This season has already delivered significant content with the introduction of a new map and innovative gameplay features, but weapon balance remains the cornerstone of competitive integrity. The developers have specifically targeted the long-range assault rifle category where minimal recoil builds have dominated engagements.

Raven Software’s design philosophy emphasizes creating meaningful trade-offs in weapon customization. As stated in their official communications: “The current health of the Long-Range Assault Rifle category is not where we’d like it to be, as it stands, the best performing builds are ones that result in the least amount of recoil.” This acknowledgment signals a shift toward rewarding weapon control skill over attachment optimization that eliminates recoil entirely.

Players should anticipate needing to readjust their muscle memory for weapons they’ve mastered, particularly the NZ-41 and Marco 5 SMG that have dominated the current meta. However, these changes open opportunities for previously overlooked weapons like the CR-56 AMAX, Kilo 141, and M13 to return to prominence with their distinct handling characteristics and damage profiles.

Assault Rifle Balancing Changes

Assault Rifle Charlie (VG) – NZ-41

  • CGC 30″ XL
    • Vertical Recoil control decreased to 20%, down from 28%
    • Horizontal Recoil control decreased to 20%, down from 28%
  • Vertical Recoil control decreased to 20%, down from 28%
  • Horizontal Recoil control decreased to 20%, down from 28%
  • CGC 27″ 2B
    • Horizontal Recoil control decreased to 25%, down from 35%
  • Horizontal Recoil control decreased to 25%, down from 35%
  • 8mm Klauser 40 Round Mags
    • Vertical Recoil control decreased to 11%, down from 16%
    • Horizontal Recoil control decreased to 11%, down from 16%
  • Vertical Recoil control decreased to 11%, down from 16%
  • Horizontal Recoil control decreased to 11%, down from 16%
  • Chariot WR
    • Recoil Control decreased to 12%, down from 14%
  • Recoil Control decreased to 12%, down from 14%
  • Hardscope
    • The recoil control that Hardscape provides the BAR has been decreased.
  • The recoil control that Hardscape provides the BAR has been decreased.
  • Assault Rifle Alpha (VG) – KG M40

  • VDD 760MM 05B
    • Horizontal Recoil control decreased to 30%, from 40%
  • Horizontal Recoil control decreased to 30%, from 40%
  • Krausnick 620mm Precision
    • Horizontal Recoil control decreased to 30%, from 40%
  • Horizontal Recoil control decreased to 30%, from 40%
  • 9mm 60 Round Drums
    • Horizontal Recoil control decreased to 11%, down from 29.5%
  • Horizontal Recoil control decreased to 11%, down from 29.5%
  • Assault Rifle Bravo (VG) – BAR

  • .303 British 36 Round Mags
    • Muzzle Velocity increased to -10%, up from -20%
  • Muzzle Velocity increased to -10%, up from -20%
  • Sustained Recoil Control decreased
  • Max Damage range decreased to 33.5 meters, down from 35.6 meters.
  • Min Damage decreased to 30, down from 34
  • Neck Damage Multiplier decreased to 1.27, down from 1.3
  • Movement Speed Scale increased to 0.87, up from 0.86
  • ADS Movement Speed Scale increased to 1.22, up from 1.2
  • Empress 613mm FA
    • Movement Speed increased to -2.5%, up from -3%
    • ADS Time Penalty decreased to -6%, down from -8%
    • Recoil Control increased to 11%, up from 10%
    • Sprint to Fire Penalty decreased to -4.5%, down from -5%
  • Movement Speed increased to -2.5%, up from -3%
  • ADS Time Penalty decreased to -6%, down from -8%
  • Recoil Control increased to 11%, up from 10%
  • Sprint to Fire Penalty decreased to -4.5%, down from -5%
  • 6.5 Sakura 60 Round Drums
    • Damage Range decreased to -6%, down from -4%
    • Muzzle Velocity decreased to -10%, down from -6%
    • Recoil Control increased to 2.5%, up from 2%
    • Hipfire accuracy increased to 4.5%, up from 4%
  • Damage Range decreased to -6%, down from -4%
  • Muzzle Velocity decreased to -10%, down from -6%
  • Recoil Control increased to 2.5%, up from 2%
  • Hipfire accuracy increased to 4.5%, up from 4%
  • Max Damage Range decreased to 30.5 meters, down from 33 meters
  • Min Damage decreased to 25, down from 26
  • Headshot Locational Damage Multiplier decreased to 1.46, down from 1.5
  • Reisdorf 720mm Shrouded
    • Horizontal Recoil control decreased to 20%, down from 35%
  • Horizontal Recoil control decreased to 20%, down from 35%
  • .30-06 60 Round Drums
    • Recoil Control Penalty decreased to -35%, down from -40%
  • Recoil Control Penalty decreased to -35%, down from -40%
  • Headshot Locational Damage Multiplier increased to 1.6, up from 1.56
  • Min Damage increased to 28, up from 24
  • Mid Damage step removed.
  • Min Damage increased to 23, up from 18
  • Max Damage Range increased to 28 meters, up from 25.4 meters
  • Mid Damage increased to 26, up from 25
  • Headshot Locational Damage Multiplier increased to 1.55, up from 1.5
  • Neck Locational Damage Multiplier increased to 1.3, up from 1.01
  • Volkssturmgewehr (VG) – Volk

  • Headshot Locational Damage Multiplier increased to 1.61, up from 1.55
  • 7.62 Gorenko 40 Round Mags
    • Capacity increased to 45, up from 40
    • Damage Penalty Removed
    • Damage Range now decreased by 15%
    • Rate of Fire increased to 7.5%, up from 6.7%
    • Recoil Control decreased to 20%, down from 40%
  • Capacity increased to 45, up from 40
  • Damage Penalty Removed
  • Damage Range now decreased by 15%
  • Rate of Fire increased to 7.5%, up from 6.7%
  • Recoil Control decreased to 20%, down from 40%
  • 7.62 Gorenko 30 Round Mags
    • Damage Penalty Removed
    • Damage Range now decreased by 15%
    • Rate of Fire increased to 7.5%, up from 6.7%
    • Recoil control decreased to 20%, down from 40%
  • Damage Penalty Removed
  • Damage Range now decreased by 15%
  • Rate of Fire increased to 7.5%, up from 6.7%
  • Recoil control decreased to 20%, down from 40%
  • .30 Russian Short 45 Round Drums
    • Muzzle velocity increased to 25%, up from 10%
    • Damage Bonus increased to 11%, up from 10%
    • Vertical Recoil Penalty decreased to -26%, down from -30%
  • Muzzle velocity increased to 25%, up from 10%
  • Damage Bonus increased to 11%, up from 10%
  • Vertical Recoil Penalty decreased to -26%, down from -30%
  • The assault rifle category receives the most substantial changes in Season 4 Reloaded. The NZ-41’s dominance is directly targeted with significant recoil control reductions across its key attachments. Players relying on this weapon will need to either master its new recoil pattern or transition to alternatives. The KG M40 sees similar treatment with horizontal recoil adjustments that will affect its beam-like accuracy at range.

    Meanwhile, weapons like the Volkssturmgewehr receive meaningful buffs that could position them as new meta contenders. The increased headshot multiplier and magazine capacity improvements make the Volk particularly interesting for players who can consistently land precision shots. The removal of damage penalties on certain magazines creates new build possibilities that weren’t previously viable.

    SMG and Shotgun Updates

    Submachine Gun Delta (MW)

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  • Min Damage increased to 28, up from 26
  • Neck Locational Damage Multiplier increased to 1.42, up from 1.01
  • Submachine Gun Alpha (BOCW)

  • Max Damage Range increased to 10 meters, up from 7.6 meters
  • Neck Locational Damage Multiplier increased to 1.2, up from 1.01
  • The following shotguns Max Pellet Damage have been increased by 26%

  • Einhorn Revolving (VG)
  • Max Pellet Damage increased to 25, up from 24
  • Max Pellet Damage increased to 25, up from 24
  • Mid 1 Pellet Damage increased to 20, up from 18
  • Mid 2 Pellet Damage increased to 18, up from 14
  • Min Pellet Damage increased to 14, up from 8.
  • Max Pellet Damage increased to 25, up from 24
  • Min Pellet Damage increased to 14, up from 12.
  • Min Pellet Damage increased to 10, up from 9.
  • ADS Transition in Time decreased to 405ms, down from 430ms
  • ADS Transition out Time decreased to 380ms, down from 390ms
  • VDD RE02K
    • ADS Time Bonus increased by 13%, up from 12%
  • ADS Time Bonus increased by 13%, up from 12%
  • 6.5mm Sakura 5 Round Mags
    • Damage Penalty Removed
    • ADS Time Penalty decreased to -3%, down from -4%
  • Damage Penalty Removed
  • ADS Time Penalty decreased to -3%, down from -4%
  • The close-quarters combat landscape receives significant adjustments with SMGs gaining improved damage profiles and shotguns becoming more lethal. The Submachine Gun Delta’s minimum damage increase combined with the neck damage multiplier enhancement creates a more consistent time-to-kill in close-range engagements. This makes it particularly effective against armored opponents where every damage point matters.

    Shotguns receive the most dramatic improvements with across-the-board pellet damage increases. The 26% boost to maximum pellet damage fundamentally changes their viability in building clearance and extreme close-quarters situations. The Einhorn Revolving specifically becomes much more dangerous with improved damage at all ranges, making it a legitimate choice for aggressive players who can control engagement distances effectively.

    The ADS transition time improvements on certain weapons provide quality-of-life enhancements that can make the difference in sudden close-range encounters. These changes collectively make close-quarters combat more dynamic and reward positioning and timing more than raw weapon stats alone.

    Sniper and Marksman Rifle Adjustments

    Gorenko Anti-Tank Rifle (VG)

  • ADS Transition in Time decreased to 520ms, down from 600ms
  • ADS Transition out Time decreased to 410ms, down from 460ms
  • Lower Extremities Damage Multiplier increased to 1, up from 0.8
  • Cooper 21” Shrouded
    • Muzzle Velocity increased to 35%, up from 30%
  • Muzzle Velocity increased to 35%, up from 30%
  • .303 British 12 Round Clips
    • Muzzle Velocity penalty decreased to -10%, down from -20%
    • Damage Penalty Removed
    • Damage Range penalty increased to -30%, up from -20%
    • Rate of Fire bonus decreased to 17.5%, down from 34.5%
  • Muzzle Velocity penalty decreased to -10%, down from -20%
  • Damage Penalty Removed
  • Damage Range penalty increased to -30%, up from -20%
  • Rate of Fire bonus decreased to 17.5%, down from 34.5%
  • .30-06 20 Round Drums
    • Movement Speed penalty increased to -2.5%, up from -2%
  • Movement Speed penalty increased to -2.5%, up from -2%
  • R1 Shadowhunter (BOCW)

  • Bolt Accuracy increased by 50%
  • Bolt Accuracy increased by 35%
  • Medium Telescopic Sight
    • ADS Idle Sway decreased by 50%
  • ADS Idle Sway decreased by 50%
  • Type 99 10.0x Telescopic
    • ADS Idle Sway decreased by 50%
  • ADS Idle Sway decreased by 50%
  • Type 97 5x Telescopic
    • ADS Idle Sway decreased by 50%
  • ADS Idle Sway decreased by 50%
  • Precision weapons receive quality-of-life improvements that enhance their effectiveness in long-range engagements. The most significant change comes in the form of scope stability, with multiple telescopic sights receiving 50% reductions in ADS idle sway. This dramatically improves the consistency of long-range shots and reduces the need for constant scope adjustment during prolonged aim-down-sights periods.

    The Gorenko Anti-Tank Rifle becomes more responsive with substantially improved ADS transition times, making it less cumbersome to use in situations where quick scoping might be necessary. The increased lower extremities damage multiplier also means that leg shots become more punishing, increasing the weapon’s overall effectiveness against moving targets.

    Bolt-action weapons like the R1 Shadowhunter benefit from improved bolt accuracy, which translates to more consistent shot placement. This is particularly important for weapons that rely on single-shot precision to eliminate targets. The combined effect of these changes makes sniper and marksman rifles more reliable tools for players who specialize in long-range combat.

    Strategic Implications and Loadout Recommendations

    The Season 4 Reloaded weapon balancing changes require players to fundamentally reconsider their loadout strategies and engagement approaches. The days of equipping a zero-recoil assault rifle and beam enemies across the map are effectively over, replaced by a meta that rewards weapon mastery and strategic engagement selection.

    New Meta Weapon Recommendations:

    With the NZ-41 and KG M40 receiving significant recoil nerfs, players should explore alternatives like the buffed Volkssturmgewehr or returning to classic weapons like the CR-56 AMAX. The Volk specifically benefits from its improved headshot multiplier and magazine options, making it deadly in the hands of accurate players. For close-range combat, the buffed shotguns now present legitimate options for building clearance and extreme CQC situations.

    Attachment Optimization Strategies:

    The changes to specific attachments mean that previous meta builds may no longer be optimal. Players should experiment with different barrel and magazine combinations to find the right balance between recoil control, damage range, and mobility. The removal of damage penalties on certain magazines opens up new build possibilities that weren’t previously viable.

    Common Mistakes to Avoid:

    Many players will instinctively try to counteract the recoil nerfs by stacking every available recoil control attachment, but this often comes at the cost of crucial handling stats. Instead, focus on learning the new recoil patterns and using attachments that provide balanced improvements. Another common mistake is sticking with previously dominant weapons out of habit rather than adapting to the new meta realities.

    Advanced Player Optimization Tips:

    High-skill players should leverage the increased skill gap created by these changes. Weapons with higher recoil but better theoretical time-to-kill become more valuable when mastered. The scope stability improvements on sniper rifles reward patient positioning and careful shot selection over quick-scoping techniques. Consider creating loadouts that complement each other – pairing a high-recoil but powerful primary with a more controllable secondary for different engagement scenarios.

    Technical note: The recoil booster attachment was previously only affecting horizontal recoil, which has been addressed in this update to provide more balanced vertical and horizontal control.

  • Movement Speed now increased by 1%
  • Vertical Recoil control decreased to 7%, down from 9%
  • Horizontal Recoil control decreased to 7%, down from 9%
  • The overarching theme of Season 4 Reloaded is creating a more skill-based meta where weapon choice and mastery matter more than attachment optimization alone. Players who adapt quickly to these changes and invest time in learning the new weapon behaviors will gain a significant competitive advantage.

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