All new items from Patch 7.33 in Dota 2: Harpoon, Disperser, Phylactery and Blood Grenade

TL;DR

  • Seven new shop items and nine neutral items introduced in Patch 7.33
  • Barrier mechanics debut with Pavise for physical damage mitigation
  • Harpoon enables unprecedented gap-closing for melee and ranged heroes
  • Blood Grenade provides cost-effective early game area control
  • Strategic itemization now requires adapting to new utility options

Games and Esports Articles Dota 2

Dota 2’s monumental Patch 7.33, titled The New Frontiers, has fundamentally reshaped the game’s itemization landscape with strategic additions that demand immediate mastery. Beyond the previously leaked Harpoon and Phylactery, the update introduces revolutionary mechanics including barrier protection and enhanced mobility options. Understanding these items isn’t just beneficial—it’s essential for competitive play in the current meta.

The introduction of barrier mechanics through Pavise represents one of the most significant defensive innovations since damage block systems. Meanwhile, Blood Grenade offers unprecedented early game control at minimal cost, fundamentally altering laning phase dynamics. This comprehensive analysis provides not just item descriptions but strategic frameworks for implementation.

PATCH 7.33 NEW ITEMS

BLOOD GRENADE


  • New basic Consumable item. Cost: 65
  • +50 Health
  • Active: Throw Grenade. Throws a grenade at the target area. Enemies in the area will take 50 damage on impact, be slowed by 15% and take 15 damage per second. Duration: 5s. Radius: 300. Cast Range: 900. Cooldown: 10s. Health Cost: 75
  • Active effects don’t stack
  • Max stock of 3 (120s restock time)

Strategic Insight: Blood Grenade provides exceptional value for early game harassment and zoning. The 300 radius covers approximately one hero hitbox with room for error, making it ideal for controlling choke points during laning phase. The health cost requires careful management—avoid using when critically low on HP.

DIADEM


  • New basic Attributes item. Cost: 1000
  • +6 All Attributes

CORNUCOPIA


  • New basic Secret Shop item. Cost: 1200
  • +5 Health Regen
  • +2 Mana Regen
  • +7 Damage

Advanced Tip: Cornucopia’s regeneration values make it particularly effective on offlane heroes who need sustainability without committing to full regen items. The damage component also helps with last hitting during difficult lanes.

PAVISE


  • Requires Void Stone (700), Ring of Protection (175), Fluffy Hat (250), Recipe (275). Total Cost 1400
  • +3 Armor
  • +2.5 Mana Regen
  • +175 Health
  • Active: Protect. When cast on an ally, grants them a barrier that absorbs 300 physical damage. Duration: 8s. Cooldown: 18s. Mana Cost: 75

Mechanics Deep Dive: The barrier mechanic introduced by Pavise functions differently from traditional damage block. It absorbs the first 300 physical damage regardless of damage instance size, making it exceptionally powerful against heroes with high attack speed but lower damage per hit.

DISPERSER


  • Requires Diffusal Blade (2500), Demon Edge (2200), Recipe (800). Total Cost 5700
  • +20 Agility
  • +10 Intelligence
  • +45 Damage
  • Passive: Manabreak. Each attack burns 40 mana and deals 1.0 damage per mana burned
  • Active: Suppress. If targeting an enemy, slows it for 4 seconds. If targeting an ally, applies a basic dispel and increases their movement speed by 100%, making them unslowable for 4s. Cooldown: 15s. Mana Cost: 75
  • Active effect on both allies and enemies gradually fades away over the duration of the buff

Strategic Application: Disperser’s dual functionality makes it one of the most versatile items in the game. The ally-targeted Suppress can save teammates from devastating slows while providing escape potential unmatched by any other item.

HARPOON


  • Requires Echo Sabre (2500), Diadem (1000), Recipe (1000). Total cost: 4500
  • +20 Strength
  • +16 Intelligence
  • +10 Agility
  • +15 Attack Speed
  • +15 Damage
  • +2 Mana Regen
  • Active: Draw Forth. When targeting an enemy, fire an un-disjointable harpoon projectile at them, that pulls you and the target closer together. Ranged heroes pull the target up to 35% of the distance between them. Melee heroes always pull the target to their attack range. Enemy creeps are killed after the pull. Cast Range: 700. Cooldown: 19s
  • Passive: Echo Strike. Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 1 second on each strike

Game-Changing Potential: Harpoon fundamentally alters engagement dynamics for both melee and ranged heroes. Melee carriers gain guaranteed closing capability, while ranged users can create advantageous positioning scenarios previously impossible.

PHYLACTERY


  • Requires Diadem (1000), Point Booster (1200), Recipe (200). Total Cost 2400
  • +7 All Attributes
  • +200 Health
  • +200 Mana
  • Passive: Empower Spell. The next single target spell you cast on an enemy deals a separate 125 bonus damage to the target and slows them by 50% for 1.2 seconds. Cooldown: 6s
  • Passive effect doesn’t proc on spells that don’t give Magic Stick charges (such as Hand of Midas) and doesn’t stack from multiple sources
  • Passive is applied when the spell connects with its target

Spellcaster Optimization: Phylactery’s 6-second cooldown allows for multiple procs during extended engagements. The slow component synergizes exceptionally well with skillshot-based heroes, creating setup opportunities for follow-up abilities.

PATCH 7.33 NEW NEUTRAL ITEMS

TIER 1

SPARK OF COURAGE


  • Passive: Courage. Provides +10 damage when the owner is above 50% health, and 5 armor when they are below that threshold

Strategic Insight: Spark of Courage offers dynamic scaling based on your current health status, making it versatile for both aggressive and defensive playstyles during the early game phase.

DUELIST GLOVES


  • Provides +10 Damage
  • Passive: Boldness. Grants +15 attack speed as long as there’s no enemy heroes within 900 units

Optimal Usage: Duelist Gloves excel on heroes who operate at the edge of fights or who specialize in split-pushing. The 900-unit radius is approximately the same as most hero vision ranges.

TIER 2

GOSSAMER CAPE


  • Provides +20 Movement Speed
  • Passive: Sixth Sense. Automatically dodge the next attack from a hero. Cooldown: 5s

Advanced Tactics: Gossamer Cape’s dodge mechanic can be strategically timed against heroes with slow attack animations or predictable attack patterns.

TIER 3

DANDELION AMULET


  • +300 Mana, +25 Movement Speed
  • Passive: Magical Damage Block. Consumes a charge to block 300 magic damage from damage instances over 75 damage. Cooldown: 12s

DEFIANT SHELL


  • Provides +7 All Attributes and +5 Armor
  • Passive: Reciprocity When attacked, the hero counter-attacks a target within their attack range. Cooldown: 5s

Counter-Engagement Tool: Defiant Shell transforms traditional trading patterns, punishing opponents who initiate attacks without committing fully to the engagement.

VINDICATOR’S AXE


  • Provides +25 Attack Speed
  • Passive: Vengeance. Provides +30 damage if equipped hero is Silenced and +12 armor if equipped hero is Stunned

Situational Power: Vindicator’s Axe offers conditional bonuses that can turn disadvantageous situations into opportunities, particularly against control-heavy lineups.

TIER 4

MARTYR’S PLATE


  • +20% Magic Resistance
  • Active: Martyrdom. Redirects 20% of all damage dealt to allied heroes within 900 radius towards you for 8 seconds. Cooldown: 40s

Teamfight Dynamics: Martyr’s Plate introduces a completely new support-tank hybrid role possibility. The 900 radius covers most teamfight formations, allowing strategic damage redirection to the most durable team member.

MASTERING THE NEW ITEM META

Timing Optimization: The most critical aspect of integrating Patch 7.33 items is understanding their power spikes relative to game timing. Blood Grenade dominates minutes 0-10, while Pavise becomes crucial during the 10-20 minute physical damage peak. Disperser and Harpoon represent mid-to-late game power spikes that can determine teamfight outcomes.

Common Strategic Errors: Many players underestimate the health cost management required for Blood Grenade spam, or misuse Pavise’s barrier during magical damage engagements where it provides no value. Understanding when to build these items is as important as knowing how to use them.

Hero Synergy Deep Dive: Phylactery transforms certain underutilized spellcasters into lane dominators. Heroes with low-cooldown single-target spells like Skywrath Mage or Ogre Magi can leverage the 6-second cooldown to create constant pressure. Meanwhile, Harpoon enables previously kitable melee carries like Ursa or Troll Warlord to guarantee engagements.

Advanced Coordination Tactics: Disperser’s ally-targeted Suppress requires exceptional team communication. Using it to save a core from a devastating slow can swing teamfights, while mistiming it wastes one of the game’s most powerful utility cooldowns.

For comprehensive strategies on hero selection and team composition, check out our Class Guide that details optimal pairings with these new items.

Understanding these items within the broader context of your gameplay approach is essential. Our Complete Guide provides additional context for integrating these tools into your overall strategy.

Action Checklist

  • Master Blood Grenade timing for early lane control and harassment
  • Practice Pavise barrier application on allies during physical damage engagements
  • Experiment with Harpoon gap-closing on both melee and ranged heroes
  • Coordinate Disperser’s Suppress with teammates for optimal saves

No reproduction without permission:SeeYouSoon Game Club » All new items from Patch 7.33 in Dota 2: Harpoon, Disperser, Phylactery and Blood Grenade Complete guide to Dota 2 Patch 7.33 new items with strategic insights and practical usage tips