All new Neutral Items and Enchantments of Patch 7.38 in Dota 2

TL;DR

  • Patch 7.38 completely reworks neutral items with Madstone collection and crafting mechanics
  • Enchantments provide tier-scaling bonuses but some carry significant trade-offs
  • New items like Searing Signet and Serrated Shiv offer unique damage mechanics
  • Repositioned classics like Trusty Shovel gain new relevance in early tiers
  • Strategic item selection now requires considering both base stats and enchantment synergies

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Dota 2 Patch 7.38 Neutral Items: Complete Guide to New Artifacts and Enchantments

The February 18th Dota 2 update introduced sweeping changes to neutral items, transforming them from random drops to a strategic crafting system. Players now collect Madstone from cleared camps and transform them into customized artifacts. This fundamental shift requires understanding both the new items and the enchantment system that allows for unprecedented item personalization. The new mechanics reward systematic farming over lucky drops, creating more consistent gameplay patterns.

Pro Tip: Prioritize camps near water sources during early game, as several new items gain significant bonuses when used in river areas. This positioning advantage can determine early lane dominance and set up successful transitions to mid-game.

List of all new Neutral Items of Patch 7.38 in Dota 2

TIER 1

Mana Draught

  • New Tier 1 Neutral Artifact
  • Active: Bottoms Up. Restores 60 Mana + 2% of the caster’s max mana over 6 seconds. Taking damage from an enemy hero or Roshan ends the effect early. Can be shared similarly to Bottle, with the effect still dependent on caster’s mana. Cast Range: 650. No Mana Cost. Cooldown: 40s
  • Passive: Fill Up. Cooldown speed is increased by 30% while in water

Strategic Insight: Mana Draught excels on supports who can safely position themselves during teamfights. The water-based cooldown reduction makes it particularly valuable for heroes controlling river objectives.

Occult Bracelet

  • Now is a Tier 1 Neutral Artifact
  • Passive: Rites of Eloshar. Each time the wearer is attacked, they gain a stack of 0.4 mana regen, up to 5 stacks. Stacks last up to 5 seconds

Orb of Destruction

  • Now is a Tier 1 Neutral Artifact
  • Passive: Impeding Corruption. Attacks reduce the target’s armor by 2 and slow their movement by 10% if the wearer is melee, or 5% if they are ranged. Lasts 5 seconds

Pig Pole

  • Now is a Tier 1 Neutral Artifact
  • Active: Pig, Out! Turn your hero into a critter for 4 seconds and give them +15% Movement Speed. No Mana Cost. Cooldown: 25s

Pollywog Charm

  • New Tier 1 Neutral Artifact
  • Active: Ribbit. Increases an ally’s health regeneration by 8 for 10 seconds. While in water, the blessed unit also moves 10% faster. Cast Range: 1000. Mana Cost: 40. Cooldown: 45s

Ripper’s Lash

  • New Tier 1 Neutral Artifact
  • Active: Flay. Embed thorns into all enemies in a 200 unit AoE. For the next 10 seconds, when they are attacked they take additional physical damage. Hero Attacks do +12 Damage, Non-Hero Attacks do +4. Cast Range: 700. No Mana Cost. Cooldown: 30s

Spark of Courage

  • Now is a Tier 1 Neutral Artifact
  • Passive: Courage. Provides +10 damage when the hero is above 50% health, and +5 armor when they are below that threshold

Trusty Shovel

  • Now is a Tier 1 Neutral Artifact
  • Active: Dig. Channel for 1 second to dig up a Bounty Rune, Healing Salve, an Enchanted Mango, or a Kobold. Digging in a river always digs up a Water Rune. Cast Range: 250. No Mana Cost. Cooldown: 60s

Common Mistake: Players often underestimate Pig Pole’s utility as a positioning tool. The critter transformation provides disjoint opportunities and can dodge critical projectiles when timed correctly.

TIER 2

Brigand’s Blade

  • Returning as a Tier 2 Neutral Artifact
  • Passive: Dark Mercy. Wielder’s attacks deal 3 more damage to enemies for each 5% HP they are missing

Essence Ring

  • Returning as a Tier 2 Neutral Artifact
  • Active: Life Essence. Increases current and maximum health by 240 for 15 seconds. Mana Cost: 150. Cooldown: 25s

Gossamer Cape

  • Now is a Tier 2 Neutral Artifact
  • Passive: Sixth Sense. Wielder automatically dodges an attack from an enemy hero every 6 seconds

Iron Talon

  • Now is a Tier 2 Neutral Artifact
  • Active: Chop. Targets a non-player enemy unit to remove 80% of its current HP or instantly destroys the targeted tree. Cast Range: 350. No Mana Cost. 20s Cooldown when used on creeps, 4s Cooldown when used on trees

Searing Signet

  • New Tier 2 Neutral Artifact
  • Passive: Burn Through. Instances of 40 magical damage or more set enemies on fire for 5 seconds, causing them to take 15 magical damage per second. This effect doesn’t stack. Doesn’t affect buildings. Tick rate: 0.25s. Total damage: 75. No Cooldown

Tumbler’s Toy

  • Returning as a Tier 2 Neutral Artifact
  • Active: Vault. Propels your hero forward 300 units. Can’t be used within 3 seconds if its owner receives damage from a player source. No Mana Cost. Cooldown: 15s

Advanced Strategy: Searing Signet creates incredible synergy with heroes who can consistently apply moderate magical damage bursts. Combine with area-of-effect spells to maximize its burning application across multiple enemies.

TIER 3

Gale Guard

  • New Tier 3 Neutral Artifact
  • Active: Cyclonic Shield. Envelops caster in 400 All Damage Barrier that blocks 75% of incoming damage and lasts for up to 10s. While active, the barrier also provides 50% Slow Resistance. No Mana Cost. Cooldown: 30s

Gunpowder Gauntlet

  • New Tier 3 Neutral Artifact
  • Passive: Beat the Crowd. Your next attack splashes to all enemies in a 250 unit radius for 50% of the attack’s damage. Original target isn’t affected by the splash, but takes an additional 120 magic damage instead. Cooldown: 6s

Nemesis Curse

  • Now is a Tier 3 Neutral Artifact
  • Passive: Glass Cannon. The owner takes 8% more damage from all sources
  • Passive: Glassify. When attacking a hero, apply a debuff increasing the damage received by that hero by 12% for 5 seconds. Only one target can be affected by Glassify at the same time

Ninja Gear

  • Now is a Tier 3 Neutral Artifact
  • Active: Solitary Disguise. Cast Smoke of Deceit on yourself only that lasts for up to 15 seconds. No Mana Cost. Cooldown: 60s

Serrated Shiv

  • New Tier 3 Neutral Artifact
  • Passive: Gut ‘Em. Attacks have a 20% Chance to have True Strike and deal 10% of the target’s current health as bonus physical damage. Procs against Roshan always deal fixed 200 bonus damage. Illusions may create the proc effect, but deal no additional damage. Cooldown: 1s

Whisper of the Dread

  • Now is a Tier 3 Neutral Artifact
  • Passive: Tunnel Vision. Equipped Hero has their daytime vision reduced by 15% but their Spell damage increased by 10%

TIER 4

Ceremonial Robe

  • Now is a Tier 4 Neutral Artifact
  • Passive: Ceremonial Aura. Lowers enemy Status Resistance by 10% and Magic Resistance by 10% in a 1200 unit radius

Crippling Crossbow

  • New Tier 4 Neutral Artifact
  • Active: Hobble. Hits an enemy for 75 damage, then slows their movement speed by 80% and reduces their health restoration by 40% for 4 seconds. Slow fades over the duration of the debuff, while the health restoration penalty is constant for the duration. Cast Range: 600. Mana Cost: 75. Cooldown: 12s

Magnifying Monocle

  • New Tier 4 Neutral Artifact
  • Passive: Keen Eye. Increases Cast Range by 125 and Attack Range by 100 (Melee & Ranged). Taking over 25 damage from a player controlled source or Roshan disables this effect for 3s

Mind Breaker

  • Now is a Tier 4 Neutral Artifact
  • Passive: Silence Strike. The next attack silences the hit enemy for 2 seconds. Cooldown: 12s

Ogre Seal Totem

  • Now is a Tier 4 Neutral Artifact
  • Active: Ogre Seal Flop. Flop forward like an ogre seal 2 times, dealing 250 damage and slowing enemies in a 275 radius by 100% for 1.5s on each bounce. 400 bounce distance. Mana Cost: 25. Cooldown: 40s

Pyrrhic Cloak

  • New Tier 4 Neutral Artifact
  • Active: Retribution. Mark an enemy unit for 6 seconds. 60% of all damage dealt to the caster is reflected to the marked unit as physical damage. Cast Range: 800. No Mana Cost. Cooldown: 40s

TIER 5

Book of the Dead

  • Now is a Tier 5 Neutral Artifact
  • Active: Greater Demonic Summoning. Summon 2 demonic warriors and 2 demonic archers that last 75 seconds. The Warrior burns mana every hit, reveals invisible units, and deals magical damage to whoever kills it. The Archer has a basic dispel ability with a slow and a passive movement and attack speed aura. No Mana Cost. Cooldown: 80s

Fallen Sky

  • Returning as a Tier 5 Neutral Artifact
  • Active: Fallen Sky. Transforms wielder into a meteor that strikes the target 315 radius area after 1s flight. All hit enemy units and are stunned for 1.6s, dealt 150 impact damage and set on fire for 6s, which deals 60 magical damage every 1s. Affects Buildings. Impact damage for buildings is reduced by 50%. Cast Range: 1200. No Mana Cost. Cooldown: 15s

Magic Lamp

  • Now is a Tier 5 Neutral Artifact
  • Passive: Rejuvenate. When the wearer’s health falls below 20%, they will receive a hard dispel and be healed for 1500 health. Cooldown: 75s

Minotaur Horn

  • Returning as a Tier 5 Neutral Artifact
  • Active: Lesser Avatar. Applies a basic dispel. Grants 50% Magic resistance and immunity to pure and reflected damage for 2s. For the duration of the effect, any negative effect from enemy spells has no effect. No Mana Cost. Cooldown: 40s

Pirate Hat (Item Reworked)

  • Now is a Tier 5 Neutral Artifact
  • Passive: Plunder. Steals 150 gold from enemy heroes that die within 1200 units. If the wearer of the hat is the killer, there is no range limit and an additional 150 gold is stolen
  • Passive: Buried Treasure. Gold loss on death is reduced by 100%

Spider Legs

  • Returning as a Tier 5 Neutral Artifact
  • Active: Skitter. Grants 20% Movement Speed, 50% Turn Rate Improvement, and Free Pathing for 10 seconds. Walking over trees causes them to be destroyed. No Mana Cost. Cooldown: 20s

Stygian Desolator

  • Now is a Tier 5 Neutral Artifact
  • Passive: Greater Corruption. Your attacks reduce the target’s armor by 13 for 7 seconds

Unrelenting Eye

  • New Tier 5 Neutral Artifact
  • Passive: Relentless. Provides 100% Slow Resistance. This bonus is reduced by 20% for every enemy hero within 300 units

Expert Analysis: Tier 5 items now function as win conditions rather than luxury bonuses. Book of the Dead provides unprecedented map control, while Pirate Hat’s rework makes it a core economic item for position 1 heroes.

All Neutral Item Enchantments of patch 7.38 in Dota 2

Note that some enchantments have debuffs. We marked them with bold font in the list below.

Alert

  • Available at Tiers 1, 2, 3, and 4
  • +10/15/20/25 Attack Speed
  • +0/150/225/300 Bonus Night Vision

Brawny

  • Available at Tiers 1, 2, 3, and 4
  • +125/175/225/275 Health
  • +0/4/8/12 Health Regeneration

Mystical

  • Available at Tiers 1, 2, 3, and 4
  • +1/2/3/4 Mana Regeneration
  • +0/10/16/22% Magic Resistance

Quickened

  • Available at Tiers 1, 2, 3, and 4
  • +15/20/25/30 Movement Speed
  • +0/100/160/220 Mana

Tough

  • Available at Tiers 1, 2, 3, and 4
  • +5/8/11/14 Damage
  • +0/4/7/10 Armor

Vast

  • Available at Tiers 2 and 3
  • +60/90 Attack Range (Melee & Ranged)

Greedy

  • Available at Tiers 2 and 3
  • +75/100 GPM
  • +200/250 Mana
  • -30/60 Attack Damage

Keen-eyed

  • Available at Tiers 2 and 3
  • +125/135 Cast Range
  • +1/1.5 Mana Regeneration
  • -15% Maximum Mana

Vampiric

  • Available at Tiers 2, 3, and 4
  • +12/16/20% Lifesteal
  • +8/12/16% Spell Lifesteal

Timeless

  • Available at Tiers 4 and 5
  • +10/15% Debuff Amplification
  • +10/20% Spell Amplification

Titanic

  • Available at Tiers 4 and 5
  • +15/25% Base Attack Damage
  • +10/15% Status Resistance

Crude

  • Available at Tiers 4 and 5
  • +20/30% Slow Resistance
  • -12/18% Base Attack Time
  • -15% Intelligence

Boundless

  • Available at Tier 5
  • +150 Attack Range (Melee & Ranged)
  • +350 Cast Range

Evolved

  • Available at Tier 5
  • +40 Primary Stat

Feverish

  • Available at Tier 5
  • +15% Cooldown Reduction
  • +15% Mana Cost/Mana Loss Increase

Wise

  • Available at Tier 5
  • +600 Experience per Minute

Audacious

  • Available at Tier 5
  • +100 Attack Speed
  • +80 Magic Attack Damage
  • +10% Incoming Damage

Fleetfooted

  • Available at Tier 5
  • +115 Movement Speed

Strategic Warning: Many high-tier enchantments carry severe penalties that can cripple your hero if chosen incorrectly. Greedy’s damage reduction makes it unsuitable for carries, while Keen-eyed’s mana penalty can devastate intelligence heroes. Always consider your hero’s core attributes before selecting enchantments with negative modifiers.

Valve releases patch 7.38, remaking river mechanics, shrines and Wisdom runes, and moving Roshan Pit

Action Checklist

  • Farm jungle camps systematically to collect Madstone for crafting
  • Prioritize water-adjacent camps when targeting items with river bonuses
  • Analyze your hero’s core attributes before selecting enchantments with penalties
  • Coordinate with team to ensure optimal item distribution across roles
  • Practice timing Pig Pole transformations to dodge key enemy abilities

No reproduction without permission:SeeYouSoon Game Club » All new Neutral Items and Enchantments of Patch 7.38 in Dota 2 Master Dota 2's revamped neutral item system with expert strategies and tier-by-tier analysis